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You Have To Put The Feedback for the DLC In The Beta Thread

Discussion in 'Dungeons of Dredmor General' started by Nicholas, May 1, 2012.

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  1. SkyMuffin

    SkyMuffin Member

    I encountered a weird Brax shop today on DL 2. Basically, it was two rectangular rooms connected by a 1 square wide hallway.in the first room, there was a shop with items along the sides. Brax was standing in the middle. Behind him was a destructable door leading to a second room (also a part of the shop, marked pink on minimap).

    I was curious about this so I decided to take on Brax. I used Rocket Punch two times to knock Brax back (incidentally, it did 0 damage to him-- supposedly resisted-- but it also did not aggro, which I am sure is a bug). When I got into the room I saw three tombs-- the one in the middle and the one on the right were destroyed, with descriptions that said they had been looted... Then on the left, there was one that had not been destroyed. Hovering over it said it was destructable, and there was an item sparkle over its tile as well. I didn't get to that tomb because knocking Brax back had bottlenecked the entrance. There was no way of getting in without fighting him, so I tried, and he slaughtered me.

    Not sure if this is intended to be this way, or if it is two rooms that somehow got mashed together. If it's intended to be this way it might be good to offer the player a hint that Brax has been up to no good-- most players probably never try to take on Brax because he is such a tough dude, but if there was the possibility of treasure behind his shop...well. Also, if the room is supposed to have this bottleneck, you might want to add in some more padding on the sides-- there was one wall that only had 1 space away from another room, and had I had some kind of teleport ability, I would have easily escaped with the loot. Too easy for some classes.
     
  2. Ruigi

    Ruigi Will Mod for Digglebucks

    you know... if you pick up an item in the store, he will cover the exit and you can pass him...
     
    r_b_bergstrom likes this.
  3. SkyMuffin

    SkyMuffin Member

    fasdjfdlkas omg i cant believe i forgot this

    noob moment right here haha
     
    OmniNegro likes this.
  4. Glazed

    Glazed Member

    \game\skillDB.xml

    Line 1021: Monster Toss has a secondarybuff with an amount=""​
    <secondarybuff id="2" amount="" /> <!-- melee -->​

    Lines 161, 166: These skills are using a <loot> element instead of <loadout>​
    <loot name="misc" subtype="lockpick" amount="4" always="1" />​
    <loot name="misc" subtype="lockpick" amount="8" always="1" />​

    Line 98: The Deadshot skill element has deprecated="1", but that doesn't do anything. Only the value in the flags element does anything.​
    <skill name="Deadshot" id="12" type="warrior" deprecated="1" ...>​

    \expansion\game\skillDB.xml

    Lines 237 through 257: All the Piracy skills are using <primary> instead of <primaryBuff>​
    <primary id="3" amount="1" />​

    Lines 166, 228, 267: These three abilities have a type attribute on the startSkill ability. I don't think this does anything. They type is only important on the skill itself.​
    <ability name="Killer Vegan" skill="38" type="warrior" icon="skills/killer_vegan64.png" startSkill="1">​

    Line 226: The Piracy skill is using a <loot> element instead of <loadout>​
    <loot name="misc" subtype="lockpick" amount="4" always="1" />​


    \expansion2\game\spellDB.xml

    Line 1775: Arcane Capacitor buff element has "removeable" instead of "removable".​
    <buff useTimer="1" time="6" allowStacking="0" removeable="0" ...>​

    Line 1161: Mage's Mana Maille anim element has "first" instead of "firstframe"​
    <anim sprite="sprites/sfx/chargeA/chargeA" first="0" framerate="120" num="6" sfx="magic"/>​

    Line 1174, 1181: These two spells (Warlock's Challenge 1 & 2) have a <damage> element that I don't think exists. Either that or it's new syntax.​
    <damage type="aethereal" amount="2" amountF=".45"/>​
    <damage type="aethereal" amount="2" amountF=".65"/>​

    Shouldn't they be:​

    <effect type="damage" aethereal="2" aetherealF=".45"/>​
    <effect type="damage" aethereal="2" aetherealF=".65"/>​
     
