I've been looking for a good game to play using my netbook. Will this run on a 1.66ghz atom, N450 is the model. I have 2 gigs of ram and its running windows 7. Just curious before I buy it as I wouldn't really play it using my desktop(too many other options). Also does it happen to be very mouse intensive or mainly played with a keyboard?
Considering your netbook is almost as powerful as my PC, I think you'll be just fine. Dredmor does not require a whole lot of "oomph" to run, being a 2D, sprite-and-tile-based game and all. There are a lot of options for using the Keyboard to play. If you enable Autolooting and Move-to-interact you can (mostly) play the game by using WASD or the Arrow Keys to run into things in order to attack them/pick them up/open them. All that said, you still need to click on things now and then - the square you want to teleport to, or cast a spell on, or fire a crossbow bolt at, for instance. Chests also require clicking to open and traps must be clicked if you want to try and disarm them. Basically, going Melee will take very little clicking if you set the options up correctly. Playing a Mage or using Crossbows a lot will require some clicking. Also, looting is going to take some clicking no matter what - unless you want to leave chests unopened, which is probably unwise.
Clicking would be tough, but the game itself isn't as processing intensive as many games so that should be fine. The big question is whether it [the game] supports the small widescreen resolutions which netbooks run. That question was likely answered in a thread long ago, but I'm not sure as to the answer.
As far as I've found, if your screen is not large enough to display the starting configuration prompt, the game will crash every time before you can even start it. (At least on Linux). I managed to work-around this by faking my screen size as being 1.4 times as large, and the game works perfectly on full-screen on my low-spec EEEPC 701 from ASUS. It lags a tiny bit at times, but otherwise works fine.
It works just fine in my eee A hint: if you find the screen too small, you can change the resolution to something bigger. Both Windows 7 and Linux are able to "simmulate" a higher resolution in a small screen.
I am running the game on a netbook with a Atom N450 with 2 GB of RAM (but Linux). Zero performance issues, and while the screen is a bit cluttered, it's perfectly playable.
If by "mouse-heavy" you mean "having to use the mouse quickly and precisely" then no, it's not. As far as I know, you'll need to use the mouse for inventory management and firing projectiles, but the entire game is turn-based - nothing happens until you move. So you can take your time to click with a touchpad or nub mouse without having to do anything crazy-fast or precise.
One problem I have experienced when playing on small (but wide) screens is targeting monsters who are close (or beyond) the upper and lower edges of the screen. Particularly the lower edge is a problem, because the hero's portrait is in the way. Wish one could pan the view. As for simulating a higher resolution, I am not sure how to do that. (but haven't really tried)
At least on Ubuntu, you can try this (from the terminal): xrandr --output LVDS1 --scale 1.2x1.2 You can change the scale, of course
For lower resolution systems, a nice option might be to be able to disable the 2x scaling on all the tiles and sprites. This would effectively double the viewing range. Of course I've no idea how the game actually draws it's graphics and it might be a complete PITA to implement this at this stage. It'd be nice though...
I use this script to change resolution under linux (made it for ubuntu, I havent tried it yet on Debian but I assume it does work) Code: #!/bin/sh cvt 1024 768 xrandr --newmode "1024x768_60.00" 63.50 1024 1072 1176 1328 768 771 775 798 -hsync +vsync xrandr --addmode VGA1 1024x768_60.00 xrandr --output VGA1 --mode 1024x768_60.00
Thanks for the tip, but it doesn't work here (debian, tritium WM). Everything, including the game, just scales to a smaller rectangle in the top-left when I do that. Perhaps it is because I am not using xdm/gdm? On a semi-related note, when I fullscreen (but not windowed) the game the mouse moves too fast. Do you know any way to change that?