Has anyone ever considered this? Cube appearance is somewhat random but there are still almost always a dozen or more in vending machines and random drops that I never even pickup because I already have one. And the armor recipe requiring one isn't exactly stellar (though you could do much worse). So why not put them to use in another fashion...? Assuming you have the and of course.
Never tried this before but if people can use the root of t'char as a zoo killer I don't see why couldn't abuse the cube paradox. I've considered both tactics but never had the guts actually try either of them.
With enough I dont see why not. It seems like it would be pretty decent if you have a ton of hp and the ability to teleport constantly with mathemagics. Combine with blood magic and you have a ton of extra heal, spell power and mana right there. Sounds pretty viable to be honest.
If you have enough health and healing items, everything becomes a viable tactic. The only question is, is it merely viable, or also efficient, because in most cases there are better ways to lose health in combat.
Being an ardent advocate of hitting things with sticks at close range (as opposed to killing them with swarms of tentacles or whatever), "efficiency" is not something I am overly hung up on when faced with the distinct possibility of many shits-n-giggles and the possibility of Fun being had.
The same here, Tycho, it's why I killed myself with Clockwork Knight's two "jumping" skills so many times. Still, I am not the one to rely on the Lutefisk Cube paradox, since every copy takes an inventory slot, which I could use to store another 50 throwing knifes/bolts.
Actually, the cubes stack (in vanilla anyway). Just need one free inv. spot to break one from the stack and pull a Klein-bottle with it to trigger a paradox.
'sokay, Kazeto. I also have a hard time seeing how many of any of those crafting widgets I have in my inventory. Sometimes I accidentally alt-click my anvil kit and realize I have a good eight of the things just sitting there for no good reason.
I love stacking anvils they sell for a 100 gold a piece so it pretty good money on the first few floor but doesn't waste my space. Anyways back on topic, how much damage does the paradox do?
It sets off three explosions that deal 7 + (0.1 ) in an ever-increasing radius and set people on fire. It also creates Flamefield 2, a 3 tile radius spellmine effect that deals a flat 12 to everything in it and sets stuff on fire. Since you can't be set on fire as far as I've seen, this is far more dangerous to creeps than to you. Unless you're a mage with tons of and no to offset the . In which case you might kill yourself. On the other hand, warriors with no aren't ever likely to do a whole lot of damage with it, either. Fun fact: The Lutefisk Paradox spell includes the text line, This may or may not be a reference to the Magic: The Gathering card Lhurgoyf. Which totally sounds like Lutefisk, or something.
If you can get blasting damage as a weapon damage, the mouseover text on your character sheet says yes. Further, a heavily armored character can set off a Rockburst trap and take no damage at all, so it works against both spell and melee damage (something that was not the case once, I believe.)
Hmmmm that is not as offensive as I hoped. However it might be useful for floor 2 or floor 3 zoo. It is not unheard of to get 2-3+ AA, a potion of steeling, a ring of ash(hopefully 2) and 2 cubes on the first two floors.