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  <channel>
    <title>Suggestions</title>
    <description>Have an idea of for a feature or improvement? Share here!</description>
    <pubDate>Sat, 18 Apr 2026 00:22:58 +0000</pubDate>
    <lastBuildDate>Sat, 18 Apr 2026 00:22:58 +0000</lastBuildDate>
    <generator>Dungeons of Dredmor</generator>
    <link>https://community.gaslampgames.com/forums/suggestions.5/</link>
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    <item>
      <title>Speciated Taunts</title>
      <pubDate>Mon, 10 Jun 2024 02:22:32 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/speciated-taunts.21031/</link>
      <guid>https://community.gaslampgames.com/threads/speciated-taunts.21031/</guid>
      <author>invalid@example.com (ClawtheBard)</author>
      <dc:creator>ClawtheBard</dc:creator>
      <content:encoded><![CDATA[Edit: <a href="https://archive-community.dredmor.com/threads/dredmor-taxon-monster-specific-puns.3405/" class="internalLink">Shoutout to Mining and the other posters who had this idea years before me.</a><br />
<br />
Taunts are one of the elements of Dredmor’s whimsy that always stuck with me. Seeing little “I hate you so much” messages pop up is fun. The <a href="https://community.gaslampgames.com/threads/death-by-a-thousand-taunts.3733/" target="_blank" class="externalLink" rel="nofollow">Death by a Thousand Taunts mod</a> makes for even more fun. What I think would add an...<br />
<br />
<a href="https://community.gaslampgames.com/threads/speciated-taunts.21031/" target="_blank" class="externalLink" rel="nofollow">Speciated Taunts</a>]]></content:encoded>
    </item>
    <item>
      <title>The Wacky Balance Ideas and Game Mechanics Thread</title>
      <pubDate>Sat, 20 Jan 2024 23:15:48 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/the-wacky-balance-ideas-and-game-mechanics-thread.21026/</link>
      <guid>https://community.gaslampgames.com/threads/the-wacky-balance-ideas-and-game-mechanics-thread.21026/</guid>
      <author>invalid@example.com (Manny Pardo)</author>
      <dc:creator>Manny Pardo</dc:creator>
      <content:encoded><![CDATA[Hullo! This thread aims to discuss ideas for game balance and general mechanics that yours truly and other people I&#039;ve been conversing with would want to make it into the game, regardless of how complex, versatile or technically feasible they might be. Some of these ideas are mine and others are from people I&#039;ve talked with on the two only Dungeons Of Dredmor Discord servers I know of ( <a href="https://discord.gg/45YaXbqpz2" target="_blank" class="externalLink" rel="nofollow">Discord of Dredmor #1</a> |...<br />
<br />
<a href="https://community.gaslampgames.com/threads/the-wacky-balance-ideas-and-game-mechanics-thread.21026/" target="_blank" class="externalLink" rel="nofollow">The Wacky Balance Ideas and Game Mechanics Thread</a>]]></content:encoded>
    </item>
    <item>
      <title>I'd still be willing to pay for another Dredmor expansion pack</title>
      <pubDate>Mon, 25 Dec 2023 00:15:21 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/id-still-be-willing-to-pay-for-another-dredmor-expansion-pack.20994/</link>
      <guid>https://community.gaslampgames.com/threads/id-still-be-willing-to-pay-for-another-dredmor-expansion-pack.20994/</guid>
      <author>invalid@example.com (Bohandas)</author>
      <dc:creator>Bohandas</dc:creator>
      <content:encoded><![CDATA[I&#039;d still be willing to pay for another Dredmor expansion pack. Just saying.<br />
<br />
Even if you&#039;re gonna abandon the other game don&#039;t abandon the one that actually came out good.]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>GRAVEYARD</title>
      <pubDate>Sat, 17 Dec 2016 18:27:28 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/graveyard.18735/</link>
      <guid>https://community.gaslampgames.com/threads/graveyard.18735/</guid>
      <author>invalid@example.com (littlelamb)</author>
      <dc:creator>littlelamb</dc:creator>
      <content:encoded><![CDATA[The ability to click on the graveyard and issue command to bury all corpse and skeletons. In my game there are skeletons laying around that can not be selected and people freak out when passing them]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>No Beetles At All</title>
