That's as in "dualism" or "duality," not as in "I challenge you to a." If I can, I'll work in the joke of this misspelling (because I HATE when people do that.) I know, I know, nobody cares about my ideas, they just want to try out my product when it's ready for some kind of natal alpha-level testing... but... *I* think it's interesting! Also I still haven't had a day off to sit and stare at the game's language for skills! Cranking out ideas for my pony mod gave me an idea-- a mod that turns a "gish" warrior/wizard character into two separate characters instead of one cohesive package. The skill's very first level would give some way cool fighter buffs, but would also periodically turn you into a pussy. The second level would make it so when you're a "pussy" you also get some sweet wizard buffs, but it would make it so that your non-pussy phase makes you a crappy wizard. On and on from there, until the last skill in the tree finally gives you the power of both sides and more, at the cost of a really awful debuff that can't be removed after it's done.
It means something similar to what your defence is if you take Radiant Wizard as one of your skills. From what I understand of it, Kazuhiro wants either to make, or to urge us to make, a mod that would randomly (or at fixed intervals/after a chosen trigger happens) change you from a normal character to either an unstoppable berserker incapable of using magic, or squishy as all hell mage that can detonate the whole dungeon. So it is supposed to be a skill tree that is supposed to change the game in a similar way to how vampirism or veganism operate - by introducing changes that are so drastic you have to change your playing style. Personally I don't think I'll be using it (not my style, oh so very not my style), but I wish you good luck with it Kazuhiro.
You've got it close- the mod is meant to make you flip between being a tank and a mage. Each rotation of the buffs will make you way more powerful in one area but basically useless in the other.
That is actually what I thought it was, but I didn't want to use (rather vague) terms like "tank" and "mage". And thus, not-so-accurate words of mine. Thanks for clarifying, either way; I'm sure this one many will find easier to understand.
Question: is this possible within the game mechanics? Can a buff be made to cycle between one and the other ad infinitum?
It is by using <effect type="trigger'> to reference the other other buff. As it is, there is no way of stopping the buff loop once it starts. I mentioned allowing removebuff="1" to work with triggers to dbaum, but I'm not sure it'll make the patch cut.
You could just limit each to a stack of one and each time one is triggered the other is removed. Then you set the trigger to require the buff and there you go.