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Do the Furniture and Accessories serve any purpose yet?

Discussion in 'Clockwork Empires General' started by BillyBabel, Oct 21, 2015.

  1. BillyBabel

    BillyBabel Member

    Is there any reason to build the spice racks, and pots and pans and bookshelves, and cabinets and tables and chairs in the different house? Do they do anything or unock anything or do they just take up space at present moment?

    I hope to all the gods that in the final game through some way or some how that there will be a way to open up a cabinet and see some kind of hellish Cthullhu Narnia on the other side with tentacles made of nothing but needles and eyeballs.
     
  2. Currently, these are only for decoration.
    No Cthulhu Narnia when I looked in the cabinet. What I did find inside the cabinet were:
    cthulhu_hot_sauce_by_baxterong-d95ipj3.png image8.jpg images.jpg
     
    Unforked likes this.
  3. Tikigod

    Tikigod Member

    Tables and chairs used to have a function, but they disappeared some time ago.

    Colonists would take food and find somewhere to sit, gather around etc.
     
  4. berkstin

    berkstin Member

    Yeah I think currently chairs in the chapel and barbershop and pub are only functional furniture. However colonists will occasionally admire wall art; not sure how much of a difference it makes to their moods.
     
  5. Mikel

    Mikel Waiting On Paperwork From The Ministry. Forever.

    Resource sinks, and colony prettification. Every now and then I get a wild hair and add light fixtures and windows to my colony, as well as other décor... But only after I've established my colony... I do truly wish the light fixtures actually worked...
     
  6. berkstin

    berkstin Member

    question: are lights (and by extension bandit campfires) actually non-functional, or are they functional and it's just that the graphics/animations for 'light' haven't been implemented yet?
     
    Wolfram Hatlocke likes this.
  7. Kiojan

    Kiojan Member

    They are currently nonfunctional but may have one later on, possibly increasing line of sight or preventing unhappy thoughts (it's too dark out!).

    While we're on the subject, it would be nice if windows had a function as well. Possibly soldiers could fire out of them and/or buildings without windows would make colonists with certain traits feel claustrophobic.
     
  8. Hallucigenia

    Hallucigenia Member

    I definitely second the preference for functional windows, which presumably also entails functional walls (i.e. more difficult to shoot/walk through than non-walls)!
     
  9. Nicholas

    Nicholas Technology Director Staff Member

    (Actually what I'm doing this week.)
     
    razrien, berkstin, LSky and 2 others like this.
  10. Tikigod

    Tikigod Member

    Making lights functional?!?

    :D

    Finally my exterior lights everywhere will serve a purpose!