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[BETA] Raven Knight

Discussion in 'Modding' started by FaxCelestis, May 13, 2012.

  1. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Attached you will find a skill that polymorphs you into a raven and gives you some interesting cooldown-based mobility, damage, and status-inflicting capabilities. It is in beta: the skills may require rearranging or balancing, but that's what beta's for.

    You may need RotDG. You will need the beta for the new DLC.
     

    Attached Files:

    OmniNegro, mining and Daynab like this.
  2. Dray`Gon

    Dray`Gon Member

    So, how does one recieve the beta for the new DLC or is this limited to those that were priviledged with the opportnity to try out the beta? I'm kinda interested in this skill, but not able to try it out to my knowledge (Course I've kinda been on other games as well).
     
  3. mining

    mining Member

    Go to the IRC, its the topic.
     
  4. jadkni

    jadkni Member

    Crash to desktop on trying to start a character with this skill.

    EDIT: Nevermind, fixed it by not extracting the archive.

    EDIT 2: THE RECKONING: For some reason, breaking doors and sometimes just moving is causing me to crash.

    I've been just de-morphing before kicking doors to get around this, and Divebomb doesn't seem to do any damage.
     
  5. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Weird. No idea why that would be. It just uses move and attack sprites. :\

    Code:
    <spell name="Divebomb Explosion" type="template" templateID="20" icon="skills/spells/zephyric_transport32.png" attack="1" >
        <effect type="damage" blasting="2" blastingF="0.2" secondaryScale="2" />
        <anim sprite="sprites/sfx/blastA/blastA" frames="4" framerate="90" centerEffect="1" sfx="blast" />
        </spell>
     
    <spell name="Divebomb" downtime="40" type="targetfloor" icon="skills/spells/zephyric_transport32.png" >
        <effect type="teleport" />
        <effect type="trigger" spell="Divebomb Explosion" />
        <anim sprite="sprites/sfx/chargeA/chargeA" frames="6" framerate="90" centerEffect="1" sfx="aetherial" />
        <description text="Seek the sky!" />
        </spell>
    When you first get it, it should do about 2 blasting, due to the debuffs from Take Flight. However, when you get deeper into the dungeon and your melee gets higher, it should start getting a lot stronger.
     
  6. jadkni

    jadkni Member

    I'm absolutely sure that it wasn't doing damage. I have to figure that I broke something when installing it.

    (Seems like my current version of DoD and this mod aren't agreeing...)
     
  7. OmniaNigrum

    OmniaNigrum Member

    You *ARE* using the latest beta, right? RC4 is current.
    http://community.gaslampgames.com/t...ve-to-name-the-expansion-pack-announced.3174/

    And here is the quote you need to see:
     
  8. Essence

    Essence Will Mod for Digglebucks

    For the record "breaking doors" with any effect you can find is almost certainly going to crash the game eventually. I played with this with Kung Fu's first skill for a while, and figured that you can break the middle square of a door with relatively few consequences, but if you try to open it later -- or if you ever break one of the outside squares of a door -- the game chokes.
     
  9. Null

    Null Will Mod for Digglebucks

    Well you're fine if you break both doors, and you can close a single door, but opening a single door will crash it. So if you're careful with templates you can safely do it.
     
  10. jadkni

    jadkni Member

    Yep. In fact, I grabbed the latest beta just before trying this mod.