<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/">
  <channel>
    <title>Clockwork Empires General</title>
    <description>Clockwork Empires General</description>
    <pubDate>Mon, 20 Apr 2026 21:19:07 +0000</pubDate>
    <lastBuildDate>Mon, 20 Apr 2026 21:19:07 +0000</lastBuildDate>
    <generator>Dungeons of Dredmor</generator>
    <link>https://community.gaslampgames.com/forums/clockwork-empires-general.32/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://community.gaslampgames.com/forums/clockwork-empires-general.32/index.rss"/>
    <item>
      <title>Your Majesty's Finest Fan Art</title>
      <pubDate>Sun, 20 Feb 2022 16:09:35 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/your-majestys-finest-fan-art.9290/</link>
      <guid>https://community.gaslampgames.com/threads/your-majestys-finest-fan-art.9290/</guid>
      <author>invalid@example.com (Alistaire)</author>
      <dc:creator>Alistaire</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 26px">Art! Fans! Fan art!</span><br />
<br />
Yup, it&#039;s time for a Clockwork Empires fan art thread.<br />
<br />
<img src="http://fc02.deviantart.net/fs70/f/2014/253/5/6/fishpeople_and_caviar_pixel_art_by_tdeleeuw-d7you61.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://fc02.deviantart.net/fs70/f/2014/253/5/6/fishpeople_and_caviar_pixel_art_by_tdeleeuw-d7you61.png" /> <br />
A very angry rock deposit. Don&#039;t hover over it. - <i>Fishpeople And Caviar</i> by <i>Alistaire</i>]]></content:encoded>
      <slash:comments>71</slash:comments>
    </item>
    <item>
      <title>Source Code</title>
      <pubDate>Sun, 26 Dec 2021 23:53:50 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/source-code.21018/</link>
      <guid>https://community.gaslampgames.com/threads/source-code.21018/</guid>
      <author>invalid@example.com (Zeocrash)</author>
      <dc:creator>Zeocrash</dc:creator>
      <content:encoded><![CDATA[Now that Gaslamp is dead and Clockwork empires is no longer being developed or sold. <br />
What happens to the game&#039;s source code files? Are they deleted? Are they locked away somewhere never to be seen again?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>CECOMMPATCH - 0.9.5 - Updated: 2017/04/20</title>
      <pubDate>Mon, 16 Dec 2019 21:26:55 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/cecommpatch-0-9-5-updated-2017-04-20.20992/</link>
      <guid>https://community.gaslampgames.com/threads/cecommpatch-0-9-5-updated-2017-04-20.20992/</guid>
      <author>invalid@example.com (EsBee)</author>
      <dc:creator>EsBee</dc:creator>
      <content:encoded><![CDATA[Since GG is no more, I&#039;ve started working on my own custom patch to fix a lot of the outstanding issues. So far progress has been pretty extensive, and every day new bugs are fixed and new content is added.<br />
<br />
<b><span style="font-size: 22px">GITHUB links</span></b><br />
<ul>
<li>Latest Release - <a href="https://github.com/SickBoySB/cecommpatch/releases/latest" target="_blank" class="externalLink" rel="nofollow">https://github.com/SickBoySB/cecommpatch/releases/latest</a></li>
<li>Instructions/Changelog/Known Issues - <a href="https://sickboysb.github.io/cecommpatch/" target="_blank" class="externalLink" rel="nofollow">https://sickboysb.github.io/cecommpatch/</a></li>
<li>Bug/Feature Tracker -...</li>
</ul><br />
<a href="https://community.gaslampgames.com/threads/cecommpatch-0-9-5-updated-2017-04-20.20992/" target="_blank" class="externalLink" rel="nofollow">CECOMMPATCH - 0.9.5 - Updated: 2017/04/20</a>]]></content:encoded>
      <slash:comments>118</slash:comments>
    </item>
    <item>
      <title>I Miss this Game</title>
      <pubDate>Mon, 15 Jul 2019 20:35:43 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/i-miss-this-game.21011/</link>
      <guid>https://community.gaslampgames.com/threads/i-miss-this-game.21011/</guid>
      <author>invalid@example.com (Samut)</author>
      <dc:creator>Samut</dc:creator>
      <content:encoded><![CDATA[I really miss playing/looking forward to Clockwork Empires.<br />
<br />
I can still play it, of course. It didn&#039;t vanish from Steam. But it&#039;s frustrating and incomplete as usual. While it was under development, its flaws could be overlooked in the hopes they&#039;d eventually be corrected. Now that it&#039;s no longer being developed, the problems and missing pieces loom even larger than before.<br />
