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well...*that's* fair.

Discussion in 'Dungeons of Dredmor General' started by Goat Cheese, Dec 14, 2011.

  1. Goat Cheese

    Goat Cheese Member

    So i went with on Going Rogue /w permadeath

    Axes, dualing, zerk rage
    assassination, burglary, vampirism,
    psionics.

    Pretty much only useful for fighting in a 1v1 chokepoint, and any and all spellcasters get a free shot.

    I agonize through early levels fighting equally strong floor 1 monsters with no means of regeneration, till i get corpse drain and the traps kicking me around the place. I manage to survive to a point where i get good enough items and levels to get some variety.

    After getting a clockwork chainsaw with a blinding flash enchantment on it, things start going like a snowball juggernaut-ing downhill on a mountain. Only mana consuming ability used was the crystal healing when vampirism started to get useless as it didnt scale at all. Open a zoo, find a chokepoint, plant crystals behind me in case i need to fall back and heal, all going pretty smooth, with monsters ranging from 1 to 2 successful hit-deaths, depending on monsters and enchantments proc-ed

    Then i opened a chest of evil on level 8. The boss enemy was one of them robots with swords. It countered/attacked me for (24 slashing, 5 elecrtic, 16 misc)
    (24 slashing, 5 electriic, 19 misc)

    I was at full health (86) and wearing heavy armor with 0 magic power. I died on its first turn.

    ...what?
     
  2. Velorien

    Velorien Member

    You may wish to refer to one of the Commandments of Going Rogue:

    Thou Shalt Not Fight Named Monsters At Melee Range

    This is an ironclad, unbendable law, and any deviation from it is punished by swift death. On the plus side, your death taught you something new and important, which is what Roguelike deaths are all about.
     
  3. Goat Cheese

    Goat Cheese Member

    Most roguelike deaths are due to taking a gamble. And i could easily go without this one. I was killing named stuff just fine so far. You expect a boss to pack a punch, but, really? I have 3 maxed warrior skills and i die on its first turn. So i defer you to my previous statement, which also describes my initial expression when this occurred.

    ...what?
     
  4. IanExMachina

    IanExMachina Member

    They are Chests of Evil for a reason.
     
  5. Godwin

    Godwin Member

    Imo it bears study: if there's something wrong with damage calculation or display then it needs to be addressed.
    24+5+19=48, and 48!=86.
    For this to be correct (and I assume you know for sure you were max health and there wasn't anything else going on etc), you'd have to have severe negative resistances, which doesn't seem likely.
     
  6. Luke00016

    Luke00016 Member

    You did take a gamble. Opening those chests of evil are a big gamble because the melee bosses they spawn can be really, really nasty.

    Also, you mention 3 maxed warrior skills and they all have to do with dealing damage. What are your defenses like? How's your equipment? It sounds like you focused on one-shotting enemies and then found something that actually hit back.
     
  7. Luke00016

    Luke00016 Member

    He got hit and countered. 24+5+19 for the hit, 24+5+16 for the counter = 93.
     
  8. Godwin

    Godwin Member

    Ah... didn't read it like that, thanks for the clarification. Well then that was bad luck indeed, no problem. Chests of Evil are indeed risky :) Die and learn :)
     
  9. Goat Cheese

    Goat Cheese Member

    Well, one shoting enemies was the bullet-point of the build. I did say it was designed to fight hordes of enemies in chokepoints, given its inclusion of assassination and zerk rage. While on roguelike i couldnt one shot all that often, i didnt need any defense, since when fighting mostly 2v1 /1v1, anything that didnt get stunned after the first hit, didnt do enough damage so that vampirism wouldnt keep up, or keep it in check, while eating corpses on every free turn.

    And the crystals offer a pretty solid healing, which is not affected by magic power, very useful to plaster multiple times behind you on your free turns so that every step back would heal you for like 12 or so when you as you flee. I figured that so long as the enemy cant kill me in 1 turn, or before i would be safe.

    And i was right on both counts. I was safe as long as the enemy couldnt just kill me in 1 turn. And that after the point i get the skills to enable the basic idea of what i went with, only something that could kill me before i can react will do me in.

    Also, Godwin, 48+48 is 96, not 86. And what happened is, I attacked, got counter+regular hit for my full life bar.

    With the other bosses, If i got hit hard, i used nerve staple and kill easily. This time 'round i got hit hard twice.

    What a gaping flaw in my gameplan, huh?
    Also, how does a melee kill bosses with no nerve staple?
     
  10. Velorien

    Velorien Member

    Traditionally, by using bolts, thrown weapons, traps and guaranteed knockback/stun effects (as in ones that waste the monster's turn even if they're resisted). It's not necessarily pleasant, but Roguelikes are very much about adapting your build and play style to the game rather than having a game that caters to all builds and play styles. It's part of the challenge that draws people to the genre in the first place.
     
    brobbeh likes this.
  11. Godwin

    Godwin Member

    What gameplan? What build-design? You just opened one chest too many :p
     
  12. Goat Cheese

    Goat Cheese Member

    Im thinking to go completely nuts and run a dual, staves ,psionics, assassination, viking wizardry, vampirism, zerk rage.

    No defences whatsoever, again, a ton of stunning capabilities ( viking wizardry lightning stuns too, right?), absolutely will be using wizardry armor this tiem around, combined with the staves magic power, all of the on hit skills will deal titan damage.

    I presume i will be killed the first time i encounter any groups of Djinn Fizz larger than 2. Melee enemies will have no chance whatsoever, once i get a few levels in, and ill be sure to staple bosses as soon as i see 'em.

    gona miss the lockpicks though

    Look at me, Ma! Im a Im a nuclear cannon, made out of glass!
     
  13. rulinus

    rulinus Member

    you seem like a guy who can benefit from master of arms or dodge to me.
     
  14. Kazeto

    Kazeto Member

    Before replying, please consider the fact that over 2 month had passed between your post and the one before it. And that makes your reply a thread necromancy, which is something we don't really like.
    And please don't reply to this message, just make sure that you reply in thread that are actually active from now on.