I'm experimenting with the xmls of the mods here and the game's files and I don't know what the anchored="number" means. Can anyone enlighten me?
If a spell is anchored="1", the character is the centerpoint of the template. If it's NOT, then the target is the centerpoint of the template.
<effect type="damage" affectscaster="1" damagetype="X"/> 100% certainty. Keep in mind that this requires the spell target the player (usually by being type="self").
This Raust, http://community.gaslampgames.com/threads/mod-idea-request.2390/ I posted it awhile back but it didn't seem to garner much interest. So I've decided to take it up myself, but seeing as I don't have any modding experience, I'm probably going to have tons of questions.
One other thing. Is it currently possible to disable a single skill without using the antimagic field debuff? For example, I want one of the skills in the mod I'm trying to create disable itself after casting.
Okay, I'm pretty fed up, I based the first level of the mod off Necronomiconomics and the stat bonuses are showing up but the spell that the first level is supposed to be giving isn't. Am I missing something, I'll upload my skill and spellDB and if one of you could take a look I'd appreciate it.
I'm sorry, what exactly are the errors in each file? I'm not exactly following the validator. By the way, thanks to all three of you for putting up with and answering my noob-ish questions.
The first one needs a </skillDB>, I think. The second one, I bolded the problem: there's no space between "description" and "text"
This should probably go on a sticky thread somewhere, since not everyone even knows that XML validators exist.
Side note: Most of the time, the validator says things that don't make any goddamn sense (to people who prefer plain English). However, they always state on which line the problem is. After being told by the XML validator that my hoobajoob is in the honkgrobbble, I inspect the line in question and compare it to similar stuff closely until I spot what is wrong with it.