Did your colony start offset from the center of the map? If you don't have an airship mast, the gold bar will default to around the center of the map. I'll fix this to drop at your starting pos by default if not airship mast exists.
However, I would have expected it to at least appear in my inventory... unless it was snatched by bandits immediately upon spawning.
Now that *should* work, the code should indeed do "claimItem" for anything spawned from an airdrop crate.
Can confirm bug and my colony is in the middle of the map...i suspect that the alert generated by Code: send("rendCommandManager", "odinRendererFYIMessage", "ui\\commodityIcons.xml", -- iconskin "gold_ingots_icon", -- icon "Praise from the Ministry", -- header text "A letter from the Ministry: Congratulations on meeting or exceeding thirty colonists living in your settlement! \z We present you with this commemorative bar of gold as a material \z trophy of this tremendous accomplishment. We expect a detailed series of reports on how you prevented all your colonists from going wild and running off into the hills.", -- tooltip string "Left-click to read more, Right-click to dismiss.", -- action string "over_30chars", -- alert type (for stacking) "ui\\eventart\\cityOfIndustry.png", -- imagename for bg "high", -- importance: low / high / critical nil, -- state.renderHandle, -- object ID 90 * 1000, -- duration in ms 0, -- "snooze" time if triggered multiple times in rapid succession nil) should return "next" afterwards as it is an alert not a dialog returning anything
BTW the reward for reaching 70 drops brass cogs Code: local handle = query( "scriptManager", "scriptCreateGameObjectRequest", "airdropcrate", {legacyString = "Airdrop Crate", entityName="brass_cogs", entityType="item", })[1] [code] but the alert text promises a rare painting
1.0c still drops brass cogs when reaching 70 colonists instead of the promised rare painting of the dialog