That's nice that you have templates now. One thing I could ask is that attack skills (denoted in the xml by attack="1" in the spell tag) are labeled as this means the character attacks and the damage scales by melee power.
All of the mundane damage in the ability scales, but in the same way as attacks there's the grouping of crushing, slashing and blasting, so the scaling is the highest of those types. And it needs to have mundane damage to begin with so it doesn't apply to ki cascade strike. Lure doesn't actually lure, it just aggros.
Right, but what about a spell like 'Cogito Ergo Splat'? It deals 5. I tried testing it and it appeared to be adding crushing damage. I tried adding some crushing resistance to monsters but it still seemed to be dealing the full 1 x of damage. Also, if the spell has multiple 'damage' effects, does each one scale? E.g. you add two 1 tags, would the total damage be 2 + 2 x ?
It's the highest mundane damage type. The ratio to melee power does not increase at all no matter what damage you have, even two crushing. Cogito Ergo Splat should deal exactly 5 existential every time regardless of melee power. Same with ki cascade strike above (obviously the proper damage for that). Keep in mind that in any case the normal attack on the single tile in front of the player, so Cogito Ergo Splat deals 5 existential plus normal attack damage. Also I edited the above post with something but might as well post here that lure actually just aggros and does not actually lure, hence why chicken monsters don't get closer.
I'm not exactly sure what you mean. At the moment the mods are added manually be me. They are in-dispersed with the normal/expansion data. I'm planning on adding some kind of option to show only the stuff added by an individual mod.
I like it, though there's two things that would allow it to more completely supplant the outdated wiki. One I see already got suggested (comments section), but the other thing I'd like is the ability to see how to craft the craftable items from the item pages in addition to the crafting section; even just a link to the crafting recipe entry from the item entry would be good (as in, I should be able to get to the Brandy crafting recipe entry from the Brandy entry in the Booze section).
Oh, OK. Do you take requests to have mods added? (Don't add mine just yet, though, I have a round of revisions to make in the next couple of days so it'll just end up changing again anyway.) Or better in the long run, is it possible to create a place where someone can upload the zip file of their mod and have the 'pedia add it automatically? Also, is there a marker somewhere that tells a reader what's mod content and what's expansion content and what's base content? Because I could see someone getting really pissed searching endlessly for a Crownstar Addendum or something like that, never realizing it's not in the core game.
Do people want to comment on every individual item/skill/craft/spell? ...that might be a bit hard, given this is not using any sort of wiki software. That should be simple enough. Sure. It's no effort at all. You can also hover over the marker to see which mod the entry is from.
Oh no, that's not really necessary. Pages for strategy/builds/etc. are all I'm hoping for; the biggest trouble would be things going out of date, but that could potentially be solved by either asking commenters to put in the version used or auto-designate based on the current version available from the main site. e: at the time that the comment is placed, that is.
Changelog Added 'Monsters' section Added (incomplete) 'Data' section Still considering the various suggestions made - haven't forgotten them.
Just an FYI -- Dredmorpedia is missing a few things. Specifically, if you look up my skill Ninjitsu and compare Dredmorpedia's scan to the XML, you can see that neither Fadeout or Taijutsu Stance's entries mention their respective triggerondodge and targethiteffectbuff effects. Not a big deal, but worth mentioning. It seems that triggers within buff tags aren't showing up in general.
Also, if an effect spawns more than one of something (i.e. Poisoneer 3 -- Venomous Darts) Dredmorpedia only shows that it conjures one. Also, it would be really cool if Dredmorpedia pointed out which skills were Polymorph-only and what Polymorph they were associated with
Also, if a given item occurs both in a mod and the expansion, Dredmorpedia calls it a mod item (see: Burning Tome). That probably should be the other way round.
Please add pages for gameplay objects and rooms and things at some point, I'd love more detailed documentation of those.