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Nerf for Blink Batties

Discussion in 'Suggestions' started by Loerwyn, Apr 7, 2012.

  1. Loerwyn

    Loerwyn Member

    Oh look, Althea suggesting another thing.

    My suggestion is Blink Batties are taken down a notch. It's not that they're overpowered, it's that they're absolutely 100% irritating. If you don't time your movement just right, they hit you before you hit them, and it ends up being a wild goose chase (of course, keeping thrown/bolts around is useful).

    I suggest the blink chance is taken down to 50-75%, which should make them less frustrating.
     
  2. I never had a problem with them really.
     
  3. dbaumgart

    dbaumgart Art Director Staff Member

    (At least they don't have a corruption attack.)
     
    indelacio.co.uk likes this.
  4. Loerwyn

    Loerwyn Member

    That is true.
     
  5. Ruigi

    Ruigi Will Mod for Digglebucks

    you do know that you can skip a turn by hitting the spacebar, right?

    if there is one tile between you and the bat, hit space and you'll be able to hit it first on the next turn.

    Now you know the secret to beating every roguelike ever made.*


    *not intended to be a factual statement
     
    Kazeto likes this.
  6. Loerwyn

    Loerwyn Member

    Oh, I know that, it just doesn't stop them being annoying :p

    Was just thinking that dropping the chance down a little will still render them largely the same but just stop them being as annoying.
     
  7. Tycho

    Tycho Member

    A nuisance mob, being a nuisance?

    [​IMG]

    Actually, that IS the secret. Choosing how and where to fight. And when. Corridors, careful use of the "wait a turn" function, properly prioritizing monsters for killing and USING items, not just hoarding them for a "bigger fight".
     
    FaxCelestis likes this.
  8. Loerwyn

    Loerwyn Member

    I know they're supposed to be annoying, I'm just saying a little drop in blink chance will make them less annoying but still largely leave them as a nuisance.