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1.0 Suggestion: Paths / Roads

Discussion in 'Design Suggestions' started by Agthor, Oct 27, 2016.

  1. Agthor

    Agthor Member

    As your outpost slowly becomes a colony and eventuely a small town.
    a logical thing is the introduction of paths/roads for the frontier/colonist to use.

    To use these paths/road you have to research it.

    Different Paths / Roads:
    Tier 1: wooden planks path (wooden planks)
    Tier 2: stone path (rough stone)
    Tier 3: brick road (Bricks)

    Something to think about is maybe give walkspeed bonus to the tier's or just for ecstatic :)
     
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  2. Wolg

    Wolg Member

    Definitely one of the top three consistently requested features.:)
     
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  3. mcnostril

    mcnostril "The First To Crash"

    I've been macguyvering paths by using small stockpiles and disabling all types of items. I'm sure this is breaking something somehow (also it's not very pretty).
     
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  4. Nicholas

    Nicholas Technology Director Staff Member

    I valiantly fought to get roads in for 1.0, but failed; too many UI issues. So... yeah. :)
     
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  5. Agthor

    Agthor Member

    Maybe someday to sees the roads of progress :D

    ps. saw a decor mod on the steam forums, like the art style of the roads.
     
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  6. Trygve

    Trygve Member

    I would really appreciate if roads were implemented.
     
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  7. EleSigma

    EleSigma Member

    Is it possible to allow the player to drag the cursor over a selected area and create a path that would simply change the ground texture of the given space to a dirt or gravel texture?
     
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  8. berjabih

    berjabih Member

    Probably most won't like this one, but I remember playing a strategy/sim game(Settler? Culture?) that automatically create dirt road on routes the villagers mostly used. So it would be awesome(albeit improbable) if that same mechanic were implemented in this game. But more importantly, yeah hopefully they'll bring back the road feature in the nearest future.
     
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  9. Nicholas

    Nicholas Technology Director Staff Member

    Yes, but then good luck removing it, having people accelerate on it, build things on it, not build roads under buildings, have it respond to flattening terrain, or upgrading it...
     
  10. Puzzlemaker

    Puzzlemaker Member

    Ooh, if you are actually going to implement acceleration on roads, could you build the opposite? Areas that slow anybody walking through them? Like Caltrops or Barbed Wire. Or a "Cheval de Frise" would work.
     
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  11. Nicholas

    Nicholas Technology Director Staff Member

    cheval de frise... cheese of the woods?
     
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  12. Puzzlemaker

    Puzzlemaker Member

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  13. mcnostril

    mcnostril "The First To Crash"

    I dunno, I would totally slow down for cheese of the woods. There are just too many unknowns when encountering cheese in the woods, it is unwise to be hasty in its proximity.
     
  14. Puzzlemaker

    Puzzlemaker Member

    I just realized there is no cheese in this game. This should be rectified. We have forest meat, we need forest cheese dammit.
     
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  15. Exile

    Exile Member

    har har!
     
    Last edited: Nov 1, 2016
  16. Exile

    Exile Member

    No Dairy! Has any one tried milking an Auroch Cow!
    Tea time is not fun without cream nor lemon !
    Have to imagine tea as was, the champagne, mentioned in a post,although there is a sort of grape extant?
     
  17. EleSigma

    EleSigma Member

    I'm now waiting on a biome that has cheese bushes and meat trees.
     
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