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What do you guys think of a Multiplayer DoD?

Discussion in 'Dungeons of Dredmor General' started by TheBalrogKing, Apr 1, 2012.

?

Multiplayer DoD?

  1. No! This isn't Diablo!

    61.5%
  2. YES PLEASE OMG

    38.5%
  1. TheBalrogKing

    TheBalrogKing Member

    Just thinking about it :)
     
  2. banjo2E

    banjo2E Member

    Since everything's turn-based, I don't think it'd work very well. Not to mention, it'd be an absolute nightmare to code.
     
  3. onesandzeroes

    onesandzeroes Member

    Next time you're doing a run-through of Dredmor, stop and think about what you're doing.
    Do you:
    • Fill narrow corridors with clouds of flames and poison gas
    • Spam landmines/runes of exploding like they're going out of style
    • Hide behind your pets and fire horrible debuffs at all the creatures that can't reach you
    I'm guilty of all of these things. In fact, they're crucial to some builds. Basically, I think if anyone played against me the way I play against the monsters, I'd be so infuriated that I'd break my keyboard.
     
  4. banjo2E

    banjo2E Member

    Don't forget Unliving Wall, Digging Ray, and teleports.
     
  5. Loerwyn

    Loerwyn Member

    I think if DoD had a multiplayer game made for it, it would be fine. You know, drop the turn-based and turn it more into Sacred/Diablo/Dungeon Siege, but I don't think that would be popular around here - plus it kinda removes half of the fun.

    But as it stands, I don't really think it would work all too well.
     
  6. banjo2E

    banjo2E Member

    Project Odin?
     
  7. Loerwyn

    Loerwyn Member

    Project Odin is a lie.

    It's actually just cake.
     
  8. Daynab

    Daynab Community Moderator Staff Member

    There's a couple multiplayer roguelikes out there right now. I'm not sure how well they work as I haven't tried them, but browse http://roguebasin.roguelikedevelopment.org/ and you'll eventually come across them.
     
  9. OmniaNigrum

    OmniaNigrum Member

    I played ToMEnet for years. It was ascii all the way and is *STILL* going strong. It is easily the most complicated Roguelike out there though. The plain text help file is 693KB. almost a megabyte. I am not kidding one bit. Search for it.
    http://koti.mbnet.fi/mikaelh/tomenet/guide.php

    That is the indexed and tiny version of the help file. The link for the plaintext version is there too. But it is huge like I said. Do not waste their bandwidth downloading it if you have no intention of playing the game. But DO DOWNLOAD AND READ it if you intend to play. It only takes a week or so to read and a year or so to understand. :) :) :)
     
  10. Karock

    Karock Member

    I think a DoD multiplayer adaption would be downright hilarious to play with friends. But it would definitely need to be used with a voip program. "NO NO STOP I'M DYING!" Considering that the game is balanced around one player, two players forcing turns to happen could balance out decently or make it more difficult just depending in the two people playing.

    An alternative to this would be to make monsters have a max turn per second amount (in the time it takes you to walk one square the monster can only have one turn, so two people walking at once would still be one square - but one person walking and the other standing still would be a turn spent). Alternatively making monsters react every two turns would also kinda-sorta work. 'Wait and digest' would have to be turned off however.

    Basically, even fraught with problems and imbalance, I think the enjoyment of playing with a friend, the added challenge and the pure hilarity that would come from it would make a DoD multiplayer option a great addition to the game. It would just have to be clearly labeled an 'additional unsupported feature.'
     
  11. OmniaNigrum

    OmniaNigrum Member

    It would be easier than that. Keep everything as it is, but make every move take five seconds. You get five whole seconds to choose what exactly to do next turn and you have a cue of one turn that you fill in those five seconds.

    You would have to make larger levels, increase monster spawn rates and/or difficulty. And maybe even ban The Eater of Beatings from joining. (I.E. remove all Krong anvils.)
     
  12. Karock

    Karock Member

    The problem with that is the game pace isn't really 'made' for that long of a turn. Can you imagine if every step you wanted to take took you 5 seconds? Just walking across the level would be an incredible pain.
     
  13. Daynab

    Daynab Community Moderator Staff Member

    I think he meant the maximum would be 5 seconds. If you took your turn as quickly as possible, it would play like normal.
     
  14. OmniaNigrum

    OmniaNigrum Member

    No. I mean every turn would have to take the same amount of time. Five seconds is enough to select a spell and cast it at anywhere in view. And most other tasks would be possible in that amount of time too.

    Remember we are discussing multiplayer here. So if you speed it up to two seconds you would lose half the turns you tried to do anything complex.
     
  15. Daynab

    Daynab Community Moderator Staff Member

    Well it could work if you have say... Player1's turn - 5 seconds/until input, then player2 same, then monster turn is instant just like in singleplayer.
     
  16. OmniaNigrum

    OmniaNigrum Member

    I was actually thinking that it would require all players to move at once, and all monsters to move at once. Player moves that could stop/block one another would either roll for who moves and who is blocked, or they would attack each other if that is the ruleset. Are we aiming for coop or competitive?
     
  17. Daynab

    Daynab Community Moderator Staff Member

    MOBA tower-defense RTS game :)
     
  18. OmniaNigrum

    OmniaNigrum Member

  19. Kazeto

    Kazeto Member

    MOBA means Multiplayer Online Battle Arena, OmniNegro. Which is something like "Defence of the Ancients", if you know what that abomination is.
     
  20. OmniaNigrum

    OmniaNigrum Member

    I know. It too was in the top three results when I searched the term. But I found that very funny.

    Imagine a Museum of Bad Art Tower Defense game. Or better yet. Do not. :)