No that's purely conjecture based on being in a magical world, having heard about the dungeon having certain magical properties, having experienced first-hand the pocket dimension of Berz's gloves and the bag of holding etc, and definitely also my experience with the transports here and most assuredly the fact Brax can teleport us to a luxurious hotel each night, combined with the fact that there were a lot of adventurers and we see none. I am not 'meta-gaming', I dislike such things. My character's experience of being hunted throughout the Underdark also make Rantic somewhat or slightly paranoid and overly carefull.
Well, you hit the nail on the head, though you were not supposed to learn all this until the second level. There are dozens, if not hundreds, of individual "floors" scattered around the planet. Technically, you all are no longer on the same continent anymore. And Dredmor's floor is the only one that doesn't change, but it isn't even on this plane of existence. When an adventurer, (or party) enters, the dungeon itself assigns them a "Sequence". That is the path they will take through the dungeon. And forget this in thread, but you guys have an asset in Torma, in the fact that he doesn't have a sequence. He never entered the gate. What that means for you is for you to find out. (To avoid confusion, the floor you are going to enter teleports to the entrance just before you get there, so you don't just see a giant empty hole. It was pure DM fudging that Torma made it in at all.)
For the benefit of my players, here is the current explored area, without cropping off the rest of the unexplored area.
Very cool idea. And that place is huge. " inc stats" ? Hmm yum yum. You ve put Brax' big shop in the centipede room though. On purpose ?
YES I so wanted to request that, thank you Dyrynify! EDIT: But it's wrong EDIT2: Ah yes, like brobbeh said... on purpose? Also, how come a lot of stuff is there that we never explored? Is that what Torma and/or Danton saw then? And are the monsters still alive?
"Inc Stat" is Inconsequentia Statue. Sorry. And that Brax shop was planned, but removed and forgotten. Ignore please. This brings up an interesting question. Is this floor too big? I can make subsequent floors smaller.
The way we're playing now this is pretty huge. But if we can standardize the looking for any irregularities (holes, bones, bags, items, levers, creatures, ...) plus the searching and disarming of traps and maybe lockpicking doors the size is pretty good (of course I don't know how much more is there). It also depends on how many mobs there are.
no time to grind ? I dont know, let's see how it goes. If it seems like its getting sluggish again I'd say yes. Damn you inconsequentia for your treacherous shortname! So this uncovered map is what all the players visited at some point ? JadedMieu 's been pretty busy ?
Here then is what the 'main party' (me, Hort and Berz) know of the dungeon. Anything else will have to be told IC. (ignoring the one room I saw when I stepped on that teleporter since I don't know how it connects anyway). Also of note is that we the players but not chars now know Danton is incorrect: the shrine is nowhere near north... is this deliberate ambush-luring or an honest mistake?
Well there's always several statues per floor. Also, Torma has showed you guys the map he drew on his side so Rantic can probably guess where he went with the teleporter.
I'll tell you this here, The Dyry told me that I sensed the statue. I imagine there's one in a room we've not explored.
Always distrust the DM! But to calm Godwin's fears, there IS a statue to the north. It is one of the fringe benefits of being a cleric (or paladin) of one of the gods. If within a certain distance, they sense the presence and direction of a shrine of their own deity. There are other benefits, but those will be revealed later.