  5. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    This never made it into craftDB.xml:
    Code:
    <craft hidden="0">
        <output skill="1" name="Rusty Caltrops" amount="1"/>
        <output skill="3" name="Rusty Caltrops" amount="2"/>
        <output skill="5" name="Rusty Caltrops" amount="3"/>
        <tool tag="smithing" />
        <input name="Iron Ingot" />
        <input name="Rusty Sword" />
        </craft>
     
    <craft hidden="0">
        <output skill="1" name="Strong Iron Caltrops" amount="1"/>
        <output skill="4" name="Strong Iron Caltrops" amount="2"/>
        <output skill="6" name="Strong Iron Caltrops" amount="3"/>
        <tool tag="smithing" />
        <input name="Iron Ingot" />
        <input name="Iron Ingot" />
        <input name="Rusty Caltrops" />
        </craft>
     
    <craft hidden="0">
        <output skill="2" name="Plastic Caltrops" amount="1"/>
        <output skill="4" name="Plastic Caltrops" amount="2"/>
        <output skill="6" name="Plastic Caltrops" amount="3"/>
        <tool tag="smithing" />
        <input name="Plastic Ingot" />
        <input name="Plastic Ingot" />
        </craft>
     
    <craft hidden="0">
        <output skill="2" name="Steel Caltrops" amount="1"/>
        <output skill="5" name="Steel Caltrops" amount="2"/>
        <output skill="7" name="Steel Caltrops" amount="3"/>
        <tool tag="smithing" />
        <input name="Potion of Steeling" />
        <input name="Strong Iron Caltrops" />
        </craft>
     
    <craft hidden="0">
        <output skill="3" name="Cobalt Caltrops" amount="1"/>
        <output skill="5" name="Cobalt Caltrops" amount="2"/>
        <output skill="7" name="Cobalt Caltrops" amount="3"/>
        <tool tag="smithing" />
        <input name="Copper Ingot" />
        <input name="Platinum Ingot" />
        <input name="Steel Caltrops" />
        </craft>
     
    <craft hidden="1">
        <output skill="4" name="Charged Aethereal Caltrops" amount="1"/>
        <output skill="6" name="Charged Aethereal Caltrops" amount="2"/>
        <tool tag="smithing" />
        <input name="Cobalt Caltrops" />
        <input name="Aetheric Power Cylinder" />
        <input name="Voltaic Cell" />
        </craft>
     
    <craft hidden="1">
        <output skill="5" name="Quantum Caltrops" amount="1"/>
        <output skill="7" name="Quantum Caltrops" amount="2"/>
        <tool tag="smithing" />
        <input name="Cobalt Caltrops" />
        <input name="Potion of Invisibility" />
        <input name="Inky Hoglantern" />
        </craft>
     
    <craft hidden="1">
        <output skill="6" name="Dragonsbreath Caltrops" amount="1"/>
        <tool tag="smithing" />
        <input name="Black Powder" />
        <input name="Cobalt Caltrops" />
        <input name="Powdered Aluminum" />
        <input name="Rust" />
        </craft>
     
    <craft hidden="0">
        <output skill="1" name="Rusty Caltrop Eruptor" amount="1"/>
        <output skill="4" name="Rusty Caltrop Eruptor" amount="2"/>
        <output skill="7" name="Rusty Caltrop Eruptor" amount="3"/>
        <tool tag="tinkerer" />
        <input name="Pressure Plate" />
        <input name="Rusty Caltrops" />
        <input name="Rusty Caltrops" />
        <input name="Spring-loaded Power Core" />
        </craft>
     
    <craft hidden="0">
        <output skill="2" name="Strong Iron Caltrop Eruptor" amount="1"/>
        <output skill="5" name="Strong Iron Caltrop Eruptor" amount="2"/>
        <output skill="8" name="Strong Iron Caltrop Eruptor" amount="3"/>
        <tool tag="tinkerer" />
        <input name="Pressure Plate" />
        <input name="Spring-loaded Power Core" />
        <input name="Strong Iron Caltrops" />
        <input name="Strong Iron Caltrops" />
        </craft>
     
