So today I manned up enough to ditch the warlockery/battle geology combo I was growing a bit too comfortable with. I had a fairly successful run with clockwork knight until I ran into a minor hiccup (Oh god. With the rockets and the fire and the burning, the burning!). I may have miscalculated the amount of damage the final skill would deal back to me...Was this just a matter of beginner's fault, or did my high crafting skills increase the damage? I've had a look over on Dredmorpedia but no actual numbers seem to be mentioned. So my question is: How exactly do the abilities scale, and is proc chance for augmented limbs also affected? Edit: Eep, I didn't realise there was a YHTNTEP section.
Damage from Clockwork Knight's abilities does scale with tinkering. And with savviness, depending on the skill. The proc chance is not affected by stats.
The self damage from Rocket Jump and Charge of the Steam brigade does not increase as your stats improve. Most CK abilities scale with armor rating and melee power. Blast and Conflag resistance helps you avoid the self damage from rocket jump/eruption slam.
Well, the blasting damage from rocket jump at least does scale with armor rating on a 1 for 1 basis, so you need blasting resist specifically for it. Note that this will never increase the damage you take, only make armor useless for resisting it.
Ouch! Armour rating? Well that's something I didn't expect. Thanks for the quick responses, I'll see how successful I am with it this time around...
How does Clockwork Knight's scaling work? Poorly and weirdly, for the most part. Rocket Jump at liftoff: blasting="15" blastingF="1" conflagratory="5" secondaryScale="10" affectsCaster="1"/ This damage scales, weirdly enough, to your armor rating. This means you're pretty much going to take 15 blasting damage (1 point of blasting damage per point of armor), and the 5 conflagratory is mostly a "hey have you found fire resist yet?" addendum. That being said, you can get to like 40 armor, which means 55 blasting damage for all enemies around you. Not bad. Rocket Jump's scaling to enemies at the point of impact: blasting="6" blastingF="4" conflagratory="3" conflagratoryF="2" secondaryScale="20" -x2 - this means it gains 4 blasting damage and 2 conflagratory damage to an enemy per point of tinkering you have. This totals up to, at say 8 tinkering: 38 blasting 19 conflagratory damage; dealt to the enemy twice. The blasting damage is pretty nice, moreso than I remember it being from actual play. 19 conflagratory damage ranges from epic to worthless, depending on the opponent. Rocket Punch doesn't seem to scale with anything? Kind of confusing. Charge of the Steam Brigade scales with Melee Power. It doesn't scale with either tinkering or smithing, which is kind-of disappointing. Speaking of smithing, I haven't found any spells, at least in the YHTNEP spelldb which actually scale on smithing. Seriously, ctrl+f is totally lost on secondaryScale="19" - which corresponds to smithing.
That part is only applied to yourself, you never scale damage to opponents to armor. This is actually also at lifeoff, the effect at impact is only a 1 turn paralyze, no damage. It scales with melee power because it is attack="1". It hits twice too, and because it's attack="1" if you use it in melee range you get all your weapon bonuses on it as well! It's very powerful. Yup. I've got a thing or two that scales off it in my Hermetic Gadgetry mod though.
That explains it, I knew Rocket Punch was basically two autoattacks, but I didn't know attack=1 did that, interesting. and yeah, I badly misinterpreted the stuff with Rocket Jump.