just wondering who else hates these pesky things on the lower floors of the dungeon. i have died many times to them.
"Stupid Monster Category #3: The inexplicable. It would be criminal of me to have an article about embarrassing D&D monsters and NOT mention the dreaded Gelatinous Cube. I mean, how many monsters out there are designed after a cube of lime Jello?" -http://www.headinjurytheater.com/article73.htm D&D "CELEBRATING 30 YEARS OF VERY STUPID MONSTERS."
I voted yes, yes, and yes. I only encountered them on DMPD with a melee build. The trick is to let them move to the square next to you first, but you guys probably know that already. I've never played a magic build, so I have no idea what kind of problems they have.
I actually mentallly hickuped and thought about which to click for .0001 sec. Almost clicked 3, but my mouse hit 4 first.
I actually get a lot of pleasure every time I come up with a new "most annoying monster ever." I thought that some of the gnomes in the expansion pack were particularily vicious. I should probably go through and add more evil. I don't remember who did the blink slimes. David, I think...
an enemy that eats a random food item in your inventory with each attack. an enemy that makes meats or fruits rotten and therefore less useful. an enemy that returns melee damage, but not ranged or magic damage... wait, i shouldnt be helping you.
At the moment, I'd rather have something that applies equally to mages and ranged in general. In terms of resource draining, melee already has to deal with corruption, which ranged doesn't have to worry about; I feel that having food-stealing turn exclusively melee would be another slap in the face. I'd go for Slimy Diggles that have a % to throw slime at you and spoil your food in the process.
There needs to be an anti-magic monster that can lock casting, like the anti-magic mine and the magic training ability. And by "an anti-magic monster" I mean a half-dozen or so. Maybe it could be a gnome ability, but I'd really like to see it go on something unique, preferable with an enormous to go with the theme. Naturally, the anti-magic ability should be a ranged attack.
If so, equality demands that there also be Drunken/Inebriated Diggles. That, given the choice between attacking the player or picking up and quaffing loose booze on the ground, go for the booze. (Best if the thirst doesn't strike them until after the Eyebrows unveil their presence, one suspects. Giving them alcohol-thievery as well, however...)
i think drunken diggles sounds far more entertaining than hungry ones. you can draw little beer bubbles over their heads.
Oh! Oh! I know! Giant mosquitoes that have a drain on hit effect! Maybe mana, maybe health, or maybe health AND mana!
Drunken diggles. They wander around randomly and sometimes attacks friends. Also sometimes will put a lamp shade on their head.