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Dredmor Patch 1.0.10 RC9 Feedback Thread - I Believe in The Lever Fix

Discussion in 'Dungeons of Dredmor General' started by Nicholas, Feb 27, 2012.

  1. Grim Peeper

    Grim Peeper Member

    Just for kicks, I booted up my Ubuntu install and ran Steam through Wine. Got Dredmor installed, applied RC8, used the Steam build through Steam, played a few boys and a few girls. Still no Playing for Both Teams.

    I also ran my Win7/64bit install in moron-mode (restarted after disabling all startup programs) to see if it wasn't one of my programs proc-blocking me. Again, nothing doing. Dead redheads and brunets with bushy eyebrows galore have strewn Dredmor's dungeon, but there's just no achievement activating.

    I cannot stand harping on this, but this is said to be in the fixed column, and I can't get it working for anything.
     
  2. LionsDen

    LionsDen Member

    Just for fun, I renamed the default exe and then renamed the steam exe to the default name. I then ran DoD and tried to load 1 of the save games. Suddenly it could load a game. So that seems to work around it for me for now anyway.
     
  3. DavidB1111

    DavidB1111 Member

    Okay, just had my first experience with Hungry Diggles. Is there a reason they're supposed to permanately destroy your food items, and take so many of them at once? No one is going to convince me that it makes sense that they can destroy a huge stack of any item. Please nerf them a lot.
    I don't want all my food supplies depleted just because I run into a few too many Hungry diggles.
    And really, why can't they just take food from your belt? Like Kleptoblobbies? But no, they can steal it from your inventory, and that's just a dick move. :(
    I mean, I was expecting them to be like Kleptos, and you get your stuff back when you kill them?
    I want to have fun in this game, not lose all my food so fast it's not even close to funny. :(
    And no, do not tell me to range attack them, it's hard to kill something in range, when it's right next to you.

    Sheesh, they're way too overpowered as is. You should make it so you can get your food items back, or they can only steal a max of two food items at a time. Otherwise, it punishes you for not mass collecting 3000 diggle eggs. And allow them to only steal from your belt. How do they reach into your inventory anyway?

    Okay, I just lost an item after countering it's attack! FIX THAT! If it doesn't even hit you, it makes no sense it can steal your items. This makes them literally impossible to melee, because you cannot stop their stealing of your stuff with any abilities. That makes them single-handedly more powerful than anything else in the game, including Lord Dredmor. Because you can counter him, and block his damage from his attacks. He doesn't have any ability you cannot deal with. Hungry Diggles cannot be countered/blocked/dodged, they will steal your stuff.
    I lost all my food items of one type, and I cannot ever get them back, nor can I run the risk of ever dealing with them again.
    Not to mention, it doesn't show you that they stole from you anywhere but the combat log, and that means you have to constantly pay attention to it more than anything else in the game, including them.

    Please, fix all these issues with them, or I will contact the U.N to declare Economic Sanctions on you for your Nerve Stapling. :)
    Right now, they are the most dangerous and powerful enemy in the game, hands down. Nothing compares.
     
    lccorp2, SkyMuffin and OmniNegro like this.
  4. Daynab

    Daynab Community Moderator Staff Member

    I agree, lowered from 10 max to 5 or 3 would be nice

    Disagree with the belt thing though, but that's just cause I never keep food in my belt. I assume some people don't either.

    (For what it's worth I think kleptos should be able to steal from your inventory too)
     
  5. DavidB1111

    DavidB1111 Member

    Well, what do you put in your belt besides food? 0_o?
    I can imagine archers putting bolts there. But not food?
    I mean, I have food all lined up on it, because I like how easy it is to use it.

    Also, Kleptoblobbies can be meleed :) These guys cannot. At least Kleptos will give you your item back. Unless that glitch is still around.
    And the reason nothing should steal from your inventory, is how do they do that? Your belt is open, so to speak, so obviously, something should be able to steal from your person. Stealing from a closed backpack doesn't really work. We're talking master thief level here. Far beyond what Kleptoblobbies should be able to do.

    Also, if they fixed it, so you can actually get your food back, it would balance their stealing of your food. As it stands, I"d rather fight a thousand, and that's not a typo, Arch-Diggles at once. :( Because, I hate to say it, but those 1000 Arch-Diggles are more balanced than even 3 Hungry diggles.
     
  6. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    <crossbowShotBuff> inside of a <buff> throws a runtime error and CTD's.

