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Phylactery "Working as Intended"

Discussion in 'Dungeons of Dredmor General' started by Sines, Mar 26, 2012.

  1. Sines

    Sines Member

    The upcoming patch notes mention a change to the phylactery, but I'm not sure what that means. Presently, it's a heal, mana restore, and de-curse. Does anyone know whats going to change with the patch? Will the debuff not be a regular curse, capable of being cured by something like The Cure? Will the debuff only decrease by 1 stack for each phylactery consumed?
     
  2. SkyMuffin

    SkyMuffin Member

    In 1.0.09, you can use the blood mage phylactery spell multiple times to stash multiple phylacteries. Then, eating just one will remove ALL of the stacked debuffs (leaving you with full stats and plenty of insta-heal items to use at no penalty). It's changed so that is no longer possible.

    You could also do a similar thing with items that dispelled debuffs. Any such item now only removes 1 layer of the debuff.
     
  3. Glazed

    Glazed Member

    It's also no longer a decurse. The effect of the heal removes one instance of the Phylactery debuff. You can still make as many as you'd like, incurring multiple debuffs, but eating each one only removes one debuff.
     
  4. Sines

    Sines Member

    So, is the debuff still going to be un-curseable using Zodiac Wands or The Cure?
     
  5. SkyMuffin

    SkyMuffin Member

    Those items work, they just remove only one of the stacks of the debuff at a time.
     
  6. Glazed

    Glazed Member

    No, they will not work. The debuff from Phylactery is no longer marked "bad", so an uncurse will not remove it. The only thing that removes it is eating a Phylactery.
     
  7. SkyMuffin

    SkyMuffin Member

    Just checked very quickly and you are right. However, I do remember stepping on one of those blue healing squares and having it dispel one level of the debuff. Maybe that was only in an earlier RC of 1.0.10 though.
     
  8. Sines

    Sines Member

    It might apply to the debuff under all circumstances. What makes uncursing yourself problematic is storing tons of phylacteries (I stopped bothering making new ones once I got around 20 on my current mage), so it would be a nice little surprise to allow rare instances of abilities to remove a curse.

    Ah well, I thought that the ability was rather broken as it exists. Still, even when all is finished, it's still what amounts to a full heal + mana for two turns actions. I actually kind of wonder how often I'd use it as a 'storage' mechanism, rather than a 2-Action heal.

    Incidently, are Necronomeconomics going to get the same treatment? Or can I trade out all those downsides for the relatively safer Cure debuffs?
     
  9. Glazed

    Glazed Member

    No, Necronomiconomics remains the same. All curses are meant to be removed. It's just that Phylactery didn't play well as one. It's meant to be a deliberate tradeoff, choosing to accept the debuff in exchange for access to a powerful healing item.
     
  10. Kazeto

    Kazeto Member

    That, and there simply was no way to make said debuff dispelable before aside from marking it a bad. Which has changed when the 1.0.10 RCs gave us the "removebuffbyname" (or whatever) effect, meaning we can now have buffs that can't be dispelled other than with some specific abilities.
     
  11. Sines

    Sines Member

    Does that mean necro debuffs are going to become uncursable too?
     
  12. Ruigi

    Ruigi Will Mod for Digglebucks

    nope
     
  13. PaladinGP

    PaladinGP Member

    This seems to be nerfed to the point of near uselessness: has anyone played with it yet? Though the blood mage tree is so powerful, perhaps that's fine.
     
  14. Kazeto

    Kazeto Member

    It is useful, if you don't use it with a melee build (I'm not sure if it is then, but I don't discount that possibility) - for a ranged character, having just one or two phylacteries is good enough in case of emergency.
    It will become less useful if any instant-healing items more potent than the normal healing potion are introduced, though.