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BETA 52D BETA 52D: CAN'T STOP, WON'T STOP

Discussion in 'Clockwork Empires General' started by Nicholas, Jul 13, 2016.

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  1. Unforked

    Unforked Member

    OMG! OMG! OMG! :D:eek:

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  2. DaCrAzYmOfO

    DaCrAzYmOfO Member

    The fishersperson guts are back. Are they going to be used in a story arc later orb can we at least make stew out of em lol
     
  3. Daynab

    Daynab Community Moderator Staff Member

    Can you upload the dmp files for the crashes please? Thanks!
     
  4. DaCrAzYmOfO

    DaCrAzYmOfO Member

    Found some bugs that originated from dismantling modules when they had not had upkeep performed.
     

    Attached Files:

  5. Here you go!
     

    Attached Files:

  6. Bluebird

    Bluebird Member

    Observations :

    Smaller map means far fewer nodes; ran out of surface clay very early indeed.

    Traders no longer bring carpets - upkeep boxes of much less use really as costly to buy vs make. Still prefer to see more managed breaking of buildings according to use and, maybe, quality? Brick/metal breaks less often than wood

    People definitely doing tasks with goods in hand - will try to get save game

    Traders still arriving with no goods in hand. This time, might be due to fishpeople hassling them but did not see any goods dropped on their route

    Early game arcs that occur before any chance of progressing them - ghosts needing vicars way, way before any chance of having church built
     
  7. Bluebird

    Bluebird Member

    Grimoire script error : being researched in science lab rather than by a vicar. Think it was at the end

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  8. Bluebird

    Bluebird Member

    3 days after the metalworks stopped working, still not repaired. No other repairs under way and lots of repair trunks.

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    Edit : And 5 days later, still unrepaired. Had to make a new one
     

    Attached Files:

  9. Tikigod

    Tikigod Member

  10. Bluebird

    Bluebird Member

    Hmm .. how to get pumpkins?

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  11. dbaumgart

    dbaumgart Art Director Staff Member

    Thanks, logged as OC-5156.

    You need a higher skill scientist - check out the tooltips in that window.

    It's what you do with it!!!

    (And we did actually test larger objects for some stuff but they clip outside the renderer and it's super weird in a not cool way.)

    Ah, this is because the event didn't find a vicar! This has been fixed for the next patch, thx for the report.

    Can you send us a save game where you see this happen?
     
  12. Bluebird

    Bluebird Member

    Ah .. thanks. They don't seem to be gaining skill though - is that normal? Others appear to.

    I'll try to get a save game where the traders have no goods in their hands but still look like they do. Forgot to save the last time, apologies.

    Edit : ok, they have finally gained a rank.

    Good build - very few crashes and only a small number of minor script errors. Nice work! Tunnel light ahead!
     
    Last edited: Jul 15, 2016
  13. dbaumgart

    dbaumgart Art Director Staff Member

    Doing science will increase skill (so does working in a Chemistry Workshop, for that matter).
     
  14. iucounu

    iucounu Member

    Every time I try to embark into a tropical biome, the game crashes...?
     
  15. iucounu

    iucounu Member

    OK, managed to get it to embark. Tried to build a kitchen next to a carpentry workshop: placed the blueprint, placed a door and two ovens, and when I came out of the modules interface the foundations had disappeared. Clicking on the invisible unbuilt workshop then blacked out the map. I quit.
     
  16. Nicholas

    Nicholas Technology Director Staff Member

    Is it producing DMP files for you? Can you fire those over to contact 'at' gaslampgames.com ? This seems *really* weird...
     
  17. Alavaria

    Alavaria Member

    Yeah a lot of science, I think it needs: science = {50,300,700,1500}

    Maybe killing and getting new overseers until you are given one with good science would work, I think you can imagine how to accomplish that outcome...
     
  18. iucounu

    iucounu Member

    Here's the crash dumps (only two: I think this happened about four times.)
     

    Attached Files:

  19. iucounu

    iucounu Member

    And the reply files (the first one might be the embark where I thought 'sod this for a lark, it's a bit swampy.)
     

    Attached Files:

  20. DaCrAzYmOfO

    DaCrAzYmOfO Member

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