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  <channel>
    <title>Bugs</title>
    <description>Post any glitches, bugs, exploits, or any other undesirable performance issues here.  The more details the better.</description>
    <pubDate>Sun, 10 May 2026 13:47:12 +0000</pubDate>
    <lastBuildDate>Sun, 10 May 2026 13:47:12 +0000</lastBuildDate>
    <generator>Dungeons of Dredmor</generator>
    <link>https://community.gaslampgames.com/forums/bugs.6/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://community.gaslampgames.com/forums/bugs.6/index.rss"/>
    <item>
      <title>Brax's Stacks: Infinite Zorkmids + a Letter to Gaslamp</title>
      <pubDate>Mon, 15 Apr 2024 01:28:13 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/braxs-stacks-infinite-zorkmids-a-letter-to-gaslamp.21030/</link>
      <guid>https://community.gaslampgames.com/threads/braxs-stacks-infinite-zorkmids-a-letter-to-gaslamp.21030/</guid>
      <author>invalid@example.com (ClawtheBard)</author>
      <dc:creator>ClawtheBard</dc:creator>
      <content:encoded><![CDATA[This is a universal glitch to get infinite zorkmids, in most cases easily outpacing Bankster&#039;s Zorkmid gains turn over turn. I was <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1594049978" target="_blank" class="externalLink" rel="nofollow">messing around with Mathemagic and Fungus</a> and went to go grab an Inky Hoglantern from a pedestal, and Brax did nothing. I checked and found it had added itself to the stack in my inventory. I proceeded, nonplussed, to clean out the store. Later, I got to thinking about that...<br />
<br />
<a href="https://community.gaslampgames.com/threads/braxs-stacks-infinite-zorkmids-a-letter-to-gaslamp.21030/" target="_blank" class="externalLink" rel="nofollow">Brax&#039;s Stacks: Infinite Zorkmids + a Letter to Gaslamp</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Brax's Stacks: Infinite Zorkmids + a Letter to Gaslamp (obsolete thread mods pls delete)</title>
      <pubDate>Mon, 15 Apr 2024 01:13:44 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/braxs-stacks-infinite-zorkmids-a-letter-to-gaslamp-obsolete-thread-mods-pls-delete.21028/</link>
      <guid>https://community.gaslampgames.com/threads/braxs-stacks-infinite-zorkmids-a-letter-to-gaslamp-obsolete-thread-mods-pls-delete.21028/</guid>
      <author>invalid@example.com (ClawtheBard)</author>
      <dc:creator>ClawtheBard</dc:creator>
      <content:encoded><![CDATA[This is a universal glitch to get infinite zorkmids, in most cases easily outpacing Bankster&#039;s Zorkmid gains turn over turn. I was <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1594049978" target="_blank" class="externalLink" rel="nofollow">messing around with Mathemagic and Fungus</a> and went to go grab an Inky Hoglantern from a pedestal, and Brax did nothing. I checked and found it had added itself to the stack in my inventory. I proceeded, nonplussed, to clean out the store. Later, I got to thinking about that...<br />
<br />
<a href="https://community.gaslampgames.com/threads/braxs-stacks-infinite-zorkmids-a-letter-to-gaslamp-obsolete-thread-mods-pls-delete.21028/" target="_blank" class="externalLink" rel="nofollow">Brax&#039;s Stacks: Infinite Zorkmids + a Letter to Gaslamp (obsolete thread mods pls delete)</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Thrown Weapons access the third dimension, sometimes the fourth</title>
      <pubDate>Wed, 10 Apr 2024 14:50:00 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/thrown-weapons-access-the-third-dimension-sometimes-the-fourth.21029/</link>
      <guid>https://community.gaslampgames.com/threads/thrown-weapons-access-the-third-dimension-sometimes-the-fourth.21029/</guid>
      <author>invalid@example.com (ClawtheBard)</author>
      <dc:creator>ClawtheBard</dc:creator>
      <content:encoded><![CDATA[I was escaping a flock of diggles in Dungeons of Dredmor for Windows 11 PC, hit a lever to teleport then decided to have a bit of fun beaning them.


