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How to implement mods?

Discussion in 'Modding' started by MAN FACE, Feb 8, 2012.

  1. MAN FACE

    MAN FACE Member

    Looking around, I've found myself liking several of the mods currently available, but I can't for the life of me figure out how to actually get them working. Much like this dog,
    [​IMG]

    Assistance, please?
     
  2. Kazeto

    Kazeto Member

    First thing, Windows/OS-X/Linux?

    Second thing, did you take a look at the modding guide thread?
     
  3. Daynab

    Daynab Community Moderator Staff Member

  4. MAN FACE

    MAN FACE Member

    Yeah, I looked at the thread and tried what was mentioned with no results. So instead I put the files right in the steamapp dredmor folder, and I could get a mod functioning fine from there. Though I can only seem to get a single mod working at a time, as sending another in causes some overwriting shenanigans. One problem down, another pops up. Woo.

    If it helps, I'm using Windows.
     
  5. Essence

    Essence Will Mod for Digglebucks

    In the Steamapp folder?

    Ok, go to C (OR YOUR DRIVE LETTER HERE):\Documents and Settings\Administrator(OR YOUR USERNAME HERE)\My Documents\Gaslamp Games\Dungeons of Dredmor

    Do you see that folder?

    Create a folder inside that folder called "Mods". Then save any mods you want to use (zipped and everything) into the newly-created Mods folder. That should do the trick.
     
  6. MAN FACE

    MAN FACE Member

    Ah, thanks Essence! That does the trick quite nicely and all, with the added bonus of the single mod not appearing four times on the list. Now to go and test my battle chef.

    Thanks y'all!
     
  7. Daynab

    Daynab Community Moderator Staff Member

    Only for half of them though because they aren't all packaged correctly.

    If you want to play it safe MAN FACE, in that "mods" folder Essence mentions, create a folder named after each mod and extract the files in them. What you want to make sure is in that folder the other folders should be something like "mod" "items" "sprites" etc. If the zip extracts with a folder holding all these it won't work so you have to move them.
    The correct path is

    Mods/MODNAME/mod,items,sprites etc in that folder.
     
  8. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    Interesting that MAN FACE, by putting the mods somewhere other than the "correct" place for Windows, was able to replicate in windows the exact known Mac mod bug (ie: only one mod working at a time, and if you put a second one in the folder it shows up on the list multiple times in a row).

    Makes me wonder if the same thing is happening with Macs. Perhaps there isn't even a Mac bug, after all, but instead we're just putting mods in the wrong place? As you may or may not recall, the current way of loading mods in Macs was discovered, by me, via trial and error since the listed directories for Windows and Linux either didn't exist or didn't work on a Mac. It would be a real shame if we've been laboring under a self-inflicted handicap all this time.

    If any of the Devs read this: could someone at Gaslamp please check the code of the Mac build and report in on where the program thinks mods are supposed to go on a Mac? There's a good chance we're all doing it wrong.
     
    Essence likes this.
  9. Essence

    Essence Will Mod for Digglebucks

    Here's hoping you're onto something, RBB.
     
  10. Daynab

    Daynab Community Moderator Staff Member

    Yeah I'm going to poke Nicholas to check this when he has time.