<br />
It&#039;s funny, though. For all its issues, CE has a feel unlike any other game I&#039;ve played. I&#039;ve been poking at Rimworld...<br />
<br />
<a href="https://community.gaslampgames.com/threads/i-miss-this-game.21011/" target="_blank" class="externalLink" rel="nofollow">I Miss this Game</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Game is broken</title>
      <pubDate>Fri, 16 Nov 2018 01:09:01 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/game-is-broken.21013/</link>
      <guid>https://community.gaslampgames.com/threads/game-is-broken.21013/</guid>
      <author>invalid@example.com (blitz4)</author>
      <dc:creator>blitz4</dc:creator>
      <content:encoded><![CDATA[There is a Windows, Mac and possibly Linux version of this game. On the <a href="https://store.steampowered.com/app/224740/" target="_blank" class="externalLink" rel="nofollow"><span style="color: #0000ff">Steam store page</span></a> it does not state that Linux is supported. When installing this game in Linux, Steam downloads an non-working Linux or Mac version of the game and assumes the game is Linux native.<br />
<br />
The error message you see when running the game through Steam:<br />
&quot;An error occurred while updating Clockwork Empires (missing executable):...<br />
<br />
<a href="https://community.gaslampgames.com/threads/game-is-broken.21013/" target="_blank" class="externalLink" rel="nofollow">Game is broken</a>]]></content:encoded>
    </item>
    <item>
      <title>So they drove this one against the wall, I guess?</title>
      <pubDate>Sat, 13 May 2017 17:33:56 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/so-they-drove-this-one-against-the-wall-i-guess.20989/</link>
      <guid>https://community.gaslampgames.com/threads/so-they-drove-this-one-against-the-wall-i-guess.20989/</guid>
      <author>invalid@example.com (Scorcher24)</author>
      <dc:creator>Scorcher24</dc:creator>
      <content:encoded><![CDATA[Sure looks like it. Reviews on Steam are in the deep reds, Gaslamp seems to be laying off staff.<br />
Bummer, I was really excited for this one. <br />
<br />
What happened? Any chance for Dredmor 2?]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Why you guys promised so much?</title>
      <pubDate>Fri, 14 Apr 2017 12:45:17 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/why-you-guys-promised-so-much.20987/</link>
      <guid>https://community.gaslampgames.com/threads/why-you-guys-promised-so-much.20987/</guid>
      <author>invalid@example.com (fdamoreg)</author>
      <dc:creator>fdamoreg</dc:creator>
      <content:encoded><![CDATA[Why?<br />
<br />
You were an inexperienced group with just one game under their sleeves, so, why the hell you guys promised a game with the complexity of dwarf fortress in a 3d engine? You didnt had any experience in the genre, your budget and your team was obviously small, so why the hell did you guys do it?<br />
<br />
I know behind this game there is obviously a fucking drama and broken dreams and whatnot, but im just a consumer, so i dont give a shit. This was a disappointment.  <br />
<br />
Rimworld is being done by 1...<br />
<br />
<a href="https://community.gaslampgames.com/threads/why-you-guys-promised-so-much.20987/" target="_blank" class="externalLink" rel="nofollow">Why you guys promised so much?</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Silence...  More than you could listen to in a lifetime.</title>
      <pubDate>Tue, 21 Mar 2017 23:55:45 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/silence-more-than-you-could-listen-to-in-a-lifetime.20993/</link>
      <guid>https://community.gaslampgames.com/threads/silence-more-than-you-could-listen-to-in-a-lifetime.20993/</guid>
      <author>invalid@example.com (Mike Burkart)</author>
      <dc:creator>Mike Burkart</dc:creator>
      <content:encoded><![CDATA[Been a good run all.  Take care.<br />
<br />
<object width="500" height="300" data="https://www.youtube.com/v/4N3N1MlvVc4&amp;fs=1" type="application/x-shockwave-flash">
	<param name="movie" value="https://www.youtube.com/v/4N3N1MlvVc4&amp;fs=1" />
	<param name="allowFullScreen" value="true" />
	<param name="wmode" value="opaque" />
	<embed src="https://www.youtube.com/v/4N3N1MlvVc4&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" wmode="opaque" width="500" height="300" />