    <craft hidden="0">
        <output skill="2" name="Plastic Caltrop Eruptor" amount="1"/>
        <output skill="5" name="Plastic Caltrop Eruptor" amount="2"/>
        <output skill="8" name="Plastic Caltrop Eruptor" amount="3"/>
        <tool tag="tinkerer" />
        <input name="Plastic Caltrops" />
        <input name="Plastic Caltrops" />
        <input name="Pressure Plate" />
        <input name="Spring-loaded Power Core" />
        </craft>
     
    <craft hidden="0">
        <output skill="3" name="Steel Caltrop Eruptor" amount="1"/>
        <output skill="6" name="Steel Caltrop Eruptor" amount="2"/>
        <output skill="9" name="Steel Caltrop Eruptor" amount="3"/>
        <tool tag="tinkerer" />
        <input name="Pressure Plate" />
        <input name="Spring-loaded Power Core" />
        <input name="Steel Caltrops" />
        <input name="Steel Caltrops" />
        </craft>
     
    <craft hidden="0">
        <output skill="4" name="Cobalt Caltrop Eruptor" amount="1"/>
        <output skill="7" name="Cobalt Caltrop Eruptor" amount="2"/>
        <output skill="10" name="Cobalt Caltrop Eruptor" amount="3"/>
        <tool tag="tinkerer" />
        <input name="Cobalt Caltrops" />
        <input name="Cobalt Caltrops" />
        <input name="Pressure Plate" />
        <input name="Spring-loaded Power Core" />
        </craft>
     
    <craft hidden="1">
        <output skill="6" name="Charged Aethereal Caltrop Eruptor" amount="1"/>
        <output skill="9" name="Charged Aethereal Caltrop Eruptor" amount="2"/>
        <output skill="12" name="Charged Aethereal Caltrop Eruptor" amount="3"/>
        <tool tag="tinkerer" />
        <input name="Charged Aethereal Caltrops" />
        <input name="Charged Aethereal Caltrops" />
        <input name="Pressure Plate" />
        <input name="Spring-loaded Power Core" />
        </craft>
     
    <craft hidden="1">
        <output skill="8" name="Quantum Caltrop Eruptor" amount="1"/>
        <output skill="10" name="Quantum Caltrop Eruptor" amount="2"/>
        <output skill="12" name="Quantum Caltrop Eruptor" amount="3"/>
        <tool tag="tinkerer" />
        <input name="Pressure Plate" />
        <input name="Quantum Caltrops" />
        <input name="Quantum Caltrops" />
        <input name="Spring-loaded Power Core" />
        </craft>
     
    <craft hidden="1">
        <output skill="10" name="Dragonsbreath Caltrop Eruptor" amount="1"/>
        <output skill="12" name="Dragonsbreath Caltrop Eruptor" amount="2" />
        <tool tag="tinkerer" />
        <input name="Dragonsbreath Caltrops" />
        <input name="Dragonsbreath Caltrops" />
        <input name="Pressure Plate" />
        <input name="Spring-loaded Power Core" />
        </craft>
     
    SkyMuffin and OmniNegro like this.
  6. LionsDen

    LionsDen Member

    I have taken my character down to level 8 I believe so far. I would save just before a down stairs and then go down them. I would then press Alt-F4 and load my save. I would do this around 4 to 6 times per floor. So far, no other problems to report at least as far as crashing when going downstairs. I will try to check the latter levels tomorrow as it is getting late and I need to get up early. Since I will be gone part of the day, I don't know how far I will get into this. But looking good so far. ;)
     
  7. SkyMuffin

    SkyMuffin Member

    Not sure if this has been mentioned already-- when you use Rocket Jump (clockwork knight), the explosion hurts you and then you move. The description makes it sound as if you move, and then it deals damage. Maybe it should be changed? Not the greatest escape move when you lose 30-40 hp using it.

    Edit: I've gotten Helm of Threepwood from a monster zoo 3 times today. It's always just a plain, unenchanted one. Bug? Edit2: Someone informed me that it's unenchantable...hmm.

    Edit 3: This patch of dirt asset hides traps. discovered it when a caltrop trap went off.

