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You Have To Put The Feedback for the DLC In The Beta Thread

Discussion in 'Dungeons of Dredmor General' started by Nicholas, May 1, 2012.

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  1. tejón

    tejón Member

    Ha! And here I figured that was a deliberate troll message to mess with us long-time Nethackers. :)
     
    DavidB1111, OmniNegro and Kazeto like this.
  2. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    You added UI art for crafting in the button bar above the belt but it's not appearing in RC5. Doublechecking to make sure you know it's not implemented.
     
  3. Glazed

    Glazed Member

    Deathly Skull of Death has aethereal misspelled in its resistbuff.
    Code:
    \expansion\game\itemDB.xml(245):  <resistbuff necromantic="5" righteous="-5" athereal="2" piercing="4" />
    
    In the interest of standardizing the capitalization of attribute names in order to support XSD validation, can you fix the following attributes in the itemDB.xml in the core game? "cantargetfloor" should be cased as "canTargetFloor", which is the more common casing. In addition, the one instance of dmgMax should be deleted.
    Code:
    Error                                            File        Line  Column
    The 'cantargetfloor' attribute is not declared.  itemDB.xml  995  53
    The 'cantargetfloor' attribute is not declared.  itemDB.xml  1001  47
    The 'dmgMax' attribute is not declared.          itemDB.xml  1086  36
    The 'cantargetfloor' attribute is not declared.  itemDB.xml  1174  78
    The 'cantargetfloor' attribute is not declared.  itemDB.xml  1185  104
    
    Dragonsbreath Caltrop Eruptor has a trap level of 16. Is that valid? Shouldn't the maximum be 15?
    Code:
    \expansion2\game\itemDB.xml(390): <item name="Dragonsbreath Caltrop Eruptor" iconFile="dungeon/trap_gearplate.png" >
    
     
  4. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Why do diggles have a 75% chance of dropping native gold now?
     
  5. Lorrelian

    Lorrelian Member

    Why else would they be digging around down there?
     
    Glazed likes this.
  6. OmniaNigrum

    OmniaNigrum Member

    I thought they dug around to justify the rubbery nasal appendage...
     
  7. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    Items can go as high as level 20. When items are spawned, they have a deviation (bell-curve, I believe) of up to (+ or -) 5 from the floor they are on. So a level 16 trap could appear on floors 11 to 15, but will never be as common as a lower-rated trap.


    EDIT:
    0177 Hmm. Apparently not Mac-compliant. 0177 Yep, definitely not working. ¡¶¶ Nope. I wonder.. ≠ almost ± got it!

    Apparently, "±" is option-shift-equals on a Mac. In whatever this font is, though, ± isn't particularly legible on my screen. There's no visible gap between the top and bottom segments of the symbol, so it looks more like a grave marker than a plus overlapping an equals. I think I'll stick with the less ambiguous "+ or -" as it's easier on the eyes. Thanks for the help, though, even if it is a bit off-topic.
     
    Glazed likes this.
  8. OmniaNigrum

    OmniaNigrum Member

    Hold Alt and press 0177 on the numpad with numlock enabled to make the ± symbol.

    *Edit*
    It may be "Shift =" on the Mac system. (I do not have a mac, so I have no idea how it works for that.

    Here is the reference.
    https://en.wikipedia.org/wiki/Plus-minus_sign
     
  9. Aegho

    Aegho Member

    Game hangs if a gas cannister (rogue scientist) hits a monster. (RC5).
     
  10. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Confirmed.
     
  11. Kaoschan

    Kaoschan Member

    Rc5 -> acid pool created by bloobs or traps are still not damagin the hero
     
  12. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    More a mod issue, but if you have a consumable that heals both hp and mp, it calls it a "food" in your inventory, but uses the "drink" animation.
     
  13. Glazed

    Glazed Member

    It's like a milkshake. It's food, but you drink it. Sounds like the perfect compromise.
     
    Doc Gelegentlich likes this.
  14. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Finishing a monster zoo with a steam rocket bolt crashes to desktop with no error message.
     
  15. dbaumgart

    dbaumgart Art Director Staff Member

    Native gold drop was to test the loot drop function; snuck in.

    I don't see why Weak Acid Pool wouldn't damage the player, aside from doing such a pitiful amount of damage - any ideas?

    @Glazed
    - Fixed the things!
    - Level 16 trap should be valid - there's spill from one level to another when items and monsters are spawned, so it should show up rarely on level 15.
     
  16. Nicholas

    Nicholas Technology Director Staff Member

    Anybody getting crashes with RC5: we now can process .dmp files. Send me your .dmps - they should be written out in the EXE directory and timestamped.
     
    Glazed likes this.
  17. Glazed

    Glazed Member

    What is the optimal way to send them? Attachments here? I have three of them. They need to be zipped for now because the forum won't accept dmp files. That should be easy to change, though.
     

    Attached Files:

  18. Nicholas

    Nicholas Technology Director Staff Member

    Glazed: one of those crashes happened when going downstairs, yes? Which level?
     
  19. Nicholas

    Nicholas Technology Director Staff Member

    Fixed Fax's steam bolt crash, as well as (probably?) a plethora of other, zoo-related crashing behaviours.

    Still need to sort out the downstairs crashing and the missing blocker. Glazed, you have an XML validator - can you point it at the rooms DB and get it to check for missing blocker files? (I mean, I could, I suppose.)
     
  20. Glazed

    Glazed Member

    I'm not entirely sure. I was just testing some extremes of XML data, so it was probably from level 1 going down to level 2. I did get some crashes going down to level 14 because of the big_tree00 issue, but those crashes popped up the crash warning dialog, and it doesn't seem like dmp files get created for those. I crashed that way at least three times, and I also had three crashes straight to desktop. Two of the crashes to desktop were identical: same level, same stairs. The third one, I dunno.
     
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