FORUM ARCHIVED

Announcing Conquest of the Wizardlands Expansion!

Discussion in 'Dungeons of Dredmor General' started by Daynab, Jun 19, 2012.

  1. OmniaNigrum

    OmniaNigrum Member

    I think the price should be changed by $0.51 so the total amount needed is 'bout three fiddy. Deific Expletives! It's the Lock Ness Diggle again!!!

    What can I say? I am not particularly clever, but I loves me some Southpark. :)
     
  2. Warlock

    Warlock Member

    [​IMG]
    I'm sorry, this had to be done. It was too good an opportunity to not miss.
     
  3. OmniaNigrum

    OmniaNigrum Member

    Do not be sorry. That was a perfect reply!

    That image is priceless. :p
     
  4. magicbison

    magicbison Member

    Isn't this what Eely is for?
     
  5. OmniaNigrum

    OmniaNigrum Member

    Not quite. At least I do not think so. But the point is that they want to sell it for $2.99ish. I say they should make it an even three-fiddy.
     
  6. Warlock

    Warlock Member

    shh....... don't give Nicholas or any of the others any more ideas. Diggle Hell will be bad enough for this expansion. Does this mean we'll see stupidly tough zombie diggles, diggle mummies, and diggle ghosts? If so then....... kill me once, shame on you, but you cannot, however, kill me twice (guess how.)
     
  7. TheJadedMieu

    TheJadedMieu Member

    I'd like to formally request that you guys mess with the existing weapon skills to make them as pimp as Essence claims the new ones are.
     
    Kazeto and Lorrelian like this.
  8. banjo2E

    banjo2E Member

    ...Diggle Priests with the ability to resurrect any Diggle, including Were-Diggles.

    I can see it now: The Congratulations! music plays, then halfway through, record scratch, text vanishes, Diggle Priest casts a flashy spell, the death animation plays in reverse, and you're alive again! but it only works once per playthrough and you have to be a were-diggle.
     
  9. Catbread

    Catbread Member

    I have to agree.
    I don't want the old skills to be second-rate compared to the new ones!
     
  10. Sanjuaro

    Sanjuaro Member

    I'm gonna tell you right now; I'm gonna have a heart attack if this expansion isn't released soon(-ish.) I need that storage!
     
    FaxCelestis likes this.
  11. OmniaNigrum

    OmniaNigrum Member

    I would wager that it will break saves. Nicholas said the next major release would have to break saves. I think this qualifies.

    Sorry. But your character will probably have to figure a way around this mess without any good storage solution.
     
  12. Sanjuaro

    Sanjuaro Member

    That's fine with me, I never manage to get too far down as I'm always exploring every nook and cranny. I'm the kind of person that enjoys a good grind, and besides, I think my character right now is only around level 7. My main reason for being hyped is that I've always wanted to try out the crafting skills but I'm a hoarder in RPGs.
     
    OmniNegro likes this.
  13. Warlock

    Warlock Member

    As long as melee builds aren't borked on the lower floors as a result, I'm totally game with that.
    @Sanjuaro: Nicholas said that the game will break all saves, I'm afraid. Clean slates for all of us! :)
    Also, can we have some sort of ETA on mod arrival please?
    Alchemy and Tinkering are pretty much the only two crafting skills you'll ever need.
     
  14. OmniaNigrum

    OmniaNigrum Member

    I am too. I explore every part of a level before I go down, and hoard everything even if I have to make multiple trips up and down stairs every time to keep all my junk. :)

    *Edit* I added the quote since I was Ninja'ed. :p
     
  15. Warlock

    Warlock Member

    Considering that's often the only means of survival for some builds, i.e. explore for XP, no surprise there. Also, the more of a dungeon you explore, the more things you'll find. That much more, especially if you're playing it regular without NTTG on.
     
  16. OmniaNigrum

    OmniaNigrum Member

    NTTG is just plainly awful. You cannot win like that unless you have a means of farming consumables and reagents from a mod skill of some sort.
     
  17. Warlock

    Warlock Member

    That's why nobody should select NTTG, especially with a gear-dependent build, or you'll be totally boned halfway into level 2.
     
  18. Daynab

    Daynab Community Moderator Staff Member

    I play NTTG :( it's fine really except if you try to play a crafter.
     
  19. OmniaNigrum

    OmniaNigrum Member

    Even non-crafters have trouble with NTTG. Taking Big Game Hunter and killing boatloads of animals for meat is a good way to alleviate the food crisis, but you cannot take a reasonable build with that and Rogue Scientist and Clockwork Knight and Perception just to counter reduced resources while still having a viable build.
     
  20. banjo2E

    banjo2E Member

    I'd have to agree, more or less. The problem with NTTG is that you get half the floor space, which usually means about a third of the quests/shops/anvils/shrines due to room size restrictions, plus half the loot of a normal floor. With the latter, you end up with a lot less leeway regarding what spawns; half the loot equals half the chance for the stuff you really need to have to spawn.

    You end up with a scenario in which only builds that don't depend on items can reliably survive, which mostly means Promethean/Blood Magic derivatives only, excluding mod-added skills.
     
    OmniNegro likes this.