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I've searched around, but can't find a definitive answer

Discussion in 'Dungeons of Dredmor General' started by Eligor, Jun 29, 2012.

  1. Eligor

    Eligor Member

    Does anyone know the maximum character level? I've searched around for a while and cant find a definitive answer. I've read that level 30 was the cap, but then I found a picture which I don't know if its photoshopped, a mod, or perhaps an older version of Dredmor.

    [​IMG]

    I know this has been asked before but if someone does know (or if someone can confirm that you can get past lvl 30) i'd appreciate it, cause i know i'm not the only one who would like to know.
     
  2. Kazeto

    Kazeto Member

    Maximum level you can get is, well... I don't think anyone got to that point.
    Maximum effective level is the sum of all skill tiers from your chosen skill trees, minus six (since you start with 7 tier-1 skills and level 1, meaning there is a difference of 6 points). After that point, the only benefit of gaining more levels (since they don't really give you anything) is increased score.
     
    Marak likes this.
  3. I can confirm with YHTNTEP installed you can go over 30. I can confirm I hit level 41 with a character of mine.I believe the max level of skill slots will take you to level 50. Even with a very aggressive crafting-to-museum plan, it would be difficult to hit that level in a traditional DL15 run.

    As Kazeto notes, once you run out of skill slots to activate, additional levels don't give you additional stats or powers. (They do still refill your health and mana bars, however.)
     
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  4. banjo2E

    banjo2E Member

    Levels really should give you the generic +1 to everything when you get them, instead of when you spend them. That way level grinding would actually mean something.
     
    FaxCelestis likes this.
  5. I agree it would be a nicer default option. That said, it is a relatively simple matter to add additional skill levels to "fill-up" a tree if needed. You can even mod them into a game in progress!

    For example, I ran out of skill slots in the level 41 game I mentioned, and so just added Level 6 and Level 7 Vegan to the tree. No extra buffs, but I was able to keep spending my levels.
     
  6. Kazeto

    Kazeto Member

    Then again, if that was the case, then there's nothing there to stop someone from getting 300 more levels and no-selling everything as they roll through the dungeon with a wizard that has 60 melee power and 200 or so magic power.
     
  7. banjo2E

    banjo2E Member

    In which case, they deserve to be that overpowered, given that the only ways to get that strong are to grind for a year, or use debug mode.
     
  8. Eligor

    Eligor Member

    Thanks for the detailed info guys, i've been curious about this for a while.
     
  9. Kazeto

    Kazeto Member

    Or get Perception, Tinkering, and Archaeology, and just send some artefacts to the museum. It wouldn't be instant, but it wouldn't take that long.
     
  10. banjo2E

    banjo2E Member

    That only lasts as long as your craftables hold out, and since EXP costs rise exponentially you'd get up to maybe level 50 before you had to grind.

    Unless you went into the Wizardlands, but dude, c'mon, it's the Wizardlands.
     
  11. Kazeto

    Kazeto Member

    Would you really be afraid of the Wizardlands when you are level 50+, if you got bonuses from each level?
    I mean, if you got the right resistances, at level 70 or so you would already be nigh-unkillable by anything that wasn't named. And dealing with single unit when you can just shrug off everything else and can craft throwables for yourself isn't that hard.
     
  12. banjo2E

    banjo2E Member

    I was talking more about the fact that the Wizardlands are going to be a source of infinite XP, what with resetting every time you leave them and all.

    But seriously. If someone wants to waste their time grinding to a point where they can't be killed by anything short of 20 counter-crit-crits in a row, let them. It's already entirely possible to kill Dredmor before you've maxed your skills.
     
    Kazeto likes this.
  13. dbaumgart

    dbaumgart Art Director Staff Member

    We have room for 8 skills per skill line and you will always start with 1 level in each skill line that you take.

    So assuming you made 7 skill lines with 8 skills each, you could end up at level 56, though that may display as level 50 in the game because we pretend the player starts at level 1 rather than level 7.
     
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  14. AvzinElkein

    AvzinElkein Member

    Still, with the upcoming Wizardlands, you may have to somehow raise the cap past 50 or something.
     
  15. Kazeto

    Kazeto Member

    Why would they have to do that?

    I mean, seriously, have you ever even got to effective level 50?
     
  16. I second Kazeto there. You can beat the game way before the cap level, and aside from that... it is a roguelike! You need to suffer and it need to be difficult.
     
  17. SilvasRuin

    SilvasRuin Member

    The "level cap," as it were, isn't even reachable currently, and won't be in the Wizard Lands either unless they make several more skills have eight levels. The "level cap" kind of needs to be reachable in the first place to create a need to raise it.
     
  18. banjo2E

    banjo2E Member

    I personally think that, as I've stated before, making the global +1 bonus to all of your stats apply regardless of whether or not you've spent your skill points would be a very good idea.

    Different people play the game in different ways. If someone wants to grind long enough to max out their skills, then grind further than that to become more powerful (or just to see what happens), I think we should give them some sort of reward for their persistence instead of saying "lolno, roguelikes are supposed to be hard, play the game the way we want you to play it". Wizardlands are going to make that kind of grinding much easier, so if the lack of a level cap is ever implemented for reals instead of just being an integer that goes really high but doesn't actually do anything otherwise, now's probably the time to go about it.
     
  19. SilvasRuin

    SilvasRuin Member

    I wouldn't say they'll make the grind easier. More bearable, certainly, but it's not likely going to make it easier to gain exp as monsters should be just as powerful as their core counterparts.
     
  20. banjo2E

    banjo2E Member

    I was referring more to the fact that many of the most popular EXP-farming builds require resources that aren't renewable in the core game (crafting artifacts + Archaeology, burglary's infinite lockpicks, etc.) but will be in Wizardlands.

    Still, you're right, the overall difficulty of the Wizardlands is going to be locked to the floor you enter from.