Hello, this is my first mod. Please can you guys help me? This is what I got so far. Please tell me what to change thank you! Also: I need help with: Templates Buffs Spell Effects Graphics Etc. <skill name="Zeus' Blessing" id="34" type="mage" achievement="ACHIEVEMENT_ZEUS'_APPRENTICE" description="You have been blessed by Zeus, as such you gain full control over electricity."> <art icon="skills/skill_zeus' blessing.png"/> </skill> <!-- Core Magic School Skills --> <ability name="Zeus' Blessing" icon="skills/skill_zeus'blessing.png skill="34" startSkill="1"> <targetHitEffectBuff percentage="100" name="Static Shock!"> <description text="Zeus has blessed you with a (very) small fraction of his power!" <!-- Zeus' Blessing spells --> <ability name="Zeus' Weaponry" icon="skills/spells/skill_zeus'weaponry.png" skill="34" Skill="0"> <targetHitEffectBuff percentage="100" name="Lightning!"> <description text="Zeus has blessed your weapon with the ability to summon lightning!" <resistbuff volatic="2"/> </ability> <ability name="Summon Lightning" icon="skills/spells/skill_summonlightning64.png" skill="34" level="1"> <spell name="Summon Lightning" /> <description text="You can summon lightning from the sky to vanquish your foes!"/> <resistbuff volataic="2"/> </ability> <ability name="Blast Lightning" icon="skills/spells/skill_blastlightning_64.png" skill="34" level="2"> <spell name="Blast Lightning" /> <description text="Send a bolt of lightning through your enemies!"/> <resistbuff volatic="2"/> </ability> <ability name="Lightning Bomb" icon="skills/spells/skill_lightningbomb_64.png" skill="34" level="3"> <spell name="Lightning Bomb"/> <description text="Place Zeus' lightning inscription on the ground!(approved by Zeus)"/> <resistbuff volatic="2"/> </ability> <ability name="Lightning Wave" icon="skills/spells/skill_lightningwave_64.png" skill="34" level="4" > <description text="Send a wave of lightning towards your foes!" /> <resistbuff volatic="2"/> </ability> <ability name="Zeus' Aqua" icon="skills/spells/skill_zeus'aqua" skill="34" level="5" > <description text="You have been blessed with Zeus' Aqua! You are immune to lightning and given more lightning power!"/> <resistbuff volatic="90"/> <spell name="Zeus' Aqua" /> </ability> I'm also planning to add: Name of greek god's blessing Thank you!
Looks decent so far, though it's a bit repetitive. level 1: proc level 2: nuke level 3: nuke level 4: trap level 5: nuke level 6: buff? Not entirely sure what Zeuswater is supposed to be. Unless those 3 nukes are quite different from one another, driving straight up that tree is going to be pretty...straightforward. At the absolute minimum, I'd swap levels 3 and 4 so that there's not two different nukes in a row. As to the other stuff you'd like help with, start by looking in the sticky thread at the top of this forum called "Visual Spell Templates and Other Useful Information" or something like that. Then come back and post any specific issues you're having and we'll be happy to help.
I can also add that it would be good if you paid attention to your code. It's quite clear that you have no prior experience with coding, so you aren't aware of that, but when you code, every "word" has to be the same as it was supposed to be (as even 1 letter being different can break something). In your case, we have the word "volatic", which was supposed to be "voltaic", and if you left it the way you did, you would either get existential damage resistance, or nothing at all. Other than that, I second Essence's advice - read the stickies, as you'll find them helpful.
Thing, is Zeus' Aqua makes you practically invulnerable to lightning. Its just a resistance buff. So yeah, I see your points guys, thanks! Now... this will hopefully be updated soon.
