I'm playing through DM/PM on my first playthrough and on level 7 I saved a game in the "middle" of a fight and came back later. When I did, the magic dragon a few steps from me turned into an ice wyrm! Lucky me, right? Is this a known bug? I know magic dragons are magical, but I don't think they were meant to be quite that magical. I'm uploading my screenshot. You can see in the upper left where the magic dragon shot his DD at me before the save.
I'm playing 1.06 by the way. Also, I noticed these earlier: 1. If you save a game when a sleeping monster is in view, when you reload, the monster has woken up. No biggie, but it's there. 2. I've noticed that monsters killed by traps or their own spell effects do not reward xp - completely understandable. However, I've ALSO noticed that if you have a weapon that procs (say, for example, "sets enemies on fire") and the weapon procs in melee and the EFFECT kills the enemy, you are not rewarded with the xp. I'm using doul's possible sword, enchanted by krong. I've noticed this more than once - it happens on both regular attacks and specials: counter hits, the sword special move, etc.
This also applies to the Mana return from Blood Magic. I've played a couple of Promethian/Psionic Mages and was getting very annoyed that I was missing out on a considerable amount of Mana "regen" because the residual flames from Obvious Fireball, Pyrokinesis, Gog's Tactical Pyre, etc. were netting the kill(s), which "doesn't count" and leaves you with less mana than expected. Also, monsters killed by Traps do yield XP, but only if you're close enough to the monster/trap. Not sure of the exact distance, but usually any foe in the same room as you (or an adjacent room if you're close enough) will cough up XP if you lead them over a trap and it offs them. This is actually one of the best ways to survive as a no-weapon-skill Mage on Going Rogue: lead everything you can over the various Gargoyle traps until your Eyebrows is Level 3 and can actually fight things with spells.
Ahh ok - good to know. I'm gonna play a mage next time through. Now I've noticed another bug, but it might be a "feature." Dunno why I haven't noticed this before now though. -- When using the sword ability "Thibault's Trompement," the attack does not have the proper damage modifiers attached to it. It does not add any special damage types you have and does not seem to hit with the power it should when your melee attack power stat is higher than normal. Personally I don't see how it'd be overpowered to have the special damage included since it has a decent cooldown, but that's me.
Yeah, on the lower Floors it's not even worth using. Sure, you can "poke" that monster 3 squares away, but when you're doing 15 damage to a 90+ health monster, who cares?
All of the special active skills in the melee lines are basically spells that do some fixed amount of damage to an area (in the case of Thibault's Trompement, 8 slashing / 2 piercing), in addition to an ordinary physical strike to a single tile. Thus the only ones that retain any kind of value in the mid-late game are the unarmed and mace skills, which also give knockback.
I find the sword one is still a bit useful sometimes, if for nothing other than softening up a mob. A crit still does decent damage in level 8. Anyway, here's anothing bug/feature: I saw where the corruption effect is bugged right now and only affects the weapon slot. If you're willing to take the hits, you can create a weapon that's worth a TON of money, because the debuff effects add value by how the game calculates an item's sell price. I found this out by selling my sword I used for like 3 levels which had around 15 or 16 debuff effects on it - yowch. It sold for nearly 16k heh. Not that I needed the cash, but still...
You can also avoid Corruption attacks entirely by swapping to a non-artifact weapon, which for some reason is immune to being corrupted.
That's strange because Krong-cursed items lose value (and sometimes you even end up PAYING the shopkeeper to get rid of it ) But what Marak said is true, use a non-artifact for those corruption mobs.