Nothing to see. I've just always been amused by the statement in the title. And I am jonesing for a blog post.
We've really been trying to get on a regular schedule lately, but today things just haven't been going our way. Nothing bad, just slower than we'd have hoped. It's absolutely awesome that you're excited though Video games are pretty great.
I am wrestling with some new code at the moment and find it is much easier to hit refresh on the blog page and/or create nonsense threads here.
Ah, I just read the most recent blog post, and realized I hadn't submitted any feedback for the loadouts, so here's some of that: My First Colony Starter Pack and Advanced Colony Starter Pack: I didn't actually give those a try, since I thought they'd be too similar to the old default starting supplies. Our Best and Brightest: I had some duplicate specialists (several overseers who had cooking skills) and I had no carpentry specialist, which I would definitely have appreciated at the start of the game. I assigned overseers where appropriate, where possible, and had no problems establishing the colony or keeping up with food demand. The Dauntless Dare: I tried this one on the jungle map, and knowing I had no supplies, and importantly, no food, crops and foraging were colony's first priority. I didn't have much trouble keeping everyone alive and fed, after a couple of hungry nights. This option was probably the only one that made me play differently than I otherwise might.
I've stuck with the first two options for the most part because of the difficulty I've had in locating iron in my most recent attempts.
I'm into the industrial stater kit, makes it very simple to jump right into metal production. The science kit doesn't feel entirely balanced at the moment (imo), although I've been using the supplies on a lab and I suspect now the better choice is the naturalists office, if thats actually doable with the the supplies. Its easy to screw up on building design on that one.
I really dislike "Best and Brightest" starting with a huge number of duplicates and the occasional unskilled supervisor. If i'm gonna take the hit to supplies, I don't want four carpenters, or 4 naturalists. I've started with this pack a dozen times, and had at least 3 cases where I had four of the same expert, and at least 3 cases where one of the overseers was still unskilled.