<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
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	<a href="https://archive-community.dredmor.com/attachments/15923/" target="_blank">View attachment 15923</a>
	
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</div> I chucked an Acid Flask for some AoE and then on a whim decided to click to the end of the line with my Softball, following the adage &quot;try to drive through your aim, and not just at it.&quot; The result is as shown, the ball following a curved arc in the Z-axis to hit the diggle I clicked on. There&#039;s the...<br />
<br />
<a href="https://community.gaslampgames.com/threads/thrown-weapons-access-the-third-dimension-sometimes-the-fourth.21029/" target="_blank" class="externalLink" rel="nofollow">Thrown Weapons access the third dimension, sometimes the fourth</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Request: send me broken save games</title>
      <pubDate>Tue, 06 Feb 2024 12:58:11 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/request-send-me-broken-save-games.20986/</link>
      <guid>https://community.gaslampgames.com/threads/request-send-me-broken-save-games.20986/</guid>
      <author>invalid@example.com (Kaidelong)</author>
      <dc:creator>Kaidelong</dc:creator>
      <content:encoded><![CDATA[Hey, if you guys have corrupted save games, please attach them here. I&#039;m trying to write an automated backup utility, and it&#039;d be nice to have some idea of how working saves different from corrupted ones.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Slashing Resistance doesn't work?</title>
      <pubDate>Mon, 23 Nov 2020 08:52:46 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/slashing-resistance-doesnt-work.766/</link>
      <guid>https://community.gaslampgames.com/threads/slashing-resistance-doesnt-work.766/</guid>
      <author>invalid@example.com (J-Factor)</author>
      <dc:creator>J-Factor</dc:creator>
      <content:encoded><![CDATA[Just bought an amulet with 3 slashing resistance for 12k (all my zorkmids on level 2).<br />
<br />
Doesn&#039;t seem to be having any effect. Has anyone else experienced working slashing resistance and are other resistances bugged?<br />
<br />
(My +1 blasting damage sandals don&#039;t seem to be working either but that&#039;s not as big an issue)<br />
<br />
EDIT: Nevermind the blasting bit. I&#039;m guessing it&#039;s being absorbed by their armor, which makes my sandals rather useless without other blasting damage buffs.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>(Windows 10) Game doesn't save.</title>
      <pubDate>Sun, 22 Jul 2018 14:54:23 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/windows-10-game-doesnt-save.21010/</link>
      <guid>https://community.gaslampgames.com/threads/windows-10-game-doesnt-save.21010/</guid>
      <author>invalid@example.com (AvzinElkein)</author>
      <dc:creator>AvzinElkein</dc:creator>
      <content:encoded><![CDATA[More specifically, the game appears to save properly, but when I check Load Games, the menu is <i>empty</i>.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Radiation Cloud animation appears to be below actual location</title>
      <pubDate>Fri, 07 Jul 2017 16:59:25 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/radiation-cloud-animation-appears-to-be-below-actual-location.16227/</link>
      <guid>https://community.gaslampgames.com/threads/radiation-cloud-animation-appears-to-be-below-actual-location.16227/</guid>
      <author>invalid@example.com (Bohandas)</author>
      <dc:creator>Bohandas</dc:creator>
      <content:encoded><![CDATA[The animations for the spell mines left by things like the Dwarven Atom Smasher and The Bomb consistently appear on screen to be one square below their actual locations. <br />
<br />
(I think the animation needs to be tweaked somehow; maybe add some extra space at the bottom or something)<br />
<br />
EDIT:<br />
In the attached image the spell mine is one tile to the left of the player. As you can see, it <i>appears</i> to be one tile below from that location]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Battle Geology not functioning</title>
