This is what happens when your artifact has a quality of 4,294,967,295. You can also see how consistent the RNG is. The difference between my acidic damage and asphyxiative is only 0.06%
No, it's an item I invented called Gooball. It's an artifact sword with a 200 righteous damage buff, and an egregiously high artifact quality! I think it's interesting that I have 5.4 million Burliness and Caddishness, and yet I have 1 HP max. I was doing just fine against a level 15 monster zoo until some jerk must have cast a lingering weakness missile on me.
If an atom of goo from that gooball flies off and hits a Diggle, the dungeon will implode. That, and you are mostly a superhuman with that; except you can't sneak well XD
Maybe it'll overflow a couple times and not level you up though, or level you up multiple times or something.
Was this a rollout item that won't spawn elsewhere? Or can you just find these things lying around? 'Cause that'd be crazy. As in, crazy awesome.
When I said it took one minute to Krong this item I underestimated it. I just timed it, and it took 2 minutes and 7 seconds! It's just a test item I made in my own test mod. I use this mod to test various XML features. It had completely unexpected results! I was level 17 because I used debug mode to give myself 16 levels to get the IBIAM spell. I Kronged the item, sent it away, and this is what happened:
Wicked Sick! Some people cheat a little to make things relaxing. I cheat by adding to the number of craftables I find. I use a memory editor to do it. (Artmoney) Some people cheat to see what makes the game engine shit itself. Glazed, I think you may just be one of those people.
I don't call it cheating. I call it science! I'm trying to figure out the data types of the values in the XML files. 4,294,967,295 is the maximum value for an unsigned 32 bit integer. However, the game had no trouble with 4,294,967,296.