An easy way to tell is if the portal is red. Red = Diggle hell, Black = Wizardland. Maybe you put the code in with a typo?
Run across 3 thus far, explored one. Negbarhogorzuk- A DL1 scrawl that leads to an Egyptian-themed locale, with no loot of note.
I wrote down the code then double checked it. Yup it should be the right code. Few of the one on the sharing google doc seem to lead nowhere. I've noticed I encountered those codes while not playing via steam and some of the shared codes that did not work were described as unexplored.
Bangunfuumnggorunfuum Eyjalnusgorpot Both untested; Fwtweitgorwa was the only one I tested and it led to DIGGLE HELL. Which is odd because you guys are implying that bad codes lead to Diggle Hell, but that one was valid. I double checked both when writing it down and when entering it.
Wkkoltwegorrho Puarppokkolcha Fricrapotkolpot Cornfroporkiinuz codes for floors 1 through 4. I survived just fine and found no outstanding loot, but I won't guarantee your safety. Edit: oh, I forgot. One of those had a camera in it, which was pretty neat. Not sure which one though.
Izrahomgorit - found on floor 1 - yellow tile area, no significant loot, evil clone lever at end, which finished me off.
Cyrgorgorgorkol was the only one I've tested so far; it granted me an artifact ring that boosted acidic and existential damage by 1, asphyxiative by 2, 2 magic power and mana regen, 1EDR and 1 Trap Affinity; not bad at all for a ring in the first level. I was playing a Gish, so it was particularly nice. On a side note: HOW I DO FORUM ICONS?
Wizardlands for floor1: Korpngjafgorsee - Egyptian themed Wizardland, lever with two evil clones killed me. Chrakkiigorarp Wizardland for floor 2 Inkolzanmagfur - Artifact robe behind some really nasty traps, otherwise nothing of note. prototype00
Zejafcragorarp: egyptian themed wizardland, the 2 levers found there are both traps (in my case summoning 2 evil clones). 2 crates, 1 chest. not much useful loot, but i came in from dlv 1.
I'm beginning to believe that pulling levers in the Wizardlands is a bad idea in general. Nothing good has come of it so far. LET IT BE KNOWN. LEVERS ARE NOT TO BE PULLED IN WIZARDLANDS. ahem... here are some DL 1 codes. Izngzukgormag Plitkullgorak Blapokfrogorgor Valcrarahgorgor Lkpotnugoriz incidentally, I went through a lot of characters recently.
Two untested ones, because they'll be safer here than scribbled on a scrap of paper: Binjafkolgorfur Dariztwemagtwe
I found a few. I take it they will randomly show up throughout the dungeon? Anyhow, I will share one. Bitchaunfuumkolkull I didn't know bad words could generate in it! Also, there's an artifact spectacles guarded by 4 really powerful fire traps on it. I don't think that will change. I think it was that place that had the spectacles. And that f may be an r, I can't read my own writing.
Mlonuzjogorarp: DL 1 enemies and nothing special to note Fwtwepokgorjaf: DL 1 enemies and a weird flame trap path Friakchagorwa: DL 1 enemies and nothing special to note Poskolseemagng: DL 2 enemies and nothing special to note Pilpornuzgorlech: Hell Fwgornusmaguz: haven't tried yet These are the one i have found
Bangbelwagormag: has pretty much nothing interesting in it though. Also is it just me or do like, most of these have "gor" as the penultimate syllable?