    [​IMG]
     
  8. OmniaNigrum

    OmniaNigrum Member

    If you have the full Clockwork Knights gear you will take either zero or very little damage using Rocket Jump. This is very much intended if I understand correctly.

    The Clockwork shield skill that I cannot remember the name of may come into play in the final numbers too.
     
  9. Kaoschan

    Kaoschan Member

    Currently playing a two shield unarmed character with RC3.
    I noticed that the unarmed Procs won't trigger.

    Nice Combo! has a 25% proc on melee hit but even after hiting enemies almost a hunderd times nic combo! did not appear at all.
    The same wiht the other procs for bleeding and debuffs, they won't trigger.

    EDIT: I think a few skills/procs/spell are bugged their due to wrong/incomplete xml or due to a engine bug.
     
  10. SkyMuffin

    SkyMuffin Member

    ah, i see. i played a little more and it did seem to be better than i initially thought.
     
  11. Ruigi

    Ruigi Will Mod for Digglebucks

    Rocket jump deals 20 damage if you have no blast and conflag resists.

    Thaumecha kinetic damper gives you 8 blast resist, this will reduce damage received by rocket jump.
     
  12. Null

    Null Will Mod for Digglebucks

    The exp for monsters needs to be respected and not give a minimum of 20 OR there needs to be a way not to get exp from a specific monster because since the gas canister is killed it has to give you 20 exp.
     
  13. Ruigi

    Ruigi Will Mod for Digglebucks

    Fortunately, by the time your able to use gas canister, 20 xp every 90 turns is negligable.
     
  14. Daynab

    Daynab Community Moderator Staff Member

    Confirming this. There's something really wrong going on.
     
  15. LionsDen

    LionsDen Member

    I'm not sure if this was a bug or just a random crash. I was testing going down to level 9 when about the 4th test, the game crashed hard. I didn't even get the microsoft reporting window like usual. So I restarted DoD in debug mode and tried going down to level 9 6 more times. It didn't crash again. Just in case there is some bug, I took captures of the revealed map for those six tries. I am putting the thumbnails below in case they help to eliminate possible causes.
    L9 01.jpg L9 02.jpg L9 03.jpg L9 04.jpg L9 05.jpg L9 06.jpg

    EDIT: It probably has nothing to do with rooms.xml. I was just on level 10 and had been for a while and I click sort on my inventory and the game crashed without the windows error send message again.
     
  16. Glazed

    Glazed Member

    They replaced the RNG with a new one. It now stands for Really Not Gonna-happen.
     
  17. Null

    Null Will Mod for Digglebucks

    Oddly enough I got it first try with mine. I thought it related to the lack of skillDB in the latest RC (3) whereas it was in the previous. All of my procs worked perfectly oddly.
     
  18. tejón

    tejón Member

    I'm told removebuffbyname is supposed to remove all stacks if no amount= is specified. Near as I can tell, it simply defaults to 1. Setting an amount equal to the buff's stacking limit does reliably remove all stacks.
     
  19. Nicholas

    Nicholas Technology Director Staff Member

    Has anybody had the crash in this build that comes up specifically when you go downstairs, or the flame field locking you up? RC3 contains fixes for both of those, and I'd like to mark them as done.

    I'll take a look at Unarmed Combat when I get a chance.
     
  20. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    If you want to put Trap Throw into next patch, here is working code for such.

    Code:
    <spell name="Trap Throw" type="template" templateID="20" anchored="1" icon="skills/trap_throw32.png" >
        <effect type="knock" amount="3" taxa="Nothing" />
        <anim sprite="sprites/sfx/psionic_generic/psionic_generic" frames="5" framerate="80"  centerEffect="0" />
        <description text="Pick up and throw traps (and pretty much anything else) at your feet!" />
        </spell>
    It will not throw monsters, just items.

    I don't have a skill spot for it (though in the Throwing tree where the existing version is commented out {between Australian Technique and Regent of Throwing Stuff at People} is probably good). It also needs either a cooldown or a mana cost (cooldown of 32 like the commented out version has is probably too long: I'd go with 20?). You could also probably reduce the cooldown to 7 (like Knightly Leap) and use templateID="30" to make it only kick one directly adjacent item instead of all items around you.
     
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