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FAXPAX: A Thing What Fax Made

Discussion in 'Mod Releases' started by FaxCelestis, Feb 2, 2012.

  1. Glazed

    Glazed Member

    It's even more bizarre than I thought! triggerondodge and dodgeBuff both work on abilities. However, triggerondodge uses the "percent" attribute and defaults to 5, while dodgeBuff uses "percentage" and defaults to 100.
     
  2. DavidB1111

    DavidB1111 Member

    Hey, Fax. Something weird is going on here.
    I installed this with the DLC RC5, to see if it worked okay along side it.
    Um, The Diggle God of Mediocracy is invisible, the statue, and it doesn't activate when I click on it.
    The Rama's Banana doesn't trigger the boost to smithing and other skills. And neither the Tea of O'ylth, and the Variable Enchancer do anything ..
    Nothing with an effect seems to work at all. :(

    Do you have any idea why nothing seems to work? :(

    Was I supposed to download all the previous versions of 0.8 in a row for it to work? The new skill tree has no effects at all.
    I've never seen something completely break every effect.
     
  3. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Did you install the RC patch over your game? It's not a standalone.
     
  4. OmniaNigrum

    OmniaNigrum Member

    I ran into all but one of the issues David mentioned last night too. (And the one remaining may have just been unnoticed by me.)

    Base Game + RotDG + RC1, RC2, RC3, RC4, and finally RC5. I can assure you it worked fine until RC5. But then I upgraded to 0.8RevE of FAXPAX at the same time, so either could be the cause.

    This is really weird.
     
  5. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Try redownloading it, I made a little fix this morning that may solve the problem.
     
    OmniNegro likes this.
  6. Werediggler

    Werediggler Member

    Hey Fax, something lutefisk-y seems to be happening. With RC5 and the latest version of FaxPax my game crashes when entering a tiki bar. Any ideas? No window saying the game has crashed either. It just goes straight to desktop.
     
  7. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Did the tiki bar initially spawn before you upgraded to RevE?
     
  8. OmniaNigrum

    OmniaNigrum Member

    Alas, I am using that little revision. (I noticed the file size was slightly different and the MD5 was changed.)

    MD5: C3CF2ECDA2113A6AC97CCCE5DA985699
     
  9. Werediggler

    Werediggler Member

    I don't believe so, I started up the game after checking the forums and upgrading to the latest version of mods that had updated.
     
  10. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Hm. Both skillDB and spellDB pass validation. As does rooms.xml.

    I made a few changes. Here's RevF. See if that fixes it?
     
  11. Werediggler

    Werediggler Member

    Testing now, I'll edit when I find if it works or not. *fingers crossed*
    EDIT: Fixed! Awesome, thanks a bunch Fax. I'm curious, what was it that was causing the problem?
     
  12. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    I honestly don't know. Maybe bad packaging? there were a few places I used <anim sprites instead of <anim sprite, but I don't see how that would kill the whole thing.
     
  13. OmniaNigrum

    OmniaNigrum Member

    The Necrotic Rod now fails to crash the game! Well done again FaxCelestis!

    I still have no idea what it does unless it is supposed to cause that "Counterstrike" buff I see and have no idea about.

    The Rama Bananas work as they should now too. So it seems you fixed the bulk of the issues with your keyboard magic. :) (If not all of them.) I have no Tiki bar at current to test that with, nor any good drinks to test. But I suspect things are mostly fixed. Thank you!
     
  14. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Stand on more corpses before activating the rod. The more you stand on, the stronger it gets.
     
  15. Glazed

    Glazed Member

    It's supposed to be "percent".

    Code:
    spellDB.xml(789):  <effect type="knock" amount="1" amountF="0.35" secondaryScale="24" percentage="50" />
    spellDB.xml(790):  <effect type="paralyze" turns="3" amount="3" amountF="0.35" secondaryScale="26" percentage="50" />
    spellDB.xml(851):  <effect type="trigger" spell="Possession's Price" percentage="10" />
    spellDB.xml(864):  <effect type="trigger" spell="Possession's Price" percentage="10" />
    spellDB.xml(879):  <effect type="trigger" spell="Possession's Price" percentage="25" />
    spellDB.xml(900):  <effect type="trigger" spell="Wail of the Banshee A" percentage="25" />
    spellDB.xml(901):  <effect type="trigger" spell="Wail of the Banshee A" percentage="25" />
    spellDB.xml(902):  <effect type="trigger" spell="Wail of the Banshee B" percentage="25" />
    spellDB.xml(903):  <effect type="trigger" spell="Wail of the Banshee B" percentage="25" />
    spellDB.xml(904):  <effect type="trigger" spell="Wail of the Banshee C" percentage="25" />
    spellDB.xml(905):  <effect type="trigger" spell="Wail of the Banshee C" percentage="25" />
    spellDB.xml(906):  <effect type="trigger" spell="Possession's Price" percentage="20" />
    spellDB.xml(992):  <effect type="trigger" requirebuffontrigger="1" requirebuffontriggername="Power of the Broforce" spell="Make It Explode" percentage="15" />
    spellDB.xml(993):  <effect type="trigger" requirebuffontrigger="1" requirebuffontriggername="Righteous Empowerment" spell="Make It Explode" percentage="10" />
    spellDB.xml(998):  <effect type="trigger" spell="Make It Explode" percentage="10" />
    
     
  16. DavidB1111

    DavidB1111 Member

    I"ll go give this a try and see if it works and fixes the weird nothing working bug.
    Do you have any idea what caused that at all?
     
  17. OmniaNigrum

    OmniaNigrum Member

    I will have to make a nice choke point next zoo I come across. That should make an insane number of corpses for it. The one thing I am really unclear about with it is weather I should target the corpses I am standing on or something else. It seems to work either way.
     
  18. DavidB1111

    DavidB1111 Member

    Good news, everybody! It works now!
    Thank you, Fax.
    Here's hoping though, that my Fedora someday gets close to the Eater of Beatings. :)
    It got 1:resist_piercing: 1:resist_existential:
    1:burliness: 1:nimbleness: 2:caddishness: 1:stubborness: on the first enchant. :eek:

    Well, I eventually rerolled it. But still.

    Okay, I found a hilarious bug.
    The out of phase skill stacks everytime you cast it. So, I'm now walking around with 119 dodge, 129 sneakiness, and 85 Magic Resist, and probably 80 magic reflect. :p
    Needless to say, I'm invincible now. :)

    I don't think it's supposed to stack, is it?
     
  19. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Rev G uploaded. It includes three new items.
     
    OmniNegro likes this.
  20. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    0.9 uploaded. It will not break saves (despite the version number change): I just felt the change was big enough to warrant a new version.
     
    OmniNegro likes this.