Especially Nicholas, for doing so much work the past few days on the DLC. You deserve a Diggle ice cream cake, and everyone else should get Diggle ice cream sandwiches.
But I get a plush diggle. Ahem. NO I WILL NOT DROP THAT. But seriously - you guys are awesome. Nicholas does a lot of work, at least work more visible than others, but you're all super important to the success of Dredmor. You've turned me on to a genre I'd have never tried otherwise, you've created a female character that isn't there because tits, you've given me many hours of joy - and I hope you will continue to do so. NO PRESSURE GUYS.
Credit where Credit is Due: Most of the expansion #2 work has been David and the mod squad. For this one, I put up new builds, did the packaging, and took care of some other odd bits of code and bug-fixing... but really, there's only about twenty source commits between 1.0.10 and 1.0.11. Everything else was scripting and modding. Most of my time at Gaslamp these days is actually spent doing all the rendering and networking-related programming for Odin; everything in the past few days has mainly been me fixing things in a blind panic. Most of Dredmor's development right now comes from David Working on the Things. The main reason you don't see David is because he's Working On Things for Dredmor *and* trying to art-direct Odin; the main reason we hired Chris is so he can take care of some of the Dredmor stuff that I just don't have time to do because I'm trying to pull a multithreaded deterministic networked game out of my backside. Daniel also took care of the massive amount of organization trying to coordinate a sale, a new patch, a new round of free DLC, being the fifth game on Steam Workshop and the second game that's not a Valve property, multiple subcontractors, and Valve Time. Sometime last week he also decided that we needed a mod wiki and started pulling together Dredmod. Todd Moon (Glazed) also did some amazing work on the new XML Validator, basically pulling a massive tool out of thin air with no documentation. Todd builds things for the military, and it shows. I also think the modders did a sterling job for their first video game release.
(Also, I think we're hearing more about plush diggles later this week. We got one prototype back, and David sent it back covered in revisions and Photoshop... so hopefully round 2 is better?)
I'm gonna come over to Canadia and steal one from you guys. Lutefisk the Diggle shall be mine. Still, all of you guys rock. I shall use some diggle eggs from my collection to whip you all up some omele... No, I don't want you guys to die
This is simply the best game I have played in years. No question. It is that good. And I am still playing it. The replay value is astoundingly high due to mods. And everything is just plainly awesome. I bought another copy of the complete DoD pack from Steam to give to my brother, and another to have to give to someone else. I think that makes five copies I have purchased. If I had the money and Steam would let me, I would buy a dozen copies to give to practically everyone I know. But I do not really have email addresses for most of the people I know, so I cannot do it. Thank you all. We love you very much. (Platonic love, that is.)