</object>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Mac and Linux Status Update</title>
      <pubDate>Mon, 06 Mar 2017 17:33:01 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/mac-and-linux-status-update.10371/</link>
      <guid>https://community.gaslampgames.com/threads/mac-and-linux-status-update.10371/</guid>
      <author>invalid@example.com (Nicholas)</author>
      <dc:creator>Nicholas</dc:creator>
      <content:encoded><![CDATA[So! We said we were putting up OS X and Linux builds by the end of October, if all went to plan. Here&#039;s where we are and what did not go to plan:<br />
<br />
OS X is basically working, but I am muddling through a pile of graphical errors still. Blame Apple for this - the functionality that we need is only available as part of the OpenGL 3.2 core profile, which we&#039;re moving to. As it stands, you get black characters. We also have a couple of Lua scripting errors which only show up on OS X, which is...<br />
<br />
<a href="https://community.gaslampgames.com/threads/mac-and-linux-status-update.10371/" target="_blank" class="externalLink" rel="nofollow">Mac and Linux Status Update</a>]]></content:encoded>
      <slash:comments>123</slash:comments>
    </item>
    <item>
      <title>The Elephant-sized Obeliskian in the Room</title>
      <pubDate>Fri, 03 Mar 2017 17:30:53 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/the-elephant-sized-obeliskian-in-the-room.20979/</link>
      <guid>https://community.gaslampgames.com/threads/the-elephant-sized-obeliskian-in-the-room.20979/</guid>
      <author>invalid@example.com (Unforked)</author>
      <dc:creator>Unforked</dc:creator>
      <content:encoded><![CDATA[I still check this forum daily because I&#039;ve been hardwired to do so for over two years now. It&#039;s the only gaming community I&#039;m a part of, and I owe a great deal of thanks to all the amazing people who have made it so much fun. I think most of us regulars, old and new, are wondering what&#039;s going on now that the devs have been absent for over a month. I&#039;m hoping we can have a respectful chat about it.<br />
<br />
Possibilities?<br />
<br />
<ul>
<li>Self-imposed burnout recovery ointment:. These guys have been...</li>
</ul><br />
<a href="https://community.gaslampgames.com/threads/the-elephant-sized-obeliskian-in-the-room.20979/" target="_blank" class="externalLink" rel="nofollow">The Elephant-sized Obeliskian in the Room</a>]]></content:encoded>
      <slash:comments>40</slash:comments>
    </item>
    <item>
      <title>1.0D ON EXPERIMENTAL BRANCH: [REDACTED]</title>
      <pubDate>Thu, 09 Feb 2017 21:00:31 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/1-0d-on-experimental-branch-redacted.18663/</link>
      <guid>https://community.gaslampgames.com/threads/1-0d-on-experimental-branch-redacted.18663/</guid>
      <author>invalid@example.com (Nicholas)</author>
      <dc:creator>Nicholas</dc:creator>
      <content:encoded><![CDATA[added REDACTED<br />
barracks will stock more ammo of a type if they have more weapons lockers for that ammo type<br />
incoming Steam Knights will have area around their arrival made visible even before they arrive<br />
added 10 achievements<br />
if you make peace with an enemy faction while an invasion is in-progress - but before enemy troops arrive - the invasion will be aborted<br />
added acknowledgement for various failure states for the Mad Carpenter event<br />
if a Steam Knight is stuck inside a building for more...<br />
<br />
<a href="https://community.gaslampgames.com/threads/1-0d-on-experimental-branch-redacted.18663/" target="_blank" class="externalLink" rel="nofollow">1.0D ON EXPERIMENTAL BRANCH: [REDACTED]</a>]]></content:encoded>
      <slash:comments>43</slash:comments>
    </item>
    <item>
      <title>Heads up on 1.0E</title>
      <pubDate>Sat, 04 Feb 2017 19:29:27 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/heads-up-on-1-0e.18702/</link>
      <guid>https://community.gaslampgames.com/threads/heads-up-on-1-0e.18702/</guid>
      <author>invalid@example.com (Nicholas)</author>
      <dc:creator>Nicholas</dc:creator>
