Hi there people. I just got this game, and now I'm looking for some advice. 1. Any specific starting tips that you wish that you knew going in? 2. What are the main differences between each difficulty? 3. I have all DLC. Is the Diggle dlc kind of a separate campaign, or is it something that takes place after you beat the main campign? 4. Any really good websites around that have some really good mods? Never been a fan of the Steam Workshop, as it usually doesn't give you enough information for its mods, and I'm really not a fan of its layout. 5. Any specific mods that are considered to be MUST-HAVES, or just really awesome that you would recommend? 6. Where is your money displayed? I can't seem to find it anywhere? 7. From what I understand, you can actually attack the shopkeeper, but can you actually kill him? And more importantly, do you get his stash for free if you do? 8. Any other words of advice would be greatly appreciated. Thank you for your time.
That's a lot of questions 2. Main difference is health/mana regen, enemy health, enemies' strength, cost of items, etc. You can view them all in tweakDB.xml. 3. No, it affects the main game, but it does add 5 additional floors to the game's original 10. 4. You can find every mod (except possibly some new workshop-only mods that haven't been made by the main community) here: http://community.gaslampgames.com/threads/completed-mods-index.1951/ 6. Bottom left of the screen, zorkmids 7. Yes and yes, but he's pretty tough. I'll let others give their opinions on the other questions. Also I think you duplicated some
2. Alright, that makes sense. Thanks. 3. So the final 5 floors are the DLC? 4. Will do. 6. Oh, I see the problem there. I'm on windowed mode, and I increased the size of the UI elements. 7. I'll take it that I probably shouldn't attempt him unless I'm high leveled? Thanks for the help, and pointing out my duplication issue. Fixed it.
In response to number 5, I'd say Interior Dredmorating, Roguish Renovation, FAXPAX, and Complete Essential Skills are really amazing. You might want to play a few times without them, though, so that you can fully appreciate how much good stuff they add.
Boy, that's a loaded question, but 2 things to keep in mind: 1) The ability to teleport is near-essential for most builds. Try to get something like Invisible Geometries (Ley Walker), Move in a Mysterious Way (Burglary), or Knightly Leap (Artful Dodger). Mathemagic actually gives you 2 Teleports (although the lower-level one is more of a random blink). 2) The ability to heal more than the 1 Health per Round that Food gives you is also essential for most builds. Options here include Fungal Arts (2 kinds of healing fungus), Psionics (Healing Crystals), Emomancy (The Cure), Fleshsmithing (Knit Flesh), and Alchemy (Healing and Regeneration Potions). I'm sure there are others but that gives you some options. Monsters are simply more durable on harder difficulties. That 1st Floor Diggle on Easy has, say, 6 Health and deals 2 damage, but the same Diggle on Normal will have 9 Health and deal 3 damage, and on Hard will have closer to 13 Health and deal 4 damage. Numbers given are approximate but you get the idea: everything gets more health and (sometimes) more damage as you crank up the difficulty. Traps are also far, far, FAR more frequent as you climb the difficulty ladder. Realm of the Diggle Gods makes the Dungeon 5 Floors deeper, so it goes down to Floor 15 instead of Floor 10. If you're playing normally, Dredmor appears on Floor 10 and is somewhat weaker than the version you find on Floor 15 when you're playing Diggle Gods. Aside from making the game longer, Diggle Gods added a bunch of rooms you can encounter, many of them with interactive bits like Levers and the like. It also added several new Skills to choose when creating a character, and tons and tons of different items and equipment. All these things (the rooms, the items, the gear) can appear throughout the Dungeon; Diggle Gods content is not restricted to Floors 11 thru 15. Oh yeah, the Heroine is a Diggle Gods addition, as well. In the normal game it was Male Hero only. Daynab nailed this one, so Imma skip it. I tend not the play with mods, but the ones already mentioned are very popular, and for good reasons from what I can tell. As was said, it's in the very lower left corner of the UI, next to your Health Bar. It's the little pile of gold coins with the number next to it. Why there is no tooltip shown when you hover over this area with your mouse explaining all this I will never know. Yes, you can kill him. Yes, you can then loot all the items in the shop. But let's just say there's going to be some dangers involved beyond just killing Brax himself, so be warned that it's a risky thing to do. Another loaded "question". Honestly, half the fun of this game is trying out new builds when you inevitably die. Don't be afraid to screw up and lose a few characters, it happens to everyone and is generally not as frustrating as it sounds - just learn from the mistake(s) that killed you, optimize your build(s) a bit, and delve back down into the dungeons. My advice: read the tooltips on EVERYTHING. The game is loaded with obscure references and genuinely funny tooltips and flavor text. This applies to things in the environment - hover your mouse over nearly anything that isn't a bare wall or floor tile and something will pop up, and it's almost always well worth the time to read. Take your time, enjoy the humor, and remember the Dwarf Fortress motto "Losing is fun!" because it applies to Dungeons of Dredmor, as well.
A good tip resource is this thread here on this forum. I wish I had read it before I had put so much time into DoD. http://community.gaslampgames.com/t...-many-hours-and-im-still-a-noob-moments.2985/ Have fun!
To Marak: To Marak: 1. Yeah, I'm always gonna be using Mathematics. It seems beyond essential for me since I'm a caster. Thanks. As for food...Hmm does all food only increase your regeneration by only one point? 2. Traps are all over the place on the easier mode, so yeah, that sound annoying. 3. Hmm, sounds fun. Guess I'll always play the 15 floor versions. Thanks. BTW, any practical differences between the male and female? Thanks man!
Food restores 1 Health per Turn, and lasts as many turns as the number next to the icon. So it's great for healing between fights, but you generally want something faster for those "uh oh!" moments in battle. Purely cosmetic. Their stats are 100% identical, so pick whichever one you like the look of better when you're in the character creation screen.
Eating a huge food item before a fight can be wonderfully helpful as well. One HP per turn for 60+ turns can make a big difference in a fight. If you want more advice there are many great threads on the forum if you take a moment to look around. Strange's guide is a good place to start and it's conveniently stickied at the top of the general forum. The "Project: Community Skills Guide" has a wonderful breakdown of each skill, though it's still a work in progress.