I've always been a little perplexed by this. The item Bronze Greaves is a feet-slot item, but in every other respect they should be for the legs. This would also give crafting a quick, easy, simple way to fill the leg slot. Simples.
I too have been somewhat perplexed by this. I remember selling my nice double-Kronged pants for a better pair of Greaves that made me want to strangle someone... Thank you for bringing it up Althea, and thank you David for considering our plea.
Squee. It's just that there's a few crafting recipes for boots (Copper & Iron) but none for legs with 'lower' materials. so I just thought it'd make a bit more sense, plus as armoured legs really aren't easy to come by it might help a little bit with butt kicking.
Well, I think largely there's a good selection of boots in the game, but if you're playing melée or wearing heavier armour, there's no real leg pieces until Smithing level 4 (I think) or luck via drops/chests/Brax, you're stuck generally with +dodge trousers until you can craft or find something better.
TBH it's not uncommon in any rpg I know to have an abundance of armors and helms compared to other types. A lot of it is undoubtedly caused by the pant, belt, and glove slots not existing in the base game though. Gotta be fair to the people who didn't buy RotDG (they exist?)
It's made from Lutefisk Ingots! How do you make those? From 2 Lutefisk Blobs, of course! Each made from 4 Lutefisk Chunks... each made from 4 Lutefisk Wads... each made from 4 Lutefisk. So the two ingots for a piece of chest armor would require 256 Lutefisk. Which is about half the cost of a guaranteed maximal artifact from a Lutefisk Shrine (500 Lutefisk). So you get a known quality piece of armor for 256 Lutefisk instead of being halfway to a (likely still sucky) random artifact. And if you get hungry, you can eat all of these ingredients! All of this, even the final armor, is created in an Ingot Press. No skill needed to mash up balls of lutefisk and wear them on your body! So what's so special about Lutefisk Armor? For starters, it should have a pretty serious debuff to sneakiness. The monsters will smell you a mile away! (This is a big debuff when the next expansion comes out because sneakiness becomes really good.) So this armor will be bad for rogues, but should be good for mages and warriors. It will provide at least some armor, but not as good as metal armor, and no debuff to magic power. (Wearing flesh armor doesn't stop your magical powers!) It should be better than leather armor in power, because you need so much lutefisk to make it, and that requires a Lutefisk Cube, time, and a lot of spare items. Maybe it should be armor designed for hybrid mages/warriors. There's not much armor for them now. It won't buff your magic power like flimsy mage armor does, but it also won't hurt it like metal warrior armor does. Higher level lutefisk armor can be made from the basic armors by adding various magical or alchemical components. I might just have to make my first mod...
Can I chime in here and say outright that too many artifact rewards are weapons? I don't know what the % chance is to be a weapon when doing a quest, lutefisk god, or zoo, but most of the time a reward is incoming, i cross my fingers hoping for something not weapon and am dissapointed, especially with quests.
I don't think there's a special chance (other than Evil Chest items always being weapons) but statistically they're likely given there are 7 types currently of them (assuming you could orbs, tomes and shields as weapons)
Generally, we need more items. We have some 2x more of each for like.staff/sword/whateverweapon/offhand. Belts are catching up, torso and hat I guess are up there. Everything else is kind of.... Especially rings. Rings have a tendency to give like only one thing. Such as fire resist 2. or acid 1 transmog 1. And then you suddenly find that one ring that gives 15 health and 2 regen or whatnot and you don't need anything else. Ever. I want some mid-way rings/amulets and other options for late game for the different archetypes. Currently I end up with like, a massively kronged cloak of sagan, a black or starry orb, or even a molten orb. godewins staff, one of the crowns, and the one sparkling glove or pyromancers gloves or something. for a mage. and guess what my rings are? It's always double emerald gold rings, the regen ones. I become more melee-y than my darn warrior builds. because if I get hurt I heal one or two hp a tick. That's... not what a mage should be doing. at least not all the time.
Additionally, the addition of godewin's staff has made all the other stock dlc kind of worthless in the hands of a mage, for weapons, I mean.