      <pubDate>Sat, 17 Dec 2016 02:44:55 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/no-beetles-at-all.18737/</link>
      <guid>https://community.gaslampgames.com/threads/no-beetles-at-all.18737/</guid>
      <author>invalid@example.com (littlelamb)</author>
      <dc:creator>littlelamb</dc:creator>
      <content:encoded><![CDATA[Hi all,<br />
I have no beetles showing in my game and I am in need of lacquer. Does any one know how to attract them <br />
<br />
When I say no beetles not even the small or tiny ones.]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Flattern Land</title>
      <pubDate>Fri, 16 Dec 2016 09:41:07 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/flattern-land.18736/</link>
      <guid>https://community.gaslampgames.com/threads/flattern-land.18736/</guid>
      <author>invalid@example.com (littlelamb)</author>
      <dc:creator>littlelamb</dc:creator>
      <content:encoded><![CDATA[Player to be able to do that.  It takes too much time when workers do it]]></content:encoded>
    </item>
    <item>
      <title>Additional Game Speeds</title>
      <pubDate>Wed, 23 Nov 2016 22:21:06 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/additional-game-speeds.18687/</link>
      <guid>https://community.gaslampgames.com/threads/additional-game-speeds.18687/</guid>
      <author>invalid@example.com (Regina Absher)</author>
      <dc:creator>Regina Absher</dc:creator>
      <content:encoded><![CDATA[I know a lot of you have been playing this game from the beginning. And all of you must have been incredibly patient. Due to bugs and problems I have had to start over a lot, and to be honest I have very little time to enjoy games. It would be incredible if we could have a X3, X4 ect button. So when we have to start over, which I do a lot due to bugs, ect., I can get through some of the more easy, already known, time consuming things.]]></content:encoded>
    </item>
    <item>
      <title>Stop trying to hard sell RotDG in CoTW</title>
      <pubDate>Wed, 07 Sep 2016 18:24:05 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/stop-trying-to-hard-sell-rotdg-in-cotw.18146/</link>
      <guid>https://community.gaslampgames.com/threads/stop-trying-to-hard-sell-rotdg-in-cotw.18146/</guid>
      <author>invalid@example.com (Bohandas)</author>
      <dc:creator>Bohandas</dc:creator>
      <content:encoded><![CDATA[I already have Realms of the Diggle Gods, why won&#039;t Conquest of the Wizardlands let me use arcane addresses that I picked up while the extra levels turned on during runs with the extra levels turned off. It&#039;s very annoying to try and find one that&#039;s usable.]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Skill bar hotkey</title>
      <pubDate>Sun, 04 Sep 2016 22:52:47 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/skill-bar-hotkey.10333/</link>
      <guid>https://community.gaslampgames.com/threads/skill-bar-hotkey.10333/</guid>
      <author>invalid@example.com (MindWanderer)</author>
      <dc:creator>MindWanderer</dc:creator>
      <content:encoded><![CDATA[I&#039;d really like a hotkey to swap between the three skill bars.  Full caster builds fill up the bars fast, and those arrow buttons are really tiny (and don&#039;t enlarge with an enlarged UI).  For a game with colorblind/magnification mode, teeny buttons in one case seems like an odd design choice.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Faster/More Customizable Action Log</title>
      <pubDate>Sun, 31 Jul 2016 14:52:00 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/faster-more-customizable-action-log.7447/</link>
      <guid>https://community.gaslampgames.com/threads/faster-more-customizable-action-log.7447/</guid>
      <author>invalid@example.com (Pyrotanis)</author>
      <dc:creator>Pyrotanis</dc:creator>
      <content:encoded><![CDATA[I know you&#039;ve all been in that situation where you finished a monster zoo and you have to wait around 5 minutes for the action log to catch up to the current situation. There&#039;s also those times where you missed which piece of equipment got corrupted and don&#039;t want to check every piece you have equipped, especially late game where it&#039;s enchanted out the wazoo. <br />
