Attached you will find a skill that polymorphs you into a raven and gives you some interesting cooldown-based mobility, damage, and status-inflicting capabilities. It is in beta: the skills may require rearranging or balancing, but that's what beta's for. You may need RotDG. You will need the beta for the new DLC.
So, how does one recieve the beta for the new DLC or is this limited to those that were priviledged with the opportnity to try out the beta? I'm kinda interested in this skill, but not able to try it out to my knowledge (Course I've kinda been on other games as well).
Crash to desktop on trying to start a character with this skill. EDIT: Nevermind, fixed it by not extracting the archive. EDIT 2: THE RECKONING: For some reason, breaking doors and sometimes just moving is causing me to crash. I've been just de-morphing before kicking doors to get around this, and Divebomb doesn't seem to do any damage.
Weird. No idea why that would be. It just uses move and attack sprites. :\ Code: <spell name="Divebomb Explosion" type="template" templateID="20" icon="skills/spells/zephyric_transport32.png" attack="1" > <effect type="damage" blasting="2" blastingF="0.2" secondaryScale="2" /> <anim sprite="sprites/sfx/blastA/blastA" frames="4" framerate="90" centerEffect="1" sfx="blast" /> </spell> <spell name="Divebomb" downtime="40" type="targetfloor" icon="skills/spells/zephyric_transport32.png" > <effect type="teleport" /> <effect type="trigger" spell="Divebomb Explosion" /> <anim sprite="sprites/sfx/chargeA/chargeA" frames="6" framerate="90" centerEffect="1" sfx="aetherial" /> <description text="Seek the sky!" /> </spell> When you first get it, it should do about 2 blasting, due to the debuffs from Take Flight. However, when you get deeper into the dungeon and your melee gets higher, it should start getting a lot stronger.
I'm absolutely sure that it wasn't doing damage. I have to figure that I broke something when installing it. (Seems like my current version of DoD and this mod aren't agreeing...)
You *ARE* using the latest beta, right? RC4 is current. http://community.gaslampgames.com/t...ve-to-name-the-expansion-pack-announced.3174/ And here is the quote you need to see:
For the record "breaking doors" with any effect you can find is almost certainly going to crash the game eventually. I played with this with Kung Fu's first skill for a while, and figured that you can break the middle square of a door with relatively few consequences, but if you try to open it later -- or if you ever break one of the outside squares of a door -- the game chokes.
Well you're fine if you break both doors, and you can close a single door, but opening a single door will crash it. So if you're careful with templates you can safely do it.