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Suggestion: Paladin/Holy Knight

Discussion in 'Modding' started by Klokinator, Mar 18, 2012.

  1. Klokinator

    Klokinator Member

    One skill tree I'd love to see is definitely a typical Paladin build, focusing on a good balance of Melee and Magic.

    Chivalry
    Skill 1: Holy Smite
    When fighting the undead, gives a sizable damage boost, and for all other enemies simply adds :dmg_righteous:+2 Damage.

    Skill 2: Generous Offering
    Heals 10 HP at a cost of 15 Mana, or an appropriate ratio of that. Think of it as a way of converting Mana to HP, but costing more Mana than it does HP. Also increases :resist_nercomatic:+2 To fit with the theme of a holy knight smiting his undead foes and them not harming him much. 2 turn cooldown to prevent in-battle abuse.

    Skill 3: Righteous Smighteous
    Increases :crit:+15 when fighting undead foes. When fighting holy foes reduces :crit:-15. This is an activatable effect that lasts 15 turns and costs 20 Mana. It has a 35 turn cooldown, starting when cast. (So by the time the effect wears off, you have to wait an additional 15 turns.)

    Skill 4: My Fair Maiden
    All maidens want to kiss a handsome holy crusader! Heals 40 HP for 65 mana or an appropriate ratio, and then reduces :block:-2 and :armor_asorb:-2 and increases :melee_power:+2 and :edr:+3. The bonuses last 10 turns, and this spell has a 30 turn cooldown. This is because any man who has just been kissed by a fair maiden will charge into battle recklessly, for her heart!

    Skill 5: Soul Divide
    Converts HP to mana, basically. It's a 1:1.5 ratio, so 20 HP would be 30 mana. This has no cooldown. It comes with a passive buff of :dmg_righteous:+1 and :resist_nercomatic: +2.

    Skill 6: Crazed Zealot
    After years of hunting down terrifying walking abominations, the holy knight has lost all touch with that of humanity. Finally he thinks himself that of a god, believing it is his calling to forever hunt down and destroy any lost souls he might see, ignoring the land of the living. Grants :dmg_righteous:+10 when fighting undead, ghosts, and etc, and gains :dmg_righteous:+2 passive and :resist_nercomatic:+3 passive as well. Whenever you strike an undead of any sort, 1/10th of their HP drains into you upon their death.



    What do you guys think? I know it needs balancing, but I just wanted to put the idea out there. I'm not intimately familiar with the game mechanics yet so I'm probably way off on some things.
     
    Wi§p likes this.
  2. Dirpudds

    Dirpudds Member

    i thought that if a skill has a mana cost, there was no cooldown, concerning your 3rd skill but thats all i remember, sounds cool. just my 2p's worth.
     
  3. I thought that a Paladintype skill had already pretty much been done, with Inquisitor/ I like this skill better though :)
     
  4. Klokinator

    Klokinator Member

    Inquisitor you say? I'll have to look that up :D
     
  5. OmniaNigrum

    OmniaNigrum Member

    I rather like the balance of this one. Is seems very reasonable yet worthwhile still. The capstone being passive makes it all the better in my never humble opinion. I think if you added a mild teleport with a debuff and minor heal skill it would be excellent.
     
  6. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

  7. Klokinator

    Klokinator Member

    1. What is a capstone?
    2. I'm not sure about a teleport, that doesn't seem to function with the theme of the class.
    3. There are two heal spells and an HP to Mana conversion spell. How many more you want?

    Edit: Also, after playing a LOT more of the game and learning more about the mechanics, I'll revise the OP a bit.
     
  8. Capstone is typically he way a lot of people on the forums refer to the ability given by a skills final level :)
     
  9. Klokinator

    Klokinator Member

    I keep trying to revise my OP buuuut my net is slow and it won't let me edit. I've been trying to revise for like, 2 hours, so I hope this finally posts.

    Skill Tree Name: Chivalry

    Skill 1: Holy Smite
    The holy knight sets out on a noble quest to destroy the poor souls trapped in undead bodies. His virtues are noble and women leap at his body, so handsome is he in his shining armor. But will he be corrupted by those that he hunts?

    When fighting the undead, gives :dmg_righteous:+3 and has a passive buff of :resist_nercomatic:+1. Also has a proc with a 20% chance of activating that automatically heals yourself by 5 HP.

    Skill 2: Generous Offering
    After some time hunting his foes, the holy knight needs a way to heal himself quickly in battle. With no time for rest and food, he devises a way to convert internal energy into active physical energy to restore his spirits.

    Heals 15 HP at a cost of 25 Mana. Also increases :resist_nercomatic:+1 and :dmg_righteous:+1 as a passive buff. Raises Holy Smite proc chance to 25%. However, you become weaker to the weapons of your holy allies, due to placing too much trust in their intentions. :resist_righteous:-1 as a passive debuff.

    Skill 3: Righteous Smighteous
    After seeing an undead claim the life of an innocent child, the holy knight no longer want to play Mr. Nice Guy. Enraged by the guile of these abominations, he strikes ever harder with his weapon, aiming to cleanse them from the earth, forever.