I&#039;m just asking for a simple &quot;scroll faster/slower&quot; option in the menus and if possible a backlog I can check for the 10-15 past rounds.]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Losing is fun. Corrupted equipment is not.</title>
      <pubDate>Sat, 04 Jun 2016 05:05:29 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/losing-is-fun-corrupted-equipment-is-not.7194/</link>
      <guid>https://community.gaslampgames.com/threads/losing-is-fun-corrupted-equipment-is-not.7194/</guid>
      <author>invalid@example.com (Bohandas)</author>
      <dc:creator>Bohandas</dc:creator>
      <content:encoded><![CDATA[I would like to have an option in tweakDB to have all corruption effects instead instantly kill the character. Quite frankly it would be more fun to have to reload from my last save than have all my equipment ruined (quite frankly this is what I do half the time anyway, but this suggestion would save me the trouble of having to end the game through the task manager).]]></content:encoded>
      <slash:comments>24</slash:comments>
    </item>
    <item>
      <title>Buff daggers</title>
      <pubDate>Sat, 04 Jun 2016 04:08:53 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/buff-daggers.17358/</link>
      <guid>https://community.gaslampgames.com/threads/buff-daggers.17358/</guid>
      <author>invalid@example.com (WingedEspeon)</author>
      <dc:creator>WingedEspeon</dc:creator>
      <content:encoded><![CDATA[Daggers are currently very underwhelming as a weapon tree, mainly because it is hard to find a good dagger for a very long time and there are very few good craftable daggers.  I would like to see more daggers in just so that you have a higher chance of finding one early game, a few daggers that you can find with perception (like steel mace/sword/axe, not totaly bad ass, but something useable) and a few more dagger recipes so you aren&#039;t completly screwed for a long time trying to find a...<br />
<br />
<a href="https://community.gaslampgames.com/threads/buff-daggers.17358/" target="_blank" class="externalLink" rel="nofollow">Buff daggers</a>]]></content:encoded>
    </item>
    <item>
      <title>Stockpile suggestion</title>
      <pubDate>Sat, 04 Jun 2016 03:59:22 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/stockpile-suggestion.17356/</link>
      <guid>https://community.gaslampgames.com/threads/stockpile-suggestion.17356/</guid>
      <author>invalid@example.com (Grogimer)</author>
      <dc:creator>Grogimer</dc:creator>
      <content:encoded><![CDATA[When you attach a stockpile to a building i wish it would only hold the items generated from that building.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Things that really shouldn't take up inventory spaces</title>
      <pubDate>Sat, 04 Jun 2016 03:25:59 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/things-that-really-shouldnt-take-up-inventory-spaces.9046/</link>
      <guid>https://community.gaslampgames.com/threads/things-that-really-shouldnt-take-up-inventory-spaces.9046/</guid>
      <author>invalid@example.com (cromignon)</author>
      <dc:creator>cromignon</dc:creator>
      <content:encoded><![CDATA[<ol>
<li><b>Crafting tools:</b> Aside from the Horadric Lutefisk Cubes, there&#039;s no good reason to carry around stacks of anvils.</li>
<li><b>Lockpicks:</b> Gold doesn&#039;t take up inventory space, so why should keys?</li>
<li><b>Lutefisk: </b>Gold doesn&#039;t take up inventory space, so why should, um, fish..gold?</li>
</ol>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>We need a much larger inventory and I'd be willing to pay for a new dlc to get it.</title>
      <pubDate>Sat, 04 Jun 2016 03:22:31 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/we-need-a-much-larger-inventory-and-id-be-willing-to-pay-for-a-new-dlc-to-get-it.15455/</link>
      <guid>https://community.gaslampgames.com/threads/we-need-a-much-larger-inventory-and-id-be-willing-to-pay-for-a-new-dlc-to-get-it.15455/</guid>
      <author>invalid@example.com (Bohandas)</author>
      <dc:creator>Bohandas</dc:creator>
