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Required modules for making guns

Discussion in 'Clockwork Empires General' started by mailersmate, Aug 6, 2015.

  1. mailersmate

    mailersmate Member

    Anyone know?
     
  2. Alianin

    Alianin Member

    I'm pretty sure it's a Smithing Forge.
     
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  3. dbaumgart

    dbaumgart Art Director Staff Member

    That's correct. (Can't wait 'til we hook up the power-lathe.)
     
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  4. The Workbench is required in the metalworks for crafting landmines.
    And only landmines.
     
  5. razrien

    razrien Member

    Figured this would be the best thread to ask- Do kitchen workbenches actually do anything yet? What about the ceramics workbench?
    I've been making them just for the heck of it, just in case they actually have a use. (..also it just makes the shop look a little cooler)
     
  6. Alianin

    Alianin Member

  7. In fact you don't need any workbench in the kitchen at moment - they will make everything in the ovens. I stopped building them and they still make the tinned and jar stuff.
     
  8. Alianin

    Alianin Member

    Good to know. I wonder if that behavior is temporary or not.
     
  9. I'm sure it's temporary and just broken or has had bits of the background code it uses re-written - something like that.
     
  10. mailersmate

    mailersmate Member

    I strongly suspect that cabinets and other stuff that is currently decorative (particularly in houses) is going to end up playing a very big role in satisfying particular traits and maybe even impact skill leveling and some quests
     
  11. I do hope so. Something like. 'Reginald Steelhope has a strange feeling of despair as he views the landscape of black twisted Hyroglyphic covered ruins painted by Abigal Plank.' or ' Reginald Plank has a sudden overwhelming of joy as he enjoys the splendid still life of two dead dodo's with pumpkin painted by Abigal Steelhope.'