      <pubDate>Thu, 12 Jan 2017 03:20:31 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/battle-geology-not-functioning.20982/</link>
      <guid>https://community.gaslampgames.com/threads/battle-geology-not-functioning.20982/</guid>
      <author>invalid@example.com (Graceclaw)</author>
      <dc:creator>Graceclaw</dc:creator>
      <content:encoded><![CDATA[I thought something seemed off when I activated my stone arm passive ability at the beginning- it didn&#039;t show up on the left side of the screen. It appeared after I cleared floor 1, but none of my &quot;active&quot; abilities are showing up, and I have all the way through Petrify (which is so useful that I don&#039;t really want to continue without it).<br />
<br />
I can get you screenshots if you want, but seriously. Should be easy enough to track down and fix- abilities simply aren&#039;t available!]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Two Pocket Dimensions</title>
      <pubDate>Fri, 23 Dec 2016 16:03:42 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/two-pocket-dimensions.18860/</link>
      <guid>https://community.gaslampgames.com/threads/two-pocket-dimensions.18860/</guid>
      <author>invalid@example.com (DataPacRat)</author>
      <dc:creator>DataPacRat</dc:creator>
      <content:encoded><![CDATA[Dana the Adventurer&#039;s savefile couldn&#039;t load, so I started a new game with the same skills, and same name. I found the wizard keys, dumped some inventory in the Pocket Dimension, exited it... and instead of finding myself back in Level 1, I was in the previous Dana&#039;s Pocket Dimension (identifiable from the cached items), listed as level -1, with a 30-turn cooldown before I could fire up the wizard-keys to go back to the new Dana&#039;s Pocket Dimension. I can travel to Diggle Hell from either...<br />
<br />
<a href="https://community.gaslampgames.com/threads/two-pocket-dimensions.18860/" target="_blank" class="externalLink" rel="nofollow">Two Pocket Dimensions</a>]]></content:encoded>
    </item>
    <item>
      <title>right-click spam can prevent enemies from taking turns.</title>
      <pubDate>Mon, 21 Nov 2016 14:04:51 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/right-click-spam-can-prevent-enemies-from-taking-turns.17129/</link>
      <guid>https://community.gaslampgames.com/threads/right-click-spam-can-prevent-enemies-from-taking-turns.17129/</guid>
      <author>invalid@example.com (HappyDaCat)</author>
      <dc:creator>HappyDaCat</dc:creator>
      <content:encoded><![CDATA[If you rapidly press right-click with the Pyrokinesis spell active while targeting an enemy, you will repeatedly cast the spell on that enemy without letting any enemies take their movement/action.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>config.xml says workshop is enabled, but launcher doesn't think so</title>
      <pubDate>Mon, 21 Nov 2016 07:33:49 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/config-xml-says-workshop-is-enabled-but-launcher-doesnt-think-so.18677/</link>
      <guid>https://community.gaslampgames.com/threads/config-xml-says-workshop-is-enabled-but-launcher-doesnt-think-so.18677/</guid>
      <author>invalid@example.com (Kaidelong)</author>
      <dc:creator>Kaidelong</dc:creator>
      <content:encoded><![CDATA[The launcher acts as if though Steam Workshop is disabled, but it isn&#039;t. This seems to have mysteriously just happened, without me making a change to the settings (except for enabling autoloot). Help?]]></content:encoded>
    </item>
    <item>
      <title>[Modded] Crash almost every time I change floors/dimension</title>
      <pubDate>Sat, 24 Sep 2016 21:23:29 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/modded-crash-almost-every-time-i-change-floors-dimension.11171/</link>
      <guid>https://community.gaslampgames.com/threads/modded-crash-almost-every-time-i-change-floors-dimension.11171/</guid>
      <author>invalid@example.com (Arron Syaoran)</author>
      <dc:creator>Arron Syaoran</dc:creator>
      <content:encoded><![CDATA[Mods Installed:<br />
Compleat Essential Skills<br />
FaxPax<br />
Ace Attorney<br />
Android Rogue: Android Origins<br />
