I guess there are some spoilers here, but nothing that hasn't been mentioned by the devs... especially in David's recent blog post. That said, if a dev wants to delete this post for the sake of keeping things mysterious, I'm o.k. with that. After countless tries, I was finally able to get a cult to form by having my fishy-traited colonists get influenced by the initial fish person contact just before nightfall--perfect timing. And of course, I immediately built a chapel so I could make one of the cultists a vicar. She spent her nights worshiping at the shrine and preaching the fish gospel to a packed crowd, who gain this memory: "attended a very strange prayer service indeed". It doesn't seem to have any affect on their emotions or madness level from what I can tell by mousing over it. After several nights of this, another colonist reported that my vicar looked a little fishy. And I was ecstatic to discover that Vicar Drummle had sprouted Glorious Gills! Anyway, I've been trying to make this happen ever since the fishy transformation update first appeared, which must be over a year now. Now... off to see if the ocean calls her!
This is ace! I've been trying to achieve the same thing since it was announced in that dev log too and always thought it was linked to the fishy statue! Well now I know. Keep us posted of any developments, it's very intriguing!
Well after ten more days, nothing of major significance has happened. She no longer gets a "call of the ocean" memory, and simply goes through a cycle of losing madness, naming her chapel something happy, worshiping at the shrine to gain madness back, and renaming it something sinister. She occasionally tries to recruit people (which is odd, because she's not the cult leader. The actual leader never attempts to recruit), but every single colonist is always extremely offended by the offer, even if they have a desire to join a cult or have some madness themselves. I'm not sure if there's a next "level" of transformation implemented yet, but I'll keep trying. I was hoping to see her fully transform and walk into the ocean like the old promotional video. Maybe I should try to expose her to baskets of fish organs and violence against her kind.
Very cool thanks for posting. Do have problems with having a chapel and colonists getting stuck and starving? Whenever I make a chapel I start having a lot of colonists freeze up and stop eating.
No, luckily I haven't run into that bug. The worst I get is colonists sitting in chairs backwards for some reason.
Nice to see someone had it happen, I notice you had this happen between day 9-12 so was it a case of rushing things like the chapel and such in order to force the cult and additional interactions to become much more likely? In my last colony I almost had a cult formed around day 30 or so, I had multiple fishy behaviour colonists along with some strange/morbid traits, insanity and negative emotions running quite high. One fishy behaviour colonist did extend a cult forming offer to another but their target for the offer was one of the few sane/'normal' colonists and the offer was denied and it never got any further. But from your example, it may suggest the best way to push for it at present may be to rush toward trying to force it immediately? Perhaps with a smaller base pool of colonists the chances of a cult formation offering picking the 'correct' target to extend the offer to is significantly larger?
The cult formation was mostly blind luck. Yes, I always do everything possible to try and force one immediately (I don't start a game unless I roll a fishy trait), but the timing and circumstance was out my hands--I doubt I could ever make it happen again if I tried in this build, regardless how large my population was. I had two fishy-traited colonists get exposed to the first arrival of fish people, which of course puts them into "vastness of the cosmos" mode and maxes their madness. Both got hit simultaneously, and one happened to ask the other to join. PLUS, it happened to be right before nightfall. Their madness didn't have a chance to drain. Like in your experience, I can usually get one colonist to ask to start one, but nobody is receptive. Even in my current game, I can't get more than two cult members because EVERYONE is extremely offended by the offer. Luckily the devs are tweaking all this for the next build. As far as the chapel goes, I didn't build one until after the cult formed, and then I made a cultist the vicar. I don't think the chapel has anything to do with the fishy transformation though, I think that just happens over time as a fishy-traited colonist (cultist or not?) gets a steady supply of madness from various things: getting attacked by fishpeople, seeing fish organs, etc. I could be wrong about that. I attached a save from soon after my cult formed if you want to mess around with it. This is before the chapel, shrine, and fishy transformation. Gilbert and Bellis are your cultists.