The following spell templates are used with my clockwork knights mod, I am posting them here to insure that there are no conflicts with other mods. If your mod has custom templates, please post them in this thread so that other modders know about them. SPELL TEMPLATE NUMBERS USED: 14, 23, 27, 28, 29, 105, 106 Code: <template width="5" height="5" name="14" affectsPlayer="1"> <row text=".@@@."/> <row text="@@@@@"/> <row text="@@#@@"/> <row text="@@@@@"/> <row text=".@@@."/> </template> <template width="1" height="2" name="29" affectsPlayer="0"> <row text="#"/> <row text="@"/> </template> <template width="1" height="3" name="28" affectsPlayer="0"> <row text="#"/> <row text="."/> <row text="@"/> </template> <template width="1" height="4" name="27" affectsPlayer="0"> <row text="#"/> <row text="."/> <row text="."/> <row text="@"/> </template> <template width="9" height="9" name="23" affectsPlayer="0"> <row text="...@@@..."/> <row text="..@...@.."/> <row text=".@.....@."/> <row text="@.......@"/> <row text="@...#...@"/> <row text="@.......@"/> <row text=".@.....@."/> <row text="..@...@.."/> <row text="...@@@..."/> </template> <template width="7" height="7" name="105" affectsPlayer="1"> <row text="..@@@.."/> <row text=".@@@@@."/> <row text="@@@@@@@"/> <row text="@@@#@@@"/> <row text="@@@@@@@"/> <row text=".@@@@@."/> <row text="..@@@.."/> </template> <template width="11" height="11" name="106" affectsPlayer="1"> <row text="..@@@@@@@.."/> <row text=".@@@@@@@@@."/> <row text="@@@@@@@@@@@"/> <row text="@@@@@@@@@@@"/> <row text="@@@@@@@@@@@"/> <row text="@@@@@#@@@@@"/> <row text="@@@@@@@@@@@"/> <row text="@@@@@@@@@@@"/> <row text="@@@@@@@@@@@"/> <row text=".@@@@@@@@@."/> <row text="..@@@@@@@.."/> </template>
Just out of curiousity, why duplicate so many of the core templates? I think the only new template in there is 23...
Somebody gave me a quote from Nicholas himself in an old thread of mine, lemme see if I can find it...
That's skills. Templates, IIRC, are still ID#s. From the manTemplateDB, id's 30, 31, and 32 are identical to your 27, 28. and 29. The others, I see, are all affectsPlayer=1. Gotcha.
Oh yeah, the quote said that it would be skills. However, in my bug report for the AOE crash, he said that templates would be getting names too...
27,28, and 29 are supposed to work in the opposite direction, it's hard to notice the difference because i've swapped the position of the player location and the spell effect location. (player is # effect is @)
You can name them and in fact I've successfully used a named one. Just put a name instead of the number everywhere.