Ok that's a pretty lame name for this mod, but at least it gets the general idea down. Hey everyone, this is Zylo and this is the beginnings of the new Item mod that I have been working on. It's still in pre Alpha ( I plan to release it once I hit 50 items, then keep adding after that.) The reason im posting this now even though it is incomplete is because I'm hoping for any feedback you may be able to give. ( Do I need more of this sort of item, less of this sort of item... etc) But more specifically I want to make sure I haven created an item that already exists. I don't want to find out someone made a mod with a Pen sword in it already! ( I also would prefer it if people didn't take the Items I have posted and use them in their own mods.) So below is a list of the pictures and names of all of my already created items. There is 32 in all right now. ( You will probably notice many pop culture references, but there are some original items in there as well.)
I've seen a buster sword in my game before. Might want to try the Eternal Sword, from Tales of Phantasia. Or Cupil, from Skies of Arcadia.
Just so you know, there's already a pretty big bias towards swords in game. It's probably not worth getting rid of the swords you already have made/planned, but you might want to avoid adding even more swords from now on and focus more on the other weapon types. Especially staves.
From what I understand, this problem will be lessened with the release of Wizardlands, since they are converting some existing swords into Daggers.
And they're also going to be converting some staves to polearms, which would make the problem worse in another way. I already made a post that was originally just going to break the number of weapons down by level, but then I noticed that there were more swords than axes/maces and FAR more than staves while looking at the data. One of the devs saw the post, so we're apparently apparently going to get new weapons with the next patch, but the problem still exists right now, so we shouldn't be making it worse right now.
Mods will right all wrongs. Relax. Whatever chaos is made will be fixed. And if a particular category of weapon is lacking, it will likely have massive potency in the few items it has to compensate. Things need not be equal in all regards.
Point being, modders should be more careful when adding items to the game because you are lessening the chance of every other item being looted when you do. Personally, I remove most / all items from mods that I install (FaxPax, RR) for this very reason - they lessen the chances that I will get core items. Particularly with food / drink items. I can understand the desire to add odd effects to eating food / drinking drinks, but the sheer multitude of food / drink items that were added with FaxPax and RR meant that I would have countless 1-2 count stacks of food items, instead of a few growing stacks of core food items. Edit: I think that this problem isn't as bad with Weapons / Armor, because you don't usually hang on to Weapons / Armor that you aren't using. However, some attention should be paid to the balance of weapon types, given that certain skills hinge on particular weapon types.
Hmmm Would it help to instead release this as several different mods? One mod per item type. So if you didn't want all the swords, but still wanted the armor. You could?
I think that would be helpful, yes. The new expansion will be coming out tomorrow though, which may address some of the weapon balance issues with the addition of Daggers and Polearms. So you may want to revisit which categories some of your items are in (I see some daggers in there) when that happens.