Is there any reason to build the spice racks, and pots and pans and bookshelves, and cabinets and tables and chairs in the different house? Do they do anything or unock anything or do they just take up space at present moment? I hope to all the gods that in the final game through some way or some how that there will be a way to open up a cabinet and see some kind of hellish Cthullhu Narnia on the other side with tentacles made of nothing but needles and eyeballs.
Currently, these are only for decoration. No Cthulhu Narnia when I looked in the cabinet. What I did find inside the cabinet were:
Tables and chairs used to have a function, but they disappeared some time ago. Colonists would take food and find somewhere to sit, gather around etc.
Yeah I think currently chairs in the chapel and barbershop and pub are only functional furniture. However colonists will occasionally admire wall art; not sure how much of a difference it makes to their moods.
Resource sinks, and colony prettification. Every now and then I get a wild hair and add light fixtures and windows to my colony, as well as other décor... But only after I've established my colony... I do truly wish the light fixtures actually worked...
question: are lights (and by extension bandit campfires) actually non-functional, or are they functional and it's just that the graphics/animations for 'light' haven't been implemented yet?
They are currently nonfunctional but may have one later on, possibly increasing line of sight or preventing unhappy thoughts (it's too dark out!). While we're on the subject, it would be nice if windows had a function as well. Possibly soldiers could fire out of them and/or buildings without windows would make colonists with certain traits feel claustrophobic.
I definitely second the preference for functional windows, which presumably also entails functional walls (i.e. more difficult to shoot/walk through than non-walls)!