    EXAMPLE:
    Code:
    <item name="Intoxicating Toxin" iconFile="sprites/vial_green.png" level="1" >
        <description text="This toxin looks strangely effervescent. And vile, of course, but...effervescent. Better use it quickly once you uncork it, or it'll evaporate." />
        <potion spell="Intoxicating Bolts" />
        <price amount="100" />
        </item>
    Code:
    <spell name="Intoxicating Bolts" type="self" icon="skills/vile_poison64.png" wand="0">
        <buff useTimer="1" time="2" icon="skills/vile_poison64.png">
            <crossbowShotBuff percentage="100" name="Unconditional Love" />
            </buff>
        <description text="Shoot quick, before it evaporates!." />
        <anim sprite="sprites/sfx/summon_blood/summon_blood" frames="9" framerate="80"  centerEffect="0" sfx="toxic" />
        </spell>
    Item spawns, is pick-uppable. When you drink it, it gives a C++ Runtime error and crashes.
     
  7. SkyMuffin

    SkyMuffin Member

    Maybe we should only have thirsty diggles. I mean, melee heroes are already struggling as is.
     
    Marak and DavidB1111 like this.
  8. Essence

    Essence Will Mod for Digglebucks

    I maintain my previous point about switching the floors that Hungry and Thirsty diggles appear on. :)
     
  9. Daynab

    Daynab Community Moderator Staff Member

    Well, my reasoning is more practical than realistic; if kleptoblobbies can steal from your inventory, the chances of stealing something useless is much higher than... the 0 in your belt (since you keep important items in your belt). Same for hungry diggles, they have a higher chance of eating the useless food (like pears or whatever) than you would presumably keep in your belt.
     
  10. Glazed

    Glazed Member

    I'm not sure what universe you live in where losing food is more devastating than losing your life. Dredmor is a beast. Hungry Diggles just eat stacks of food. You might be over-exaggerating just a little. :)

    Multiple people have complained about them. There really should be a limit to how many items they can destroy at one time. How does a diggle eat 800 lutefisk in one turn anyway?
     
  11. Daynab

    Daynab Community Moderator Staff Member

    It's supposed to be getting reduced to 10 max (I thought it already had been? not sure)
     
  12. DavidB1111

    DavidB1111 Member

    Glazed, they are more powerful than Dredmor, because every attack Dredmor uses against you can be resisted or countered. They cannot be countered or resisted.
    I dodged, and it stole my food.
    That needs to be fixed. Because without food, you can't survive for very long.
    I'm sorry, but this is an enemy that does not deserve to be in this game. This game is not equipped to deal with a food destroying enemy.
    It stole 3 dire sandwiches from me. Please explain how it can eat anything more than one in a single turn. I am sorry, but unless I can eat 3 dire sandwiches in a single turn, no enemy should be able to steal more than one item at a time in a stack and eat it in the same turn.

    I do not want to be forced to avoid an entire floor of the dungeon because of one enemy that you literally cannot negate it's attack. I have countered, and it ate my food, I dodged, and it ate my food.
    Can you see why I said they are more powerful than Dredmor? Every other enemy in this game, and Dredmor is no exception, can have it's attack negated/blocked/countered/etc. They cannot ever have their attack countered.
    As the other person above said, why not only have Thirsty Diggles. Melee struggles enough as it is.
    Even though I was joking earlier about Economic Sanctions, I am sorely tempted to convene a meeting of the Hague War Crimes Tribunal. :)
    I'm also sorely tempted to write them out of the game code if someone could show me how.
     
    OmniNegro and Kazeto like this.
  13. Glazed

    Glazed Member

    No, I can't. Losing food does not necessarily kill you. Dredmor very easily kills you. Saying that is like saying a level 1 monster that deals 1 damage and destroys turquoise gems is more powerful than Dredmor because Dredmor can't destroy your turquoise. Just because a monster can do something that Dredmor can't do doesn't make him more powerful than Dredmor, even if you can't counter it.
     
  14. DavidB1111

    DavidB1111 Member

    Regardless, they need to be nerfed, or removed.

    However, Your example doesn't really work. Turquoise are not required to live in this game. Food is.
    I'm not entirely certain why you're fighting me over this. You seem to be dead set on creating David Can't Be Right: The movie. :) I respectfully request that you stop doing that.

    I know sometimes I'm bad at explaining things, but it's not like I don't know how strong Dredmor is, I fought him and beat him twice, and if you don't have Diggle God of Death and a good supply of Hyborian resistance, you're dead.
    However, Hungry Diggles can destroy you by stealing all your food. If you can't see how bad this is, I would like you to go look up Blubbery Icky Things to find an example of an enemy that is balanced and steals your food.
    One does not need to do insane damage with their attacks to be considered overpowered. :)
     
  15. Glazed

    Glazed Member

    I agree they should be nerfed.

    It most certainly is not. There are health potions, potions of lively regeneration, potions of replenishment, Coral Wands, fungus, and many healing spells. Each of those things heal you better than food does. Plus you have automatic health recovery. Food is not even a good source of healing. Eating a sandwich is not going to stop Dredmor from killing you if you're low on health. If food didn't even exist in this game it would still be possible to win.

    I'm sure you mean "wrong", but regardless, I'm not fighting, I'm discussing. Your original post was way over the top. As if losing some food meant the game was unbeatable. It's simply not true.