Roguish Renovation<br />
More Dred(Item Pack)<br />
A Debacle of Diggles<br />
Mo&#039; Steampunk<br />
Drama Queen<br />
Bowiemancy<br />
Wind Magic<br />
Electromancy<br />
<br />
All I wish to know is which of these Mods is causing me to crash after going up/down stairs or entering/leaving Magic Box. The Crash cause seems to be preordained(will crash upon the same source every single time) unless I save before crashing. There&#039;s no Modded Bugs Thread so I...<br />
<br />
<a href="https://community.gaslampgames.com/threads/modded-crash-almost-every-time-i-change-floors-dimension.11171/" target="_blank" class="externalLink" rel="nofollow">[Modded] Crash almost every time I change floors/dimension</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Steam executable for the 64-bit linux</title>
      <pubDate>Tue, 20 Sep 2016 12:53:04 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/steam-executable-for-the-64-bit-linux.11236/</link>
      <guid>https://community.gaslampgames.com/threads/steam-executable-for-the-64-bit-linux.11236/</guid>
      <author>invalid@example.com (Morse)</author>
      <dc:creator>Morse</dc:creator>
      <content:encoded><![CDATA[Steam SDK for 64-bit linux is available since long ago already, yet the steam linux executable is still 32-bit only. The 64-bit executable is not attached to the steam api (read: no achievements, cards, clouds and stuff).<br />
<br />
Do you think that maybe it&#039;s time already?<br />
<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>
# We only have Steamworks SDK for x86 at the moment, so if we were launched
#  from the Steam Client, force 32-bit for now. We'll remove this when there's
#  a 64-bit SDK available.
if [ &quot;$SteamGameId&quot; != &quot;&quot; ]; then...</pre>
</div><a href="https://community.gaslampgames.com/threads/steam-executable-for-the-64-bit-linux.11236/" target="_blank" class="externalLink" rel="nofollow">Steam executable for the 64-bit linux</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Linux: only one screen res option, forces across 2 monitors, help?</title>
      <pubDate>Tue, 13 Sep 2016 13:44:49 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/linux-only-one-screen-res-option-forces-across-2-monitors-help.2156/</link>
      <guid>https://community.gaslampgames.com/threads/linux-only-one-screen-res-option-forces-across-2-monitors-help.2156/</guid>
      <author>invalid@example.com (Must Register To Post)</author>
      <dc:creator>Must Register To Post</dc:creator>
      <content:encoded><![CDATA[As it says in the title. Linux newbie. The game only gives me one option in the launcher: 3280x950, which splits the game across both my screens. No other options. I&#039;m using a GeForce8800 with two monitors (a Dell and a HannsG), and Nvidia X Server, TwinView, because that&#039;s the only setting that lets me use both screens simultaneously.<br />
 <br />
I&#039;d love to play this game. I paid for it! But all it will run is a stupidly wide resolution that obviously doesn&#039;t work for crap across two screens. Any...<br />
<br />
<a href="https://community.gaslampgames.com/threads/linux-only-one-screen-res-option-forces-across-2-monitors-help.2156/" target="_blank" class="externalLink" rel="nofollow">Linux: only one screen res option, forces across 2 monitors, help?</a>]]></content:encoded>
      <slash:comments>17</slash:comments>
    </item>
    <item>
      <title>53B stack moving appears broken</title>
      <pubDate>Fri, 26 Aug 2016 16:19:07 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/53b-stack-moving-appears-broken.18083/</link>
      <guid>https://community.gaslampgames.com/threads/53b-stack-moving-appears-broken.18083/</guid>
      <author>invalid@example.com (Mikel)</author>
      <dc:creator>Mikel</dc:creator>
      <content:encoded><![CDATA[in an effort to reduce walking time, I created a food only stockpile near my starting food, promoting my colonists to create neat stacks in place. When I removed the stockpile to induce them to move the now stacked food to my main stockpile, they did so one unit of food at a time]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Acid projector cone includes player</title>