<ability name="Zeus' Blessing" icon="skills/skill_zeus'blessing.png skill="34" startSkill="1"> <targetHitEffectBuff percentage="100" name="Static Shock!"> <description text="Zeus has blessed you with a (very) small fraction of his power!" <!-- Zeus' Blessing spells --> <ability name="Zeus' Weaponry" icon="skills/spells/skill_zeus'weaponry.png" skill="34" Skill="0"> <targetHitEffectBuff percentage="100" name="Lightning!"> <description text="Zeus has blessed your weapon with the ability to summon lightning!" <resistbuff voltaic="2"/> </ability> <ability name="Summon Lightning" icon="skills/spells/skill_summonlightning64.png" skill="34" level="1"> <spell name="Summon Lightning" /> <description text="You can summon lightning from the sky to vanquish your foes!"/> <resistbuff voltaic="2"/> </ability> <ability name="Blast Lightning" icon="skills/spells/skill_blastlightning_64.png" skill="34" level="2"> <spell name="Blast Lightning" /> <description text="Send a bolt of lightning through your enemies!"/> <resistbuff voltaic="2"/> </ability> </ability> <ability name="Lightning Wave" icon="skills/spells/skill_lightningwave_64.png" skill="34" level="3" > <description text="Send a wave of lightning towards your foes!" /> <resistbuff voltaic="2"/> </ability> <ability name="Lightning Bomb" icon="skills/spells/skill_lightningbomb_64.png" skill="34" level="4"> <spell name="Lightning Bomb"/> <description text="Place Zeus' lightning inscription on the ground!(approved by Zeus)"/> <resistbuff voltaic="2"/> <ability name="Zeus' Aqua" icon="skills/spells/skill_zeus'aqua" skill="34" level="5" > <description text="You have been blessed with Zeus' Aqua! You are immune to lightning and given more lightning power!"/> <resistbuff voltaic="90"/> <spell name="Zeus' Aqua" /> </ability> Ok, the starting skill is basically the first skill of viking wizardry except its perm. the second buff works like this, well at least i plan it to work like this: It is a 50 turn buff with a 25 mana cost It adds 3-12 voltaic damage(level based) If you dont cancel the buff by the end of the 50th turn, all your worn equipment gets fried (turned ash/bits of metal which are useless) The second skill: It acts like the wyvern summon, having a small blast radius with the damage focused on the center. The third skill: basically an electrical overhau The fourth skill is like dragon breath except... the area of effect spreads to 5 blocks so in front of you, 1 block, the next 3, 5,7,9 blocks of damage that lasts for one turn. Lightning bomb is an electric rune of exploding. Under construction(concept) Aphrodite's Blessing : Charm spells Apollo's Blessing: buff and debuff spells, righteous damage Ares' Blessing: Melee buff based Artemis' Blessing: More experience Athena's Blessing: Increase counter chance, chance to do two things at once Hades' Blessing: Fire and Rot damage Hephaestus' Blessing: Smithing, Wall modification and explosives more experience from h.v. Poseidon's Blessing: Asphyxiative damage. Aether's Blessing: Celestial blessing, works well with astrology Uranus' Blessing: Area of Effect spells!(vertical) Saturn's Blessing: Area of Effect Spells!(horizontal) Scholar: Increased damage overall and trap sight, trap radius. (Cap Skill, Blood of the Martyr, every time you get hit, theres a chance you'll charm an enemy! ) Tell me what to remove in the concpets TY!
In the future, if you are going to post your xml in the forum and not as an attachment, use code tags. It makes it much easier to read as it shows up in a monospace font and it separates your writing from the code.
I think Ruigi's point is that Viking Wizardry has voltaic damage and resistance pretty much well-covered. I wouldn't mind seeing a skill revolving around, say existential or ashyxpative damage.
Sorry for not being able to continue the concept (for now). I have school so i have to finish it first. Perhaps during April the first version will be released! P.S. Not online during April 21-29
I designed these mods 'overpowered' on purpose (that and my designs are either over or under powered). Because you are blessed by a greek god (except for a couple) I made scholar cause I am a fan of Dr. José Protasio Rizal Mercado y Alonzo Realonda, the Filipino National Hero!