Hey everyone, first off I'd like to say that I love the community this game has. I have been playing the game for a few months and with the release of the workshop I decided to get involved on the forums. I have been browsing for about a week and everyone on here seems really supportive. On to my question about a possible ability. I would like to create an ability that stops enemies from attacking you, much like invisibility. For a few turns you would be able to walk around but none of the monsters would notice you. My Idea is to "disguise" the player as a monster by changing their sprite to a monster(similar to the werediggle ability) but it would stop everything from attacking you. In short, is there a way I can create an ability the same as invisibility but instead of the player becoming a transparent sprite with a red outline, they would become a sprite of my choosing. If I didnt explain this well enough I will try to explain it to the best of my ability again.
You can do it by making a shape-shift ability (that way you'll be able to choose a sprite of your own for it) with a debuff that makes it impossible for you to attack and stuns everything in the general area that is not you regularly. For a beginning modder it's probably more trouble than it is worth, so just ask if you have any questions.
I haven't done a lot of modding, so I may be wrong, but I'm thinking that instead of messing around with an area of effect stun, you could just temporarily buff sneakiness to some absurd level.
-Kazeto Shape shift isnt listed on the mod wiki, would it just be "shapeshift"? -Dicrostonyx I will definitiley try to buff the sneakiness, never thought of that
So I got it to work, polymorphing and such. A few problems though, 1. If I attack the spell will not break like invisibilty will, I willl still have the sneak buff 2. The sneak buff only really is effective if the person hasnt seen me yet What I was trying to accomplish was essentially the same exact effect of invisibility(not being notice, buff broken when you attack or use some sort of action) but wanted the sprite of the character to be a monster. As if they were disguised and were blending in.
I do not know much about modding, but you could maybe search the "invisible" buff file for the part that makes it disperse on hit. Otherwise you could just make it a brittle buff with 1 strike "duration".
I'll look into that, thanks for the idea But there is still the problem of monsters noticing me while in this buff