As I just found The Worst Idea Ever as a secret recipe weapon encrust and that's not going to be easy to beat given the reagents are three hand grenades and some copper wire.
Hive weapon, injecting thaumites since yesterday. Worst Idea Ever. The helmet one for which you need 3 wands, just because of the style, just like the aforementioned 2.
The meat one that use one of each steak is really nice. You don't need any craft skill for it and it add 5. Low health mage characters can get a nice boost.
Gaudy Baubling (Crossbow, 6 tinkering): +5 holy dmg +5 aethereal damages, plus a dazzle effect?? Nice! 8D Conceptual Reinforcement (Helm, 5 Wandcrafting, Hidden): +3 armor absorption, +4 magic resistance, and +6 existential resistance - really nice, I wish I'd stocked up on lederhosen and absinthe! >< Really Holy Shield (Shield, 3 Wandcrafting, Hidden): +5 righteous resist and +5 necro resist, yespls. Pity the last two require wandcrafting
Offensive Shielding, for 4 and 5 on my shield and Ultimate Rearden Crust for Midas attacks and damage A side note. Anyone know the threshold for instability? I hit minor instability at about 41.
Kirk, there's no exact threshold. The number on the tooltip is the percentage chance that you'll add a 5% chance to proc the instability effect (when the bug is fixed, right now it's guaranteed if it's 5% or higher). So if you add a ultimate rearden crust you have a 35% chance on crafting to add a 5% chance to proc the instability effect. The percentage stacks as well, so if you add, say, poor man's enchantment to that URC'd sword, you'd have a 41% chance on crafting to add 5% chance. If you add another one of the same type, though, the chance goes up exponentially. So a 2nd URC would be a 1225% chance to add a 5% chance. Hope that helps :V
Erm, was that 1225% a typo? Because even if it was exponientially, it should be either: 5^2=25% 5^5=3125% (unlikely...I hope) .95^2=0.9025=9.75% .95^.95=.9524...=4.8...% (unlikely) So, which of these is it, or did I think wrong?
Nope, it wasn't a typo. "Also, if you encrust the same crust multiple times, the roll is made exponentially instead of being added. (Say a 5 instability crust being applied on an identical one, would be a 25% chance instead of 10% chance on the roll)" From Daynab. 35 (the instability of a URC) times 35 is 1225.
I suppose that makes sense at least to a point, since the encrustations can really add a lot to an item. But just from my perspective, I think a cap would be useful.
Ah, missed that you meant reapplying the rearden crust, I thought you meant a 5% one. Sorry, my fault.
The chainsaw encrust thing (the one that gives 3 and 5 ) is great for boosting crit and if you use daggers but can't find anything that deals more than 6 damage (curse you Gaslamp for not giving us ample craftable daggers!)
With wand-crafting you can enchant either your weapon or crossbow with the blink dust's/Emomancy first spell's monster blink. While that'd be annoying for actual combat, it can very well save your life if you're a wizard or the like, who wants to keep things -away-.
I am loving encrusting! I got: Armor with 6 6 6 Pants with 9 6 Gloves with 6 Boots with 15 Shield with 9 and once I get a good enough crossbow I'll add 10 and 10 to it.
You can't have 1225% chance of something. Probabilities are always between 0 and 1. Any instability over 100 still only gives a 100% chance of increasing the proc. Not a 1225% chance.
This! This is my favorite encrusting! I know what your saying "But what about how dangerously unstable it is?" When that is an on hit effect. Doesn't matter if I have 100% of a squid bolt on myself on hit if I never get hit (I also got 11 so it doesn't hurt me anyway);
Shouldn't be possible to dodge area effect destruction, unless you have spell resistance specific to that kind of destruction. And yes, from personal experience, I know area effect damage that catches a character with unstable armor will trigger the instability effect.