Wait a sec.... what are we even talking about? When life gives you bodies, you make crimble! I propose a new building: "Barbershop" ... emphasis: quotation marks.
It was pointed out to me over dinner last night that traditionally, colonies of the period had large amounts of trouble with their graveyards where putting them in the middle of the community would cause "seepage" into the rest of the land.
I feel that upgrading graveyards to an infini-catacomb building will be missing out on the glorious gameplay opportunities here.
Infini-catacomb, burial at sea, giving bodies to the fish people (and other fantasy ideas) all sound interesting. I can also see slowly decaying grave stones leeching pollution into the soil, making farms placed nearby perform poorly. Having a rare ghost that you have to pay to go away (and take their grave stone with them) is interesting as well.
Well obviously this this needs to happen. The interaction with cultists alone would be quite interesting
Maybe just have the tombstones selectable for some manner of 'clear terrain' job? Then a work crew will wander into the graveyard and start kicking over tombstones with all sorts of possible 'fun' thoughts depending on their disposition. Also in terms of fun things to do with graves, grave robbers would be a delightful addition. Why pay someone to dig up the graves when you can just pretend you don't see the fish people filling baskets with old bones?
See. I don't see what you would even need so many graves for. Why bury the corpses, when you could - say, butcher them (an ingenious policy!!). That's edible meat we're just throwing away, and bones, too. And I get that some of you may be repulsed by the idea of cannibalism, but then why not feed it to the loonies you have locked up. They can't object (they wouldn't even know). Or maybe offer it to unsuspecting tourists - visitors from the Capital - as an exotic and luxurious foodstuff. Just connecting the dots here (isn't it obvious?). Not enough room for corpses? Not enough food? One plus one makes two. And boom: A self-sufficient colony!!
I think the issue I have with permanent graves is that after a while it's just a pain to keep adding them. I would like to see some variety added at least. maybe a crematorium is added as well, so you can deal with dead bandits/fishpeople etc in a more efficient way than dumping/burying, and leave the graveyards for deserving colonists. Possibly give each colonist a trait determining what they prefer. This reduces graveyard needs while maintaining their permanence. Also, the occasional colonist might do something interesting, maybe donate themselves to science, or be sacrificed to fishpeople if they are in a certain cult etc. So many possibilities beyond just buried and done with.
I never have too many bodies pile up, but in the current version the ability to see the skeletons is odd. I also wish the names of the deceased only came up when I moused over the gravestones, rather than being displayed like those of the living. I often think that there is a crowd shirking their duties up on Boot Hill, only to find one grieving woman in black and a host of corpses. I do like that some people go there to cry or gossip, and I assume that other interactions would be added later. I noticed that I've always built my graveyards some distance from town because I assume that at some point someone will be trying to commit vile acts in yon hallowed grounds.
I couldn't agree more Haddock. Cemeteries are often some of the only or best green spaces in cities, and are usually designed to have low noise pollution. Lovely places to read or sketch.
Yeah. Which is why I find it kind of a shame that all the tombstones are identical, colonists don't interact them them at all, nothing can be built on or around them, you know.
This is the sort of statement that would be hilariously awful in any other context, but we just accept it as daily shenanigans here.