      <content:encoded><![CDATA[Optimally the  inventorry would have unlimited space aand could just be scrolled down ad infinitum to add new items. Either way, the current system is ridiculously small; If I wanted to manage items I&#039;d clean my house.<br />
<br />
I understand that it may be too difficult and time-consuming to modify the inventory system for it to be feasible make this change for free, but I&#039;d be willing to <i>pay</i> for a new DLC to make the inventory unlimited if that&#039;s what it takes]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Option to reverse direction of scroll-wheel</title>
      <pubDate>Wed, 23 Sep 2015 23:31:08 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/option-to-reverse-direction-of-scroll-wheel.16374/</link>
      <guid>https://community.gaslampgames.com/threads/option-to-reverse-direction-of-scroll-wheel.16374/</guid>
      <author>invalid@example.com (Bohandas)</author>
      <dc:creator>Bohandas</dc:creator>
      <content:encoded><![CDATA[As it is, moving the scroll wheel up moves the skill selector left and moving it down moves the selector right.<br />
<br />
This is somewhat counterintuitive and I&#039;d  like the option to reverse the direction]]></content:encoded>
    </item>
    <item>
      <title>Modify walk speed</title>
      <pubDate>Thu, 20 Aug 2015 23:45:56 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/modify-walk-speed.16191/</link>
      <guid>https://community.gaslampgames.com/threads/modify-walk-speed.16191/</guid>
      <author>invalid@example.com (Bohandas)</author>
      <dc:creator>Bohandas</dc:creator>
      <content:encoded><![CDATA[It would be nice if we could modify the speed that the player character walks independently of the speeds of other animations. As it is currently, if I turn the speed up to the point where I can walk around at a decent pace it has the side effect of making the weapon and spell animations absurdly unsatisfyingly fast.]]></content:encoded>
    </item>
    <item>
      <title>Skip turn by clicking (or maybe middle-clicking) on character</title>
      <pubDate>Fri, 12 Jun 2015 21:42:21 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/skip-turn-by-clicking-or-maybe-middle-clicking-on-character.15698/</link>
      <guid>https://community.gaslampgames.com/threads/skip-turn-by-clicking-or-maybe-middle-clicking-on-character.15698/</guid>
      <author>invalid@example.com (Bohandas)</author>
      <dc:creator>Bohandas</dc:creator>
      <content:encoded><![CDATA[It would be nice to be  able to skip turns without using the keyboard. Clicking on the player character would make a nice intuitive control to implement this function<br />
<br />
It would also be nice if middle-clicking either has the same effect as shift-clicking or maybe could be used to move to a square without picking up or interacting with whatever is on that square]]></content:encoded>
    </item>
    <item>
      <title>Get rid of the current system of one save per character</title>
      <pubDate>Thu, 11 Jun 2015 00:24:20 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/get-rid-of-the-current-system-of-one-save-per-character.8058/</link>
      <guid>https://community.gaslampgames.com/threads/get-rid-of-the-current-system-of-one-save-per-character.8058/</guid>
      <author>invalid@example.com (Bohandas)</author>
      <dc:creator>Bohandas</dc:creator>
      <content:encoded><![CDATA[Please get rid of the current system of one save per character. <br />
<br />
I get that its a common part of the genre, but as it is now the game corrupts and/or deletes the active save so often (even with SteamCloud turned off) that you kind of need to have a backup copy of any character that you make.]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Five level mode</title>
      <pubDate>Thu, 04 Jun 2015 19:37:05 +0000</pubDate>
      <link>https://community.gaslampgames.com/threads/five-level-mode.15456/</link>
      <guid>https://community.gaslampgames.com/threads/five-level-mode.15456/</guid>
      <author>invalid@example.com (Bohandas)</author>
      <dc:creator>Bohandas</dc:creator>
      <content:encoded><![CDATA[It would be great to have a short version of the game where there were fewer floors so you face Lord Dredmor on level 5 (sort of like a reversed RoTDG).]]></content:encoded>
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