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Item Pack (Encyclopedia Magica)

Discussion in 'Mod Releases' started by FaxCelestis, Jan 6, 2012.

  1. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Attached Files:

  2. Candy?

    Such as a lollipop?

    I desperately want to add some sort of ultimate weapon to the game called the "lollipop gilded sword".

    This looks awesome, wish I could try it, but the mac bug is an issue, maybe I'll combine your mod into the mac pack. I think you told me I had permission to add your mods, right?
     
  3. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    They're more like peppermints or butterscotch.

    Also, yes, you can put it in the MacPac.
     
  4. Null

    Null Will Mod for Digglebucks

    By the way you don't need to include any sprites/skill icons/sfx that are in the core game. Only do so if they're in the expansion. It can't hurt but just so you know.

    You also misspelled aethereal in building magic shield.
     
  5. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    That may explain why that wasn't working quite right.
     
  6. Ruigi

    Ruigi Will Mod for Digglebucks

    I always copy paste stuff from other stuff that i know is spelled correctly
     
  7. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    MORE ITEMS, this time with craft recipes. Total inclusion is now:
    • Four new wands
    • One new sword
    • Six new longbows
    • Seven new tomes
    • One new hat
    • One new monocle
    • Two new mushrooms
    • Three new crystals
    • Three new candies
    • One new potion
    • One new tea
    • Two new crafting components
    • Twenty-four new craft recipes
    Enjoy!
     

    Attached Files:

  8. Essence

    Essence Will Mod for Digglebucks

    +1 just for having a monocle.
     
  9. Ruigi

    Ruigi Will Mod for Digglebucks

    you should get J-Factor to upload this to dredmorpedia.
     
  10. dvdlesher

    dvdlesher Member

    Whoa sir, I might say, that "little red cookbook" makes my character strong. My attacks becomes twice as powerful (something to do with butcher skill?) and 100% meat drop, even though the enemies isn't even animal?
     
  11. Kazeto

    Kazeto Member

    When butcher activates, you get additional 5 points of damage. I guess it's an oversight on FaxCelestis' part, but he'll probably fix it soon.
     
  12. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Butcher does extra damage? Did not know that. Will fix by lowering proc rate.
     
  13. Kazeto

    Kazeto Member

    Well, there's that random line in Butcher skill:
    <effect type="damage" slashing="5"/>

    And I am pretty certain that this means additional 5 damage points.
     
  14. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Yeah, it does. I should've checked first. I just thought it made meat.
     
  15. ChristmasAsen

    ChristmasAsen Member

    Man you did a really good job with this and the monster mod. Have a lot of fun discovering all the new stuff you added to the game.
     
  16. Hybelkanin

    Hybelkanin Member

    My unarmed big game hunter character is dualwielding two little red cookbooks and has single handedly ended world hunger. =)
    Nice mod, like a lot of the items
     
  17. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Strange, I have it listed as percentage="10" in the file, so it shouldn't be going off constantly. I do need to put the taxa="Animal" flag on there though.
     
  18. ChristmasAsen

    ChristmasAsen Member

    I thought the 100% chance of meat was intentional to make up for it's poor damage?
     
  19. Essence

    Essence Will Mod for Digglebucks

    Try switching it to 'percent'. I get those two mixed up constantly. :(
     
  20. Kazeto

    Kazeto Member

    From what I saw in the code, it's 100% with no taxa.
    Maybe it's a cooking book for omnivores, or something.