So i went with on Going Rogue /w permadeath Axes, dualing, zerk rage assassination, burglary, vampirism, psionics. Pretty much only useful for fighting in a 1v1 chokepoint, and any and all spellcasters get a free shot. I agonize through early levels fighting equally strong floor 1 monsters with no means of regeneration, till i get corpse drain and the traps kicking me around the place. I manage to survive to a point where i get good enough items and levels to get some variety. After getting a clockwork chainsaw with a blinding flash enchantment on it, things start going like a snowball juggernaut-ing downhill on a mountain. Only mana consuming ability used was the crystal healing when vampirism started to get useless as it didnt scale at all. Open a zoo, find a chokepoint, plant crystals behind me in case i need to fall back and heal, all going pretty smooth, with monsters ranging from 1 to 2 successful hit-deaths, depending on monsters and enchantments proc-ed Then i opened a chest of evil on level 8. The boss enemy was one of them robots with swords. It countered/attacked me for (24 slashing, 5 elecrtic, 16 misc) (24 slashing, 5 electriic, 19 misc) I was at full health (86) and wearing heavy armor with 0 magic power. I died on its first turn. ...what?
You may wish to refer to one of the Commandments of Going Rogue: Thou Shalt Not Fight Named Monsters At Melee Range This is an ironclad, unbendable law, and any deviation from it is punished by swift death. On the plus side, your death taught you something new and important, which is what Roguelike deaths are all about.
Most roguelike deaths are due to taking a gamble. And i could easily go without this one. I was killing named stuff just fine so far. You expect a boss to pack a punch, but, really? I have 3 maxed warrior skills and i die on its first turn. So i defer you to my previous statement, which also describes my initial expression when this occurred. ...what?
Imo it bears study: if there's something wrong with damage calculation or display then it needs to be addressed. 24+5+19=48, and 48!=86. For this to be correct (and I assume you know for sure you were max health and there wasn't anything else going on etc), you'd have to have severe negative resistances, which doesn't seem likely.
You did take a gamble. Opening those chests of evil are a big gamble because the melee bosses they spawn can be really, really nasty. Also, you mention 3 maxed warrior skills and they all have to do with dealing damage. What are your defenses like? How's your equipment? It sounds like you focused on one-shotting enemies and then found something that actually hit back.
Ah... didn't read it like that, thanks for the clarification. Well then that was bad luck indeed, no problem. Chests of Evil are indeed risky Die and learn
Well, one shoting enemies was the bullet-point of the build. I did say it was designed to fight hordes of enemies in chokepoints, given its inclusion of assassination and zerk rage. While on roguelike i couldnt one shot all that often, i didnt need any defense, since when fighting mostly 2v1 /1v1, anything that didnt get stunned after the first hit, didnt do enough damage so that vampirism wouldnt keep up, or keep it in check, while eating corpses on every free turn. And the crystals offer a pretty solid healing, which is not affected by magic power, very useful to plaster multiple times behind you on your free turns so that every step back would heal you for like 12 or so when you as you flee. I figured that so long as the enemy cant kill me in 1 turn, or before i would be safe. And i was right on both counts. I was safe as long as the enemy couldnt just kill me in 1 turn. And that after the point i get the skills to enable the basic idea of what i went with, only something that could kill me before i can react will do me in. Also, Godwin, 48+48 is 96, not 86. And what happened is, I attacked, got counter+regular hit for my full life bar. With the other bosses, If i got hit hard, i used nerve staple and kill easily. This time 'round i got hit hard twice. What a gaping flaw in my gameplan, huh? Also, how does a melee kill bosses with no nerve staple?
Traditionally, by using bolts, thrown weapons, traps and guaranteed knockback/stun effects (as in ones that waste the monster's turn even if they're resisted). It's not necessarily pleasant, but Roguelikes are very much about adapting your build and play style to the game rather than having a game that caters to all builds and play styles. It's part of the challenge that draws people to the genre in the first place.
Im thinking to go completely nuts and run a dual, staves ,psionics, assassination, viking wizardry, vampirism, zerk rage. No defences whatsoever, again, a ton of stunning capabilities ( viking wizardry lightning stuns too, right?), absolutely will be using wizardry armor this tiem around, combined with the staves magic power, all of the on hit skills will deal titan damage. I presume i will be killed the first time i encounter any groups of Djinn Fizz larger than 2. Melee enemies will have no chance whatsoever, once i get a few levels in, and ill be sure to staple bosses as soon as i see 'em. gona miss the lockpicks though Look at me, Ma! Im a Im a nuclear cannon, made out of glass!
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