      <pubDate>Sun, 10 Jul 2016 20:20:40 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/acid-projector-cone-includes-player.16652/</link>
      <guid>https://community.gaslampgames.com/threads/acid-projector-cone-includes-player.16652/</guid>
      <author>invalid@example.com (Kaidelong)</author>
      <dc:creator>Kaidelong</dc:creator>
      <content:encoded><![CDATA[This issue only seems to affect the linux version of the game. On windows, the cone is calculated such that the player is excluded from it.<br />
<br />
Hard to say which version is bugged and which version isn&#039;t (with regard to what cone was originally meant to do), but I have it from Ruigi that the way it works on Windows is the intended way it is supposed to work for Acidical Projector on Rogue Scientist.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Where are the Linux binaries?</title>
      <pubDate>Mon, 04 Jul 2016 20:33:43 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/where-are-the-linux-binaries.17491/</link>
      <guid>https://community.gaslampgames.com/threads/where-are-the-linux-binaries.17491/</guid>
      <author>invalid@example.com (tompkins)</author>
      <dc:creator>tompkins</dc:creator>
      <content:encoded><![CDATA[I downloaded the game through Steam on Windows 7 and booted over to Linux to run it. I had read in another thread that this was possible, but upon executing the ./Dredmor script I get &quot;... /Dredmor-amd64: No such file or directory&quot;.<br />
<br />
I don&#039;t plan to install steam on my linux partition, but is that now necessary to get a linux compatible installation?]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Game crashing bug</title>
      <pubDate>Tue, 28 Jun 2016 01:29:46 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/game-crashing-bug.17478/</link>
      <guid>https://community.gaslampgames.com/threads/game-crashing-bug.17478/</guid>
      <author>invalid@example.com (WingedEspeon)</author>
      <dc:creator>WingedEspeon</dc:creator>
      <content:encoded><![CDATA[The game seems to crash when I use deadly hex (the necro skill that you get at the start) on bee aurthur.  The build that I did this on had killer vegan, if that makes a difference.<br />
<br />
E:I forgot to mention that I am playing with all expansion packs and no mods.]]></content:encoded>
    </item>
    <item>
      <title>Dredmor running slow</title>
      <pubDate>Sun, 26 Jun 2016 10:46:24 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/dredmor-running-slow.17215/</link>
      <guid>https://community.gaslampgames.com/threads/dredmor-running-slow.17215/</guid>
      <author>invalid@example.com (Vitellozzo)</author>
      <dc:creator>Vitellozzo</dc:creator>
      <content:encoded><![CDATA[Hi folks! Long time no see!<br />
Yesterday all this Dredmorish game stuff and mods went to my mind, telling me to return to the game.<br />
What is happening is basically the game running SO SLOWLY from the main title to the game itself.<br />
<br />
And this is strange, since I&#039;ve got a better graphic card since last time playing it.<br />
The issue is both with and without mods. I&#039;ve also already tried to verify cache integrity, without success.<br />
<br />
I&#039;ve just deleted the whole game to try reinstalling it. No use...<br />
<br />
<a href="https://community.gaslampgames.com/threads/dredmor-running-slow.17215/" target="_blank" class="externalLink" rel="nofollow">Dredmor running slow</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>shields dont exist.</title>
      <pubDate>Tue, 10 May 2016 13:31:29 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/shields-dont-exist.16712/</link>
      <guid>https://community.gaslampgames.com/threads/shields-dont-exist.16712/</guid>
      <author>invalid@example.com (funnykoala)</author>
      <dc:creator>funnykoala</dc:creator>
      <content:encoded><![CDATA[shields simply dont exist on my run. evn when starting with shield bearr or even mashing the get loot buttion in debug mode, shields wont spawn]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
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