    I didn't say they weren't overpowered. I agree they should be nerfed. I said this many pages ago in this thread. What I said when I replied to you was they are not more powerful than Dredmor.
     
  16. OmniaNigrum

    OmniaNigrum Member

    I respectfully disagree with you Glazed. As a matter of fact, I am now working on a script for a movie called "Glazed is Wrong and Here is Why and How." :)

    Stealing one or even a few food from you is alright, but stealing an unlimited stack is crazy beyond comparison. For those that hoard food and not 'shrooms and do not have many potions and the Alchemy skill or another means of healing, this IS absolutely fatal, if not immediately so.

    Hungry and/or Thirsty Diggles are more deadly to my play style than Dredmor and a dozen identical clones of himself. This may be different for you, but when my precious resources go poof I get really pissed. So much so that I would remove them entirely from my game before I play it again.
     
  17. Glazed

    Glazed Member

    Sounds like a great name for a mod! One in which there are no hungry diggles, but 12 Dredmors on every level. Then we'll see which is deadlier to your play style. :confused:

    I totally agree with you that it's crazy! I was never arguing that it wasn't. I don't know where you guys got the impression that I thought hungry diggles were fair or balanced. In every post I've ever made about them I said they should be nerfed!

    You guys are arguing with me just because I said they aren't as powerful as Dredmor. You really can't argue with that. They're not!

    However, they should be nerfed.
     
  18. DavidB1111

    DavidB1111 Member

    Okay. In my defense, I'm very thick-headed. :)
    I'm a Libra, but I should have been a Taurus like my father. *

    I didn't really mean to come across as a giant jerk. OR other fouler words...
    No hard feelings. And I am glad you want them nerfed too.
    Perhaps if enough people complain, they'll be fixed.

    I really hate having a bit of arrogance.
    *Disclaimer: I don't know much about star signs or Astrology, just that I have my father's stubbornness. Oh, and his DoD stats would totally be 40 Burliness, 100 Stubbornness, Sagacity of 50 and the others would be 25 or so. He wasn't a sneaky thief. :)
     
  19. OmniaNigrum

    OmniaNigrum Member

    @Glazed
    I think you are misunderstanding us. See we think they are too powerful. :) (I am messing with you.)

    But I really do think that a single hungry/thirsty diggle is worse than Dredmor. By the time you face any of those that is.

    In RotDG by the time you face Dredmore you should have uber gear that combined is about as good as FaxHat. So Dredmor is a pushover at that point for any of my characters that have survived that far. But if by level ten a pathetic Diggle comes by while I am thinning out a zoo I may just ignore it. Now I will instead be in mortal terror of a game breaking attack by the true master of the dungeon. (Besides FaxHat.)

    To put this another simple way: If a Diggle attacks you for fifty damage that would be absurd. But if it eats five Deep Omelets that is the same as 320 (64 * 5) damage. Dredmor cannot do anything that damaging at all.

    But you bring up a good mod idea. How about a slight twist? Anyone know a way to make the level depth number of Dredmor Clones spawn on each level? Would the game crash hard when you used a mysterious portal and it decided that level zero means infinite clones?

    *Edited for clarity, typos and to add the following*

    And by the way, I hope you and everyone else here does not think I am intentionally being a jerk. Like DavidB1111 said, No hard feelings. :)

    When I read your reply I felt compelled to respond. I have nothing against you and I hope you feel the same for myself and DavidB1111.
     
  20. OmniaNigrum

    OmniaNigrum Member

    To remove them, first backup your \Dungeons of Dredmor\game\monDB.xml file, then open it in any text editor and search for "Hungry" or "Thristy" and delete the following lines:
    <onhit spell="Consume Food" onechancein="2"/>
    <onhit spell="Consume Booze" onechancein="2"/>

    Save it and it should work fine. Please someone help me out if I said it wrong or there is a better way.

    Does anyone know where I could find the code that handles the effect itself? spellDB.xml has a pointer to the function leading to the effect type "consumebooze" or "consumefood". But where is the effect type stored? Is it the executable?
    (Sorry in advance for being annoying.)

    *Last Edit I swear* Thank you DavidB1111 for confirming that the change effects game saves when they are loaded, so now we know what to use. You can safely ignore everything below this, but I leave it in for reference.

    *Edit* You could also edit the spellDB.xml and remove the entire section as follows:
    <spell name="Consume Booze" type="target" >
    <effect type="consumebooze"/>
    </spell>
    <spell name="Consume Food" type="target" >
    <effect type="consumefood"/>
    </spell>

    *Edited again* The monDB.xml method works, the other may later break something, so I suggest only doing the first part for now. Can anyone clarify if setting onechancein="0" would work right? Would it make it impossible, or does zero in this case mean every time? And does this effect games already in progress like I suspect or would it require an awful reroll?