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Attack/Wand arguments in spells

Discussion in 'Modding' started by NaiDriftlin, May 9, 2012.

  1. NaiDriftlin

    NaiDriftlin Member

    Aside from Attack="1" and "Wand=1", are there any other ways to manipulate player animations when casting certain spells? Is there any way to force the Crossbow/Throw animations?

    I can't seem to find any examples in the mods for this. I'm searching through the core files to see if I can find anything, but the only thing I see that might be it just points me back at attack="1"
     
  2. Essence

    Essence Will Mod for Digglebucks

    wand="1" doesn't do anything. It's an artifact from DoD version zero, when that particular tag allowed that spell to spawn in wand form. attack="1", on the other hand, actually causes a normal melee attack in the direction the player is facing and then triggers the relevant spell in the same action.
     
  3. NaiDriftlin

    NaiDriftlin Member

    I see then, so it's not just doing the animation, it's actually attacking with the skill, so I suppose there's no way to force the animation for crossbows/throws then.

    Oh well. It's cosmetic anyway.