      <content:encoded><![CDATA[Just a quick note: we are doing a fair amount of work on the build machines this week, moving them to a new home; this will delay 1.0E while we get things set up, and consequently patch 1.1 as a result. Just keeping you posted. <img src="styles/default/xenforo/smilies/smile.png" class="mceSmilie" alt=":)" title="Smile    :)" />]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Out with a whimper.</title>
      <pubDate>Fri, 03 Feb 2017 08:18:57 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/out-with-a-whimper.20991/</link>
      <guid>https://community.gaslampgames.com/threads/out-with-a-whimper.20991/</guid>
      <author>invalid@example.com (PeterH)</author>
      <dc:creator>PeterH</dc:creator>
      <content:encoded><![CDATA[It appears that 3 stalwart members of the Gaslamp Games team are no longer associated with Clockwork Empires, or even with the company. <br />
<br />
Daynab is one who has made a post to the end  of no longer being associated that I have seen. Other than that, no announcements appear to have been posted. <br />
<br />
Seriously, I think it&#039;s a bit naff to just walk away, not even turning out the lights and locking the doors and letting the milk man know to stop delivery (metaphorically speaking) nor making an...<br />
<br />
<a href="https://community.gaslampgames.com/threads/out-with-a-whimper.20991/" target="_blank" class="externalLink" rel="nofollow">Out with a whimper.</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Is the Barber In?</title>
      <pubDate>Tue, 31 Jan 2017 21:11:38 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/is-the-barber-in.20990/</link>
      <guid>https://community.gaslampgames.com/threads/is-the-barber-in.20990/</guid>
      <author>invalid@example.com (bugwar)</author>
      <dc:creator>bugwar</dc:creator>
      <content:encoded><![CDATA[I have a barber and four assistants.  We have medical supplies.<br />
The doctor seems to spend more time idle or tidying up than treating patients.<br />
<br />
Do the assistants make any difference?<br />
<br />
I have seen Church assistants doing work, but not while assigned to the doctor.<br />
<br />
Recommendations?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Wiki To-Do List and Wiki Discussion</title>
      <pubDate>Mon, 30 Jan 2017 23:25:27 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/wiki-to-do-list-and-wiki-discussion.10558/</link>
      <guid>https://community.gaslampgames.com/threads/wiki-to-do-list-and-wiki-discussion.10558/</guid>
      <author>invalid@example.com (Alephred)</author>
      <dc:creator>Alephred</dc:creator>
      <content:encoded><![CDATA[<b>We have a wiki, check it out:</b><br />
<br />
So some of you may not know that Clockwork Empires has an official wiki with Gamepedia Curse:<br />
<br />
<a href="http://clockworkempires.gamepedia.com/Clockwork_Empires_Wiki" target="_blank" class="externalLink" rel="nofollow"><span style="color: #660000"><span style="text-decoration: underline">http://clockworkempires.gamepedia.com/Clockwork_Empires_Wiki</span></span></a><br />
<br />
If you haven&#039;t checked it out, I strongly encourage you guys to check it out now.<br />
<br />
<b>Why is this Alephred jerk always harping on about the Wiki? </b><br />
<br />
After posting a bunch of stuff there, one of...<br />
<br />
<a href="https://community.gaslampgames.com/threads/wiki-to-do-list-and-wiki-discussion.10558/" target="_blank" class="externalLink" rel="nofollow">Wiki To-Do List and Wiki Discussion</a>]]></content:encoded>
      <slash:comments>170</slash:comments>
    </item>
    <item>
      <title>CE Hybernating?</title>
      <pubDate>Mon, 23 Jan 2017 18:10:37 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/ce-hybernating.20980/</link>
      <guid>https://community.gaslampgames.com/threads/ce-hybernating.20980/</guid>
      <author>invalid@example.com (Bluebird)</author>
      <dc:creator>Bluebird</dc:creator>
      <content:encoded><![CDATA[Hmmm .. devs been kidnapped? Eldritch invasion? Steam Knights rampaged?<br />
<br />
Not a peep in ages <img src="styles/default/xenforo/smilies/frown.png" class="mceSmilie" alt=":(" title="Frown    :(" />  Guess we were spoiled before release but thought there&#039;d be some sign of life about the future etc.<br />
<br />
Sorry - just seen other posts and, yes, looks like it is indeed goodbye. Very sad.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Will the players receive Modding support?</title>
