FORUM ARCHIVED

[Skill] Summoner

Discussion in 'Mod Releases' started by FaxCelestis, May 20, 2012.

  1. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Boss/Monster sprites from a combination of FFIV, FFVI, and BoF.
     
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  2. Essence

    Essence Will Mod for Digglebucks

    Wub-wub? Seriously?
     
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  3. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Seriously! :p
     
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  4. Kazeto

    Kazeto Member

    I think "Fax Celestis XVI, Chosen of Krong" is from this forum.
     
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  5. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    1.4 uploaded.
     
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  6. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    1.5 up.
     
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  7. Lunix Vandal

    Lunix Vandal Member

    Hmm ... v1.5 Berylinthranox's Blessing is still tagging me with the poison whenever I land a hit. "Still" meaning "this is kinda weird since I've only ever used v1.5 and that was supposed to be fixed." :confused:
     
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  8. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    I can't figure out why it's doing that: it's using a hollow template to hit targets around you.
     
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  9. Lunix Vandal

    Lunix Vandal Member

    Yeah, I see what you're saying ... maybe the burst and/or toxin need affectsCaster="0" and/or targetIsCaster="0", to be sure?
     
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  10. banjo2E

    banjo2E Member

    Okay, so. I tried using this skill tree.

    But the Blobby is ridiculously weak (like, it is literally the same as the other Blobbies on floor one) and the second spell in the tree is a total crapshoot. I couldn't figure out how to make it change my stance to summon something other than a Blobby (casting on myself or on empty tiles didn't work, and the description states that casting on monsters definitely doesn't do it) and the one time I tried casting it on a summoned Blobby (which was summoned onto the tile I was using instead of being adjacent, because I don't even know) I spontaneously combusted for no apparent reason.
     
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  11. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Successfully casting the spell at all changes your mode. Doesn't matter if you debuff an enemy or buff a summon.
     
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  12. OmniaNigrum

    OmniaNigrum Member

    Or even debuff yourself. Yep. I did that more than once. :)
     
  13. banjo2E

    banjo2E Member

    Ah. That's actually quite a useful attribute. Noted, I will try again once my random skills playthrough is done.
     
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  14. banjo2E

    banjo2E Member

    Well, I used the mustache up until floor 5, but the summon one level above that didn't last much longer at all. More updates as the situation progresses; right now I need to focus on maxing necronomiconomics so that I can actually do damage with my spells again. (Necrolyzing aspirant is broken in all the best ways, by the way.) Also, the buff/debuff/mode spell seems to put a debuff on anything on the same tile as anything other than a summon, and a buff on anything on the same tile as a summon. Combined with the fact that this skills summons have really weird collision (you summon them, they share your tile, and they tend to share enemy monster tiles as well) and you get the summon and sometimes other monsters carrying both the buff and debuff.
     
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  15. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Most of those are things I can't fix, unfortunately.
     
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  16. Tirien66

    Tirien66 Member

    Every sprite up there is from a FF game, actually. Just different names that fit with Dredmor better.
     
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  17. iamcreasy

    iamcreasy Member

    Very interesting. I will try it out.
     
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  18. Rakankrad

    Rakankrad Member

    Did you ever manage to find out how to fix the Berylinthranox's Blessing bug? Seems like I only get him on lvl 2 for most of my runs...
     
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  19. Vitellozzo

    Vitellozzo Member

    Question: are the Gods this mod gives to you too strong, compared to diggle gods, aren't they?
    I've found one that gives you invisibility on being hit!
     
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