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Vampirism and Weapon Proc's

Discussion in 'Dungeons of Dredmor General' started by magicbison, Jun 2, 2012.

  1. magicbison

    magicbison Member

    Does vampirism trigger off of weapon proc's?(ex. melee weapon's 2nd skill)
     
  2. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Only the bonus damage from the vampirism skill drains.
     
    magicbison likes this.
  3. magicbison

    magicbison Member

    Ah ok so it's not based off of weapon hits. Thanks for the response.
     
  4. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    Really? I thought bonus :dmg_necromatic: helped. Maybe I'm thinking of blungecap?
     
  5. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    <effect type="drain" /> is a contained value: it won't drain from anything else.
     
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  6. SkyMuffin

    SkyMuffin Member

    I'm super confused here. In Dredmorpedia it says nothing about bonus damage for Vampirism skills. And it also says it scales off of magic power still. :confused:
     
  7. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Code:
    <spell name="Vampirism Attack" type="target" >
      <effect type="drain" necromantic="1" necromanticF="0.14" taxa="Demon" />
      <effect type="drain" necromantic="1" necromanticF="0.14" taxa="Other" />
      <effect type="drain" necromantic="2" necromanticF="0.25" taxa="Animal" />
      <anim sprite="sprites/sfx/glintA/glintA" frames="5" framerate="60" centerEffect="0" sfx="fleshbore" />
      <effect type="heal" amount="1" /> <!-- a free point of health, for effort. -->
      </spell>
     
  8. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    You sure that doesn't mean it drains based on your total necromantic damage, including buffs and CoE weapons?

    Otherwise, what's the point in the scalar? 25% of 2 is still less than 1. Why go to the trouble of adding the necromanticF if it won't do anything? Why not necromantic="1" necromanticF="1"? The only reason to include a percent is if there's some way to enhance (short of modding the files) the output.

    Guess I'm going to have to make a vampire-fungal-swords build sometime so I can test this.
     
  9. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    That's not how the scalar works.

    necromanticF="0.25" means "add additional necromantic damage equal to 25% of your :magic_power: ". So you deal extra 2+.25:magic_power::dmg_necromatic: to animals and heal that amount + 1.

    To others and demons, you deal 1+.14:magic_power::dmg_necromatic: and heal that amount + 1.

    To everything else, you deal no extra damage, but heal 1 point.

    ...although, looking at this now, the hilarious thing is that I think the effect type="heal" is actually healing the target.
     
  10. Ruigi

    Ruigi Will Mod for Digglebucks

    ugh... how did I not notice that...
     
  11. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    Oh. That is just bizarre.