      <pubDate>Sun, 15 Jan 2017 18:22:26 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/will-the-players-receive-modding-support.20984/</link>
      <guid>https://community.gaslampgames.com/threads/will-the-players-receive-modding-support.20984/</guid>
      <author>invalid@example.com (Espa)</author>
      <dc:creator>Espa</dc:creator>
      <content:encoded><![CDATA[Just curious. . Now that I&#039;ve looked around and seen the incredibly negative posts and Steam review, I was wondering if the future of this game will be given to the players to tinker with?<br />
<br />
If they don&#039;t want to waste anymore money or time on this project, just give over control to those good at making mods <img src="styles/default/xenforo/smilies/smile.png" class="mceSmilie" alt=":)" title="Smile    :)" /><br />
<br />
I think everyone wins in that circumstance.]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>A Personal Goodbye</title>
      <pubDate>Tue, 10 Jan 2017 16:56:15 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/a-personal-goodbye.20975/</link>
      <guid>https://community.gaslampgames.com/threads/a-personal-goodbye.20975/</guid>
      <author>invalid@example.com (Daynab)</author>
      <dc:creator>Daynab</dc:creator>
      <content:encoded><![CDATA[Hey everybody. As of the end of last month, I no longer work at Gaslamp, but I wanted to give my personal regards to all of you. Sorry for being quiet this past month. <br />
<br />
I&#039;ve been here a long time now and I&#039;m extremely grateful of how cool this community has always been, to me and each other. You&#039;re probably the best gaming community I&#039;ve had the pleasure of being in <img src="styles/default/xenforo/smilies/smile.png" class="mceSmilie" alt=":)" title="Smile    :)" /><br />
I&#039;d name many names both from the early, innocent Dredmor days and folks who joined us with CE and always stuck with us...<br />
<br />
<a href="https://community.gaslampgames.com/threads/a-personal-goodbye.20975/" target="_blank" class="externalLink" rel="nofollow">A Personal Goodbye</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Could Use Some Advice</title>
      <pubDate>Sun, 08 Jan 2017 21:10:32 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/could-use-some-advice.18739/</link>
      <guid>https://community.gaslampgames.com/threads/could-use-some-advice.18739/</guid>
      <author>invalid@example.com (littlelamb)</author>
      <dc:creator>littlelamb</dc:creator>
      <content:encoded><![CDATA[Hi folk, just browsing some of the posts and was amazed when I read that players have  70 - 140 citizens. The best I have managed is 38 with 10 buildings. Then along comes a foreign army and - bang - I am down to ten with only three overseers, a heap of damaged buildings, and citizens standing around doing nothing. No actual they do eventually die on me.<br />
<br />
I have tried different arrangements when building the workshops and put in heaps of housing for the workers. Even managed to get they...<br />
<br />
<a href="https://community.gaslampgames.com/threads/could-use-some-advice.18739/" target="_blank" class="externalLink" rel="nofollow">Could Use Some Advice</a>]]></content:encoded>
      <slash:comments>42</slash:comments>
    </item>
    <item>
      <title>I Miss the Wednesday Blog</title>
      <pubDate>Wed, 04 Jan 2017 17:47:04 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/i-miss-the-wednesday-blog.18732/</link>
      <guid>https://community.gaslampgames.com/threads/i-miss-the-wednesday-blog.18732/</guid>
      <author>invalid@example.com (Unforked)</author>
      <dc:creator>Unforked</dc:creator>
      <content:encoded><![CDATA[I understand it takes a lot of time and effort, (and if it&#039;s a choice between the blog and getting more game work done, of course the game comes first) but those weekly posts entertained and informed me for <i>years</i>. Nicholas showing his inner Carmack, David giving us insights on the artistic process or discussing the inner-workings of cult formation, Daniel with the maddening intricacies of U.I. development, and Chris with various commodity logistics, balance, and animation talk....<br />
<br />
<a href="https://community.gaslampgames.com/threads/i-miss-the-wednesday-blog.18732/" target="_blank" class="externalLink" rel="nofollow">I Miss the Wednesday Blog</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
  </channel>
</rss>
