I was wondering if the combo between Archeologist, Big Game Hunter, and Blacksmithing was purposeful or accidental. I'm referring to how you can make an infinite amount of Omnipotent Pork Swords by killing your own summoned diggles ( which also grant exp. and procure the passive giving upto 52 exp per kill ) with the butcher ability giving you the meat you need. You just hammer out a sword from a common ingot and then voila, you've got the sword; as it is by it's own nature an artifact even without powers Archeology's "It Belongs In A Museum" grants something like 480 exp per sword. While I definitely wouldn't call it the "best" farming in any sense of the word for experience but it's stable until you complete three or four skills and quicker ( and of course, most importantly, safer ) than any other process I've found. You can do all of this on level 1. I'm sure there's other things like this out there and I'm missing something but so far so good on not finding them. lol
You will eventually run out of Iron unless you took a skill to allow you to farm more. But I think it was unintended, but still very unimportant.
Well, more iron can easily be acquired if you have Clockwork Knight or Perception. But generally speaking, that combination isn't really that powerful, since with just Clockwork Knight and/or Perception and Smithing and/or Tinkering you can make a lot of stuff.
It isn't necessarily about "power" it's just something weird I found. By the way I did have Perception since I was just playtesting all the skills to see how they worked in game. I just wondered if the comboing of skills was something done on purpose like that.
I actually feel the same way. But that's usually because I don't have a 7th slot. :3 I'm really bad at this game! lol, I like archery even though I never have bolts.
Weirdly, I feel the same about Clockwork Knight. Though I had a few daring runs without this piece of mechanical clunkiness (emphasis is on "few").
I like clockwork knight - but I don't see how it could be that beloved - is it because you love having just a bit of Smithing / Tinkering? Is it for the jump? What's the appeal?
True story: The Clockwork Knight skill was inspired as a complement to a tinkering smithing melee build (required to craft the clockwork chainaxe, which was a very powerful crafted item at the time) builds of this type usually centered around heavy armor, power limbs, and dual wielding chainaxes. When folks wanted a teleport skill, they had to use dodging or mathemagic, rather lame weakling skills that arent complementary to a heavy melee machine-- so the clockwork knight was designed to accommodate these needs.
Burglary has a teleport, and it does other useful stuff besides. Only reliable source of lockpicks in the entire game, anyone? ...but its teleport is also its capstone so I can see why you'd want something else.