    Another proc effect that increases :crit:+15 when fighting undead foes and reduces :crit:-15 when fighting holy foes, but has no effect if the foes are normal type. Has a 50% chance to activate on every attack. (Meaning, if it activates, it'll boost your critical chance, but won't actually guarantee a critical, just increase the chance of it happening.)

    Skill 4: My Fair Maiden
    Remembering his own wife and child back at home, the holy knight gains strength from saying their names to himself. But how long will he last, on a never ending quest to destroy legions of unthinking monsters?

    Heals 40 HP for 65 mana or an appropriate ratio, and then reduces :block:-2 and :armor_asorb:-2 and increases :melee_power:+2 and :edr:+3. The bonuses last 10 turns, and this spell has a 30 turn cooldown. Further increases your weakness to holy attacks, :resist_righteous:-1 passive debuff.

    Skill 5: Soul Divide
    The holy knight's mind is becoming twisted and desperate for power. After slaying more undead than he could hope to count, he starts seeking to drain his physical power to increase his internal power. But if he continues draining his own stamina, will he not eventually become like them?

    Converts HP to mana, basically. It's a 1:1.5 ratio, so 20 HP would be 30 mana. This has no cooldown. It comes with a passive buff of :dmg_righteous:+1 and :resist_nercomatic:+1. Raises Holy Smite proc chance to 35% and heals 10 HP if it activates.

    Skill 6: Holy Moleyportation!
    When the legions surround our hero, he turns to his own body to supply a means of escape. But this method of travel has many things that can go wrong... not to mention the incredible pain it brings to the user.

    OmniNegro suggested this and I think this works good. (PS, Omnegro would sound cooler :O)
    Teleports you randomly anywhere in the already explored dungeon on the level you're in. The teleportation cannot be controlled, and gives you a huge debuff to your stats. :life:-30, :magic_power:-30, :dodge:-20, and :burliness:-5 for fifty turns. This is an ability that costs no mana and can only be used once every 100 turns.

    Skill 7: Crazed Zealot
    He has slain so many undead, his weapon is a divine hand of the gods themselves. All this has gone to his head though, and now he thinks he really is a god. THE god, the chosen successor to Krom himself. His delusions may never be cured...

    Grants :dmg_righteous:+10 when fighting undead, ghosts, and etc, and gains :dmg_righteous:+2 passive and :resist_nercomatic:+3 passive as well. Whenever you strike an undead of any sort, 1/10th of their HP drains into you upon their death. Heavilyncreases your weakness to holy weaponry. :resist_righteous:-3 passive debuff.



    To reiterate, by the time you reach the final skill level, you will have these effects:
    :resist_nercomatic:+6 passive buff.
    :dmg_righteous:+4 passive buff. Additional chance of :dmg_righteous:+13 when fighting the undead.
    35% chance to proc and gain +10 HP after a kill.
    100% chance to proc and gain 1/10th of an undead foe's HP after they are killed.
    50% chance to proc and either gain :crit:+15 against undead and :crit:-15 against holy enemies.
    A weak healing spell that heals 15 HP at the cost of 25 mana.
    A strong healing spell that heals 40 HP at the cost of 65 mana, debuffing :block:-2 and :armor_asorb:-2 and increasing :melee_power:+2 and :edr:+3.
    Teleporting randomly anywhere on the explored portion of a level for a humongous debuff.

    :resist_righteous: -5 passive debuff.

    Does this seem like a lot? It sure does to me. I might reduce some of the bonuses a little bit.
     
  10. Essence

    Essence Will Mod for Digglebucks

    Hmm...not sure I like the flavor text. Don't we have enough going crazy / becoming perverted by your power? Also, the flavor text of "years abroad" doesn't really apply when a character can max out this skill before hitting DL2 in-game. :)

    There's also the problem where there are essentially zero undead between DL3 and DL 12, making this class's main abilities kind of useless for the bulk of the game.
     
  11. Klokinator

    Klokinator Member

    1. I dunno, I just wrote interesting flavor text. If you want to implement it in a mod, feel free to change it as you like.
    2. If there isn't that much undead, that still doesn't make the bulk of the class worthless. Sure, you won't be using some of you abilities, but you still get lots of passive buffs, two healing spells, and a life drain effect, on occasion, as well as a quick way to regain mana. In fact I almost think that it's a bit overpowered in it's current form and I need to add one more skill level to stretch it out. I'll ponder this and update it in a bit.

    Also, the two final skill levels have redundancies I noticed in their flavor text but I was just trying to get the revisions posted because my net is awful.
     
  12. Klokinator

    Klokinator Member

    Revised the second... err.. revision.
    ...
    ...
    Right. Anyway, what are the thoughts now? Seems like there's a lot of bonuses, so do the bonuses and the debuffs equal out pretty well?
     
    Wi§p likes this.
  13. Klokinator

    Klokinator Member

    I know this is ancient news, but I was curious if after all these months, anyone made a mod with a class similar to this?
     
  14. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Yes. I even linked it earlier.

     
  15. Klokinator

    Klokinator Member

    Well, it's a holy knight kind of idea, but definitely not this specific idea of mine, in any shape xD

    However, I'll look through the recent mods, maybe there's something else to pique my interest.
     
  16. